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Gamification in education Gamification in education

Gamification in education - PowerPoint Presentation

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Gamification in education - PPT Presentation

Game time Welcome Facilitator name Position at university Contact info Learning outcomes By the end of this module you should be able to Explain what gamification means Describe several gaming principles used in education ID: 583273

principles gaming gamification learning gaming principles learning gamification shark http tedx playing education comet game killed time students april

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Slide1

Gamification in educationSlide2

Game time!Slide3

Welcome

Facilitator name

Position at university

Contact infoSlide4

Learning outcomes

By the end of this module, you should

be able

to:

Explain what “gamification” means

Describe several gaming principles used in educationSlide5

agenda

Game time!

What

is

gamification?

Gaming

principles in

learning

Note:

Part of this module is based on the

TEDx

talk

Neuroscience Pathways From Lab To Classroom” by Dr. Judy Willis. Slide6

What is Gamification?Slide7

What is gamification?Slide8

When playing games...Slide9

…a player usually

Gets and uses ongoing, immediate feedback to improve performance

Learns from their mistakes

Feels pleasure when achieving a challenge and progressing to the next level

Keeps playing even when the failure rate is 80%

Is motivated by the reward of a more difficult challengeSlide10

The Success FactorSlide11

Why do we keep playing?Slide12

dopamine

Pleasure

Decreased stress

Curiosity

Attention

MotivationSlide13

Dopamine boosters

Movement

Humour

Choice

Optimistic thoughts

Intrinsic satisfaction of making a correct predictionSlide14

Activity: making predictionsSlide15

Question 1: predict

Is it

more probable

that one would get killed by a shark or die from an asteroid or comet?

Write SHARK or COMET and hold up your answerSlide16

Question 2: estimate

ESTIMATE the odds of getting killed by a shark and dying from an asteroid or comet

Write:

Shark 1 in …

Comet 1 in …

Hold up your answer.Slide17

Online AssessmentSlide18

Solving Problems …

Boosts self-confidence and satisfaction

Improves perseverance and time on taskSlide19

Here it is!

Odds of getting killed by a shark:

1

in 3.7

million

Odds of dying from an asteroid or comet: between

1

in 3,000 and 1 in

250,000

Source:

http

://news.nationalgeographic.com/news/2013/12/131219-lottery-odds-winning-mega-million-lotto

/

Slide20

Gaming Principles in LearningSlide21

Gaming principles in learning

Provide specific, achievable challenges

Incorporate frequent

assessment and feedback

Award points

for

success

Promote awareness of incremental progress

Allow for mistakes without penalty

Individualize learningSlide22

Gaming Principles in Learning

“In

every

job

that

must

be

done

,

there

is an

element

of

FUN!

You find the fun, and snap!

The job’s a

GAME!

Mary Poppins

A Spoonful of Sugar

(1964)Slide23

Gaming principles: Online Teaching

Let students choose their learning paths

and work at their own pace

Create practice problems with immediate,

adaptive feedback and tailored

suggestions

Provide opportunities for

students to practice in a

low-stress environment to

improve learningSlide24

Gaming Principles in Learning

Video

Applying

gaming principles to educational contextsSlide25

Group Discussion

Do

you find that you already use some of the gaming principles in your course design?

If

not, would you consider using some of these principles in order to enhance engagement and motivation of your students? Why or why not?Slide26

Summary

Gamification

involves using the same kinds of thinking and processes that drive games, but

in a non-gaming context

The reward for game playing is intrinsic

Applying gaming

principles

to

courses may

increase student

engagement

and motivationSlide27

Thank you

Questions?

C

omments?

Help?

Contact information – facilitator’s and departmentalSlide28

references

Coppens, A., Hughes, A., Andrews, A. Meredith, A.L., Austin, B.,

Bowen

, J., … Kunkel, V. (n.d.)

How gamification reshapes learning:

free

ebook.

Retrieved from http://

elearningindustry.com/how- gamification-reshapes-learning

.

TedX Talks. (2011, March 9). Let’s use video to reinvent education. Retrieved April 9, 2014, from http

://

www.ted.com/talks/

salman_khan_let_s_use_video_to_reinvent_education.TedX Talks. (2012, April 28). Neuroscience Pathways From Lab To Classroom: TEDx talk by Dr. Judy Willis. Retrieved April 9, 2014, from http://www.youtube.com/watch?v=WHRyPbcLKis.