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Research for Outcome 2 Computer Games: Digital Games Design   F1R2 11 Research for Outcome 2 Computer Games: Digital Games Design   F1R2 11

Research for Outcome 2 Computer Games: Digital Games Design F1R2 11 - PowerPoint Presentation

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Research for Outcome 2 Computer Games: Digital Games Design F1R2 11 - PPT Presentation

2012 West Lothian College August 2012Review date August 2015 Platforms amp hardware Demonstrate an ability to identify planning and design elements within the production of a digital game ID: 722352

games game characters gameplay game games gameplay characters design https www types character audience target playing video http digital

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Slide1

Research for Outcome 2

Computer Games: Digital Games Design F1R2 11

© 2012

West Lothian College August 2012/Review date August 2015 Platforms & hardwareSlide2

Demonstrate an ability to identify planning and design

elements within the production of a digital game.

You are required to produce a portfolio of written and/or oral recorded

reports demonstrating

your familiarity with the various planning and design elements to be taken into consideration in the production of a digital game.

Outcome 2Slide3

target audiences

gameplaygenreenvironments

c

haracters

the choice of themes

audio and narration

visual style

concept artstoryboardingscripting

The portfolio should be produced over an extended period and must cover at least eight of the following areas:Slide4

Target Audience

What is the purpose of a target audience?

Who are the users of the game?

What kind of systems are in place to control age restrictions on playing the game?

What groups are used to define the target audience?Slide5

Useful Links

http://

www.iadt.edu/student-life/iadt-buzz/may-2013/tips-for-designing-games-audience

http://liviu.cc/define-target-audience-indie-game

/

http

://www.pegi.info/en/index

/Slide6

What is Gameplay?

overall experience of playing a video game excluding factors like graphics and sound

Game mechanics

, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience.Academic

discussions tend to

favor

terms like game mechanics specifically to avoid gameplay since the latter term isSource: https://en.wikipedia.org/wiki/GameplaySlide7

Components of Gameplay

There are three components to gameplay:

Manipulation rules

,

defining what the player can do in the

game

Goal Rules

, defining the goal of the game, andMetarules, defining how a game can be tuned or modified.Slide8

Types of Gameplay

In video games gameplay can be divided into several

types.

For

example, cooperative gameplay involves two or more players playing on a team. Another example is "twitch" gameplay which is based around testing a player's reaction times and precision, maybe in 

rhythm games

 or 

first-person shooters. Various gameplay types are listed below.Asymmetric video gameCooperative gameplayEmergent gameplayNonlinear gameplaySource: https://en.wikipedia.org/wiki/GameplaySlide9

Characters

Have a look at the following links:

https://

www.slideshare.net/KshirajTelang/character-development-for-video-games

https://

creative.pluralsight.com/learningpath/45-How-to-Get-Started-with-Character-Design

https

://gamedev.stackexchange.com/questions/717/methods-for-character-designhttp://www.whatgamesare.com/character-development.htmlGive some examples of characters in games that you are familiar with.Slide10

Types of Characters

Types of characters can be defined by the genre of game

Game characters are main players and non-playing characters

The protagonist is usually the main character

Role Playing games give a class to characters

Characters can have a backstory to give them depth

https://www.cs.unm.edu/~

angel/GAME/Characters%20in%20Games.pdfhttps://www.coursera.org/learn/game-design/lecture/69D2q/types-of-charactersSlide11

Themes in Games Design

Look at the following link to understand about theme design:

https://gamedevelopment.tutsplus.com/articles/stuck-for-your-next-games-theme-try-these-6-ideas--

cms-24882

What type of theme do you like and how does this influence how you design?Slide12

Audio and Narration

How sound is used in your game can really add to the experience. Think about the various areas when designing a game:

Sound Effects – on movement and objects, rewards and tasks

Narration – giving instructions or adding to gameplay

Background music – to create atmosphere and emotionSlide13

Visual Style in Games Design

https

://jahmelcoleman.wordpress.com/games-development/200-2

/

http://www.contentedwriter.com/principles-of-game-design-visual-style-and-gameplay

/