PDF-(BOOK)-The Ergonomics of Computer Pointing Devices (Applied Computing)

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We first began looking at pointing devices and human performance in 1990 when the senior author Sarah Douglas was asked to evaluate the human performance ofa rather

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(BOOK)-The Ergonomics of Computer Pointing Devices (Applied Computing): Transcript


We first began looking at pointing devices and human performance in 1990 when the senior author Sarah Douglas was asked to evaluate the human performance ofa rather novel device a fingercontrolled isometric joystick placed under a key on the keyboard Since 1990 we have been involved in the development and evaluation ofother isometric joysticks a footcontrolled mouse a trackball and a wearable computer with head173 mounted display We unabashedly believe that design and evaluation of pointing devices should evolve from a broad spectrum of values which place the human being at the center These values include performance iss173 ues such as pointingtime and errors physical issues such as comfort and health and contextual issues such as task usabilityand user acceptance This book chronicles this sixyear history of our relationship as teacher Douglas and student Mithal as we moved from more traditional evalu173 ation using Fitts law as the paradigm to understanding the basic research literature on psychomotor behavior During that process we became pro173 foundly aware that many designers of pointing devices fail to understand the constraints of human performance and often do not even consider experimental evaluation critical to usability decisions before marketing a device We also became aware ofthe fact that contraryto popularbeliefin the humancomputer interaction community the problem of predicting pointing device performance has not been solved by Fitts law Similarly our expectations were biased by the cognitive revolution of the past 15 years with the beliefpointing device research was lowlevel and uninter173 esting. CHAPTER 2. Hossein BIDGOLI. MIS. . 1 laptop per child. Get me the Geeks. LO1. . Define a computer system and describe its components.. LO2. . Discuss the history of computer hardware and software.. What’s a Computer?. Characteristics of a Computer. Evolution of Computers. Generations of Computers. Classification of Computers. Block Diagram. Internal Communications. Input Devices. Output Devices. BTT101 DIGITAL LITERACY (Credit: Mr. . Spinelli. ) . AGENDA . Four Corners. Introduction to Ergonomics . Assessment Tasks . FOUR CORNERS ACTIVITY. I will project a statement on the . whiteboard. After . EXPLORING LYNC 2013. Unify . With . Hosted Telephony. SoundConnect. 45 Minute Presentation. 15 Minute Q & . A. Email . Brandon questions at: . bcrockett. @sound-. connect.com. Recording will be available within 24-hours. Bobby Schnabel: Dean, Indiana University School of Informatics. Presented by . Geoffrey Fox: Associate Dean for Research and Graduate Studies. Bloomington School of Informatics and Computing. What is . : How to Protect Yourself from Strain and Pain . Why computer ergonomics?.  . Many people spend hours a day in front of a computer without thinking about the impact on their bodies. . They . physically stress their bodies daily without realizing it by extending their wrists, slouching, sitting without foot support and straining to look at poorly placed monitors.. Strategies for Effective Human-Computer Interaction. Sixth Edition. Ben . Shneiderman. , Catherine . Plaisant. , . Maxine S. Cohen, Steven M. Jacobs, and . Niklas. . Elmqvist. in collaboration with. Valley Family Medicine. Clinical Informatics Curriculum. Updated 07/2015. What are Computer Ergonomics?. Ergonomics: science . of designing a job, equipment and/or workplace to fit the worker. . Goal: optimize ". & . output. . units. G. . K.. Presentation. . C. omputer. is an electronic device which takes input and gives . outpu. t!. In. . computing. , . input/output. , or . I/O. , refers to the communication between an information processing system (such as a computer). N PAVAN KUMAR (07J11A0436). . TOUNGE COMPUTING. SYSTEM. INTRODUCTION :-. This technology is new inductive tongue-computer interface to be used for the disabled people for environmental control.. Devices. Dr. Debaleena Chattopadhyay. Department of Computer Science. debchatt@uic.edu. debaleena.com. The invention of mouse. Introduction. Input and output devices represent the physical medium through which users operate computers. History of Computing. William Johnson . . William.Johnson@gpc.edu. Julia Benson-Slaughter . . Julia.Benson-Slaughter@gpc.edu. . Chapter 1. History of Computing. Chapter 1. History of Computing. Before computers were developed. The Benefits of Reading Books,Most people read to read and the benefits of reading are surplus. But what are the benefits of reading. Keep reading to find out how reading will help you and may even add years to your life!.The Benefits of Reading Books,What are the benefits of reading you ask? Down below we have listed some of the most common benefits and ones that you will definitely enjoy along with the new adventures provided by the novel you choose to read.,Exercise the Brain by Reading .When you read, your brain gets a workout. You have to remember the various characters, settings, plots and retain that information throughout the book. Your brain is doing a lot of work and you don’t even realize it. Which makes it the perfect exercise! What are Input Devices?. An . input device.  is any hardware device that sends data to a computer, allowing you to interact with and control it. The picture shows a Logitech trackball mouse, which is an example of an input device..

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