PPT-Exploring Instructors’ perspectives on the use of gamification in MOOCs

Author : gristlydell | Published Date : 2020-06-19

Yunjo An University of North Texas Curtis J Bonk Indiana University Bloomington Lin Lin University of North Texas Meina Zhu Wayne State University Introduction Challenges

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Exploring Instructors’ perspectives on the use of gamification in MOOCs: Transcript


Yunjo An University of North Texas Curtis J Bonk Indiana University Bloomington Lin Lin University of North Texas Meina Zhu Wayne State University Introduction Challenges of Massive Open Online Courses MOOC. 1 - C h eat sheet for field instructors Major Theories – Used in Social Work Practice  Systems Theory  Psychodynamic  Social Learning  Conflict Developmental The Spilificering. “The . infusion of game mechanics, game design techniques . and. . game . style into non-game applications . f.x. . websites, urban . landscapes & . native apps to make them more fun and engaging. Conflicting narratives in higher education policy. Maureen W. McClure, University of Pittsburgh. 1. Conflicting Narratives. MOOC narratives run in divergent directions based on different foundational understandings of their purposes. (Innovation is increasingly global). Year. Michael G. Gaffney . - Panel Moderator. Deputy Director of Supply Chain and Logistics. AAR Airlift. Melbourne, FL. http://www.Flightlogics.com. Welcome. Michael G. Gaffney – Panel Moderator. 2007 National CFI of the Year. Game time!. Welcome. Facilitator name. Position at university. Contact info. Learning outcomes. By the end of this module, you should . be able . to:. Explain what “gamification” means. Describe several gaming principles used in education. Is there a place in heritage spaces for the gamification of adult learning?.  I . […] began . to wonder whether the kind of games user-interface I had been developing for so long could be used to turbo-charge all manner of transactions and activities on . Stop the snoring! Make class less boring!. Stephen Scheib . Instructional Designer and Adjunct. What is Gamification? . (and what is not). Why Gamify?. The Learners. The Story. Game Mechanics. Other Tips. (Assess Student’s Knowledge). Presented by:. Veerta Singh. M.Tech(I.T) . Roll no. 17056. ABMTI13120. M.Tech Project under the supervision . of. . Prof. New tools to bring people together. Question #1. Which of the following does a game need?. . A . goal, rules, feedback, and voluntary participation. A goal, rules, voluntary participation, and a good . Hennie Yip. What?. “Game Based Learning is the integration of gaming into learning experiences to increase engagement and motivation. . Gamification. refers to the use of a pedagogical system that was developed within gaming design but which is implemented within a non-game context”. Action. Derrick Coetzee, Armando Fox, Marti A. Hearst, Björn Hartmann. University of California, . Berkeley. One-slide summary. Motivation: . Prior research supports learning benefits of combining asynchronous and synchronous interaction (e.g. forums and .  I . […] began . to wonder whether the kind of games user-interface I had been developing for so long could be used to turbo-charge all manner of transactions and activities on . commercial electronic devices. Annisa. r. . Sari. Curtis J. Bonk. Meina Zhu. Background. During . the past few years, MOOC courses have been increasingly designed and delivered in countries outside of U.S. and Europe including . SE . . Deze workshop: Werken met . Classcraft. Werken in . vijf teams van vijf mensen. Het team met de meeste punten wint een prijs. Je krijgt punten voor verschillende opdrachten. Doorlopende opdracht: Hoe vaak staat het logo in de presentatie?.

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