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Make Some Magic! Shake, Flip and Flick Your Application fo - PowerPoint Presentation

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Make Some Magic! Shake, Flip and Flick Your Application fo - PPT Presentation

Nickolas Landry MVP Principal Architect Infusion Development WMB304 Who Is ActiveNick Principal Architect Practice Manager Enterprise Mobility HPC Business Dev Manager LIS Infusion Development New York City ID: 285621

windows mobile amp microsoft mobile windows microsoft amp www device http sensor user screen light play touch msdn resources

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Slide1
Slide2

Make Some Magic! Shake, Flip and Flick Your Application for Windows Mobile 6.5!

Nickolas Landry, MVPPrincipal ArchitectInfusion DevelopmentWMB304Slide3

Who Is ActiveNick?

Principal Architect

Practice Manager – Enterprise Mobility, HPC

Business Dev Manager – LIS

Infusion Development – New York CityBlog: http://home.infusionblogs.com/nlandryCorporate:

http://www.infusion.com

Web:

http://www.activenick.net

Email: nick@infusion.com16+ years of professional experienceMicrosoft MVP: Device Application Development (a.k.a. .NET Compact Framework MVP)Member of INETA Speakers BureauSpeaker at many events worldwide(Tech·Ed, MEDC, DevConnections, DevTeach,Code Camps, user groups, workshops, etc.)Slide4

Who Is ActiveNick? (Cont’d.)

Vice-President of IASA New YorkSpecializes in enterprise mobility, architecture, Virtual Earth, smart clients, high performance computing (HPC),

game development with XNA, Microsoft Robotics Studio, ….NET Mobility Blogger & Author –

CoDe Magazine: Mobile CoDe.NET, MSDN White Papers & others

Adopted Visual Basic at v.1.0 in 1992Former MSDN Regional Director (Mtl)Microsoft Certified, IBM Certified on XMLWWISA – Founding MemberSlide5

Assumptions & Disclaimers

This is a level 300 session!You already know the basics of Windows Mobile development with .NET Compact