PPT-Exploring Instructors’ perspectives on the use of gamification in MOOCs
Author : gristlydell | Published Date : 2020-06-19
Yunjo An University of North Texas Curtis J Bonk Indiana University Bloomington Lin Lin University of North Texas Meina Zhu Wayne State University Introduction Challenges
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Exploring Instructors’ perspectives on the use of gamification in MOOCs: Transcript
Yunjo An University of North Texas Curtis J Bonk Indiana University Bloomington Lin Lin University of North Texas Meina Zhu Wayne State University Introduction Challenges of Massive Open Online Courses MOOC. Hype or Hope?. Catherine R Lucey MD. Professor of Medicine. Vice Dean for Education. UCSF School of Medicine. Medbiquitous. 5/19/14. Conclusions. In all change initiatives (including MOOCS), . Hype. is a necessary precursor to . Dr. Edna Reid, Student, . National Intelligence University (NIU). http://www.icsti.org. The views expressed in this presentation are those of the author and do not reflect . the official policy or position of the Department of Defense or the U.S. Government. Care Technology Governance Committee Executive Summary. Arup Roy-Burman, MD. Medical . Director, PICU. Director. , Pediatric Transport, . Access, . and Outreach. April 3, 2014. Social Networking + . Hype or Hope?. Catherine R Lucey MD. Professor of Medicine. Vice Dean for Education. UCSF School of Medicine. Medbiquitous. 5/19/14. Conclusions. In all change initiatives (including MOOCS), . Hype. is a necessary precursor to . How . Will Extensive Monetization Impact Open Educational Resources?. Robert E. . Cummings. University of Mississippi, USA. Online . Educa. 29 November 2012. Preliminary Draft Publication 18 October 2012.. Gamification . as a Technique . for . Motivating Learners. Dr.. Ian Glover. Sheffield Hallam University, UK. i.glover@shu.ac.uk. Gamification. Using game-design concepts in domains. Typically, but not exclusively, from computer games. Osterskov EduLARP conference. bart@playbookgamification.nl. who are you?. stand up if the statement applies to you (yes!). sit down if the statement doesn’t apply to you (no!). Do you teach?. Do you teach primary school? (students under 12 years old). Game time!. Welcome. Facilitator name. Position at university. Contact info. Learning outcomes. By the end of this module, you should . be able . to:. Explain what “gamification” means. Describe several gaming principles used in education. Is there a place in heritage spaces for the gamification of adult learning?. I . […] began . to wonder whether the kind of games user-interface I had been developing for so long could be used to turbo-charge all manner of transactions and activities on . (Assess Student’s Knowledge). Presented by:. Veerta Singh. M.Tech(I.T) . Roll no. 17056. ABMTI13120. M.Tech Project under the supervision . of. . Prof. Action. Derrick Coetzee, Armando Fox, Marti A. Hearst, Björn Hartmann. University of California, . Berkeley. One-slide summary. Motivation: . Prior research supports learning benefits of combining asynchronous and synchronous interaction (e.g. forums and . Annisa. r. . Sari. Curtis J. Bonk. Meina Zhu. Background. During . the past few years, MOOC courses have been increasingly designed and delivered in countries outside of U.S. and Europe including . SE . . Deze workshop: Werken met . Classcraft. Werken in . vijf teams van vijf mensen. Het team met de meeste punten wint een prijs. Je krijgt punten voor verschillende opdrachten. Doorlopende opdracht: Hoe vaak staat het logo in de presentatie?. IN THE HOUSE OF REPRESENTATIVES Ml. llllll introduced the following bill; which was referred to the Committee on llllllllllllll VerDate Nov 24 2008 14:44 May 03, 2021Jkt 000000PO 00000Frm 00001Fmt 66
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