PPT-1 Angel: Interactive Computer Graphics 5E © Addison-Wesley

Author : myesha-ticknor | Published Date : 2017-04-28

Review GLUT Callback Functions 2 Angel Interactive Computer Graphics 5E AddisonWesley 2009 Event Types Window resize expose iconify Mouse click one or more buttons

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1 Angel: Interactive Computer Graphics 5E © Addison-Wesley: Transcript


Review GLUT Callback Functions 2 Angel Interactive Computer Graphics 5E AddisonWesley 2009 Event Types Window resize expose iconify Mouse click one or more buttons Motion move mouse. brPage 1br Angel Interactive Computer Graphics 4E AddisonWesley 2005 What is Computer Graphics Objectives We explore what computer graphics is about and survey some application areas We Interactive. 2D and 3D. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. Computer Graphics. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . A . WebGL. Game. With . Three.js. Interactive Computer Graphics. Chapter . 10 . - . 2. WebGL. Game: . Road Race!. Environment. Car model, smoke. Animation. Sounds. Collision detection. Keyboard input. 2. Basic Stragegy. Three steps to applying a texture. specify the texture. read or generate image. assign to texture. enable texturing. assign texture coordinates to vertices. Proper mapping function is left to application. Objectives. Introduce the mathematics of projection. Introduce OpenGL viewing functions. Look at alternate viewing APIs. 3. Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009. Computer Viewing. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Top-down approach. Oct. . 26th. , . 2016. CIS 441/541:. Introduction . to Computer . Graphics. Lecture . 14: . OpenGL Basics. Announcements. . OH. Hank. :. Weds 1-2, Thursday 11-12. Dan: Weds 4-530, Thursday 930-11. Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . Gouraud. , and . Phong. 13-. 1. Natural Monopolies. And . Regulation. Natural Monopolies. Economies of Scale continue to occur at so large a scale that is it is “productively efficient” (least cost) to have only 1 provider. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows.

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