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Scrum History, Scrum Force Project & Scrum Injuries Scrum History, Scrum Force Project & Scrum Injuries

Scrum History, Scrum Force Project & Scrum Injuries - PowerPoint Presentation

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Scrum History, Scrum Force Project & Scrum Injuries - PPT Presentation

Dr Martin Raftery Background Scrums and the Game Scrum History 1982 2004 Over 20 year period a scrums per game have almost halved b scrum contest result unchanged c scrum penalties more to feeding team ID: 620448

engagement scrum forces 2011 scrum engagement 2011 forces injuries game scrums rwc collapse years catastrophic row front peak primary

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Slide1

Scrum History, Scrum Force Project & Scrum Injuries

Dr Martin RafterySlide2

Background

Scrums and the GameSlide3

Scrum History 1982 - 2004

Over 20 year period a) scrums per game have almost halved

b) scrum contest result unchanged

c) scrum penalties - more to feeding team

Thomas – IRB Analysis 2005

1982

2004

Scrums per Game

31

19

Possession with feed

88%

89%

Penalties

Feed

= Non Feed

For

feed 6:1Slide4

Scrum Changes – RWC 1995 - 2011

RWC 1995 v RWC 2011Scrum collapse was three times greater in RWC 2011 than in RWC1995Scrum sanctions were four times greater in RWC 2011 than in RWC1995RWC 2003 v RWC 2011

Collapses doubled

Sanctions doubled.

Scrum collapse has tripled over past 16 yearsSlide5

Scrum Historical Facts

Scrums per game halved over a 20 year periodScrum collapse tripled over a 16 year period

Scrum contest results remain unchanged – 88% win with feed

Scrum penalties are now awarded more frequently awarded to feeding teamSlide6

Current Scrum Facts

RWC 2011 - 48 Games

Thomas IRB 2011

Total

Average / Game

Primary

Scrum

791

17

Clean result from Primary Scrum

426

9

Primary scrum resulted in a collapse

(2 collapse penalized and 3 reset)

240

5

Total Scrum Engagement

940

20

Penalties / FK

(3 primary scrums and 2 reset scrums penalized)

222

5Slide7

Scrums RWC 2011 – All Games

RWC 2011 - RESULT PER 100 SCRUMS 53 primary scrums result in clean ball 29 primary scrums collapse

18 primary scrums result in penalty or reset

Thomas IRB 2011Slide8

Scrum Time

RWC 2011Average scrums / Game – 17Average time / scrum – 50 seconds* (2011 data)Average scrum time / match – 14 minutes

Scrum is responsible for 8% of contested game events but occupies 17.5% of game time.

Thomas IRB 2011Slide9

Scrum Collapse

Data – 2011 RWC Pool MatchesResults / 100 scrums

Data suggests scrum collapse is an issue at the top level of Game only

Thomas IRB 2011

Collapses

Re-set

Penalties

/ FK

Tier 1 v Tier 1

50

31

41

Tier 1 v Tier 2

34

17

29

Tier 2 v Tier 2

19

9

17

6 Nations

54

30

44

Tri Nations

43

25

25Slide10

Scrum Current Facts

Primary scrums resulting in clean ball ≈ 50%As game event, the scrum occupies a disproportionate amount of time – 17.5% time for 8% of contested events

Scrum collapse primarily an issue at the top level of the Game - ? Biomechanical, ? tacticalSlide11

Summary – Historical & Current Evidence

Number of scrums per game have reduced by ≈ 50% over past 20 years

Clean ball from a primary scrum occurs ≈ 50%

Scrum collapses have tripled over past 15 years but are an issue at the “top level” of the Game

Scrum contest outcomes have NOT altered over past 20 years with 88-89% of outcomes “going with the feed”.

Scrum consumes disproportionate amount of Game time* – 17.5% time for 8% of contested eventsSlide12

Scrum Force Project Goal

Objective is to obtain data regarding the biomechanical demands of rugby scrummaging with a view to establishing safe scrummaging techniques.Bath University Slide13

Scrum Force Project

Key ResultsfromScrum Machine MeasurementsSlide14

Terminology

Peak Engagement Force – maximum force measured at engagementSustained Compression Force – force measured following the initial impactLateral forces

Vertical forces Slide15

What is being measured?

