PPT-Viewing 2 Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009
Author : kittie-lecroy | Published Date : 2018-02-27
Objectives Introduce the mathematics of projection Introduce OpenGL viewing functions Look at alternate viewing APIs 3 Angel Interactive Computer Graphics 5E AddisonWesley
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Viewing 2 Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009: Transcript
Objectives Introduce the mathematics of projection Introduce OpenGL viewing functions Look at alternate viewing APIs 3 Angel Interactive Computer Graphics 5E AddisonWesley 2009 Computer Viewing. brPage 1br Angel Interactive Computer Graphics 4E AddisonWesley 2005 What is Computer Graphics Objectives We explore what computer graphics is about and survey some application areas We Interactive. 2D and 3D. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows. Chapter 4:. Geometric Objects . and. Transformations. Sensational Solar System Simulator. Interactive Computer Graphics. Chapter 4 - . 2. Interactive Computer Graphics. Chapter 4 - . 3. Perspective. How is it that mathematics can model the (ideal) world so well?. Computer Graphics. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . A . WebGL. Game. With . Three.js. Interactive Computer Graphics. Chapter . 10 . - . 2. WebGL. Game: . Road Race!. Environment. Car model, smoke. Animation. Sounds. Collision detection. Keyboard input. 2. Basic Stragegy. Three steps to applying a texture. specify the texture. read or generate image. assign to texture. enable texturing. assign texture coordinates to vertices. Proper mapping function is left to application. Review. GLUT . Callback Functions. . 2. Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009. Event Types. Window: resize, expose, iconify. Mouse: click one or more buttons. Motion: move mouse. 11-. 1. Imperfect Competition . and Strategic Trade Policy. Imperfectly competitive industries are typically dominated by a few firms that generate monopoly profits or . excess profits. (or excess returns).. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Top-down approach. Oct. . 26th. , . 2016. CIS 441/541:. Introduction . to Computer . Graphics. Lecture . 14: . OpenGL Basics. Announcements. . OH. Hank. :. Weds 1-2, Thursday 11-12. Dan: Weds 4-530, Thursday 930-11. Chapter 8. :. The. Rendering. Pipeline. Interactive Computer Graphics. Chapter 8 - . 2. Overview. Vertex processing. : normalization, . transformations, lighting, projection. Clipping and primitive assembly clipping. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . Gouraud. , and . Phong. Chapter 5:. Viewing. Interactive Computer Graphics. Chapter 5 - . 2. Overview. Specifying the viewpoint. Specifying the projection. Types of projections. Viewing APIs. Walking through a scene. Projections and shadows.
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