Scrum Machine Forces (Phase 1) Forces – 3 directions (horizontal, lateral 7 vertical) but individual 4 forces

Different engagements

– 6

(Hit & Hold, Double Shove, CTE, Hit & Hold with CTE, Passive, 7+1 and Hit & Hold no number 8)

Levels of Game

– 6

(International, Elite, Community, Adolescent, Women, U/18)

Slide16

Peak Engagement Forces (PEF)

PEF are twice the levels found 20 years ago but similar to recent smaller studies (2002 & 2008).PEF are twice

sustained compression forces.

International and Elite packs generate

higher peak engagement

forces even normalizing for pack mass. Speed of engagement was identified as an additional factor.

PEF for

Passive

engagement are 50% of “normal” peak engagement forces and equal PEF 20 years ago.

PEF for

Passive

engagement in this trial similar to normal engagement 20 years ago – issues scrum machine rigiditySlide17

Other Forces

All forces increase with the level in the men’s game (U18 to Elite).ALL engagement conditions produced similar sustained compression forces. 3 Stage Call (CTE) did alter timing of engagement by minimizing anticipation effect.

Passive engagement showed significantly lower forcesSlide18

Passive Engagement

Significantly lower peak engagement forces (≈ 50%) Significantly lower

vertical forces

(

≈ 20%) - negative or downward forces

Reduced peak to peak excursion of

lateral forces

Sustained compression forces

for Passive Engagement were similar when compared with other engagement types

Engagement speeds for Passive engagement were 55-75% of Hit and Hold (normal) engagement.

1990 engagement ≈ 2010 “passive” engagement

for PEF and speed of engagementSlide19

Key Evidence – Scrum Force Project

The “doubling” of peak engagement forces over the past 20 years is linked to increased mass of packs and the speed of engagement – technique change

Scrum forces in 1990 were similar to a 2011 scrum with “

passive” engagement

Sustained compression forces do NOT vary across the different engagement types Slide20

Injuries and the Scrums

Acute, non catastrophicDegenerate, sub clinical Acute catastrophicSlide21

Scrum Injuries

Contact events in Rugby Union and their propensity to cause injury. Fuller et al. BJSM 2007 Scrums are 60% more likely to result in an injury when compared to the tackle (injury / game event)

.

Scrum injuries when they occur are more severe - scrum 213.2 days lost/1000 events compared with tackle 127 days lost/1000 eventsSlide22

Scrum Injuries - Acute

91% scrum injuries occur in front row (Brooks 2005)33 of 35 (94%)

scrum injuries occurred to

front row

(Fuller 2007)

Front row

spinal injuries - 58% occur in the scrum, 13% occur in tackle (Fuller 2007)

Neck injuries more prominent in hooker and loose head

prop than any other player

(Brooks 2011)Slide23

Scrum Injuries - Degenerative

Front row forwards prone to premature degeneration of the cervical spine Berge (1999), Scher (1990), Castinel (2010)

Rugby forwards exhibited reduced cervical mobility

compared with rugby backs and controls.

(Lark & McCarthy 2007,

2009, 2010)Slide24

Scrum Injuries - Catastrophic

40% of all catastrophic injuries are related to scrum (Quarrie 2002, Berry 2006 , Fuller 2008) – 27% 2011 Rugby Survey 9 UnionsThere is consistent evidence that

front row

forwards are at

highest risk for catastrophic injury.

(Silver 1988, Quarrie 2002, Hermanus 2010)

170 scrum spinal injuries – 47% occurred during engagement, 46% due to collapse

(Quarrie 2002)

Evidence that catastrophic scrum injuries have more severe long term disabilities when compared with tackle catastrophic injuries

(MacLean 2011)

Slide25

Scrum Injuries - Evidence

Acute, degenerative and catastrophic spinal injuries from scrum events are ALL more frequent in front row playersSlide26

Known Risk

Law 3.5 - Each player in the front row and any potential

replacement

must

be suitably trained and experienced

Front Row is known to be a high risk positionSlide27

The Facts

Scrums per game have halved over past 20 years (Thomas 2011)Scrum collapse has tripled over past 15 years (Thomas 2011)Peak Engagement Forces are estimated to have doubled over past 20 years (Trewartha 2012)

AND

Scrums are 60% more likely to result in an injury when compared to the tackle (injury / game event)

(Fuller 2007)

Acute, degenerative and catastrophic spinal injuries from scrum events are ALL more frequent in

front row

players

Catastrophic scrum injuries have more severe long term disabilities when compared with tackle catastrophic injuries

(MacLean 2011)

Slide28

Why Investigate?

Player Safety and Welfarein the scrum which is a “controllable” event.Slide29

Reminder

Law 20 - Purpose of scrum “restart play quickly,

safely

and

fairly

after a minor infringement or a stoppage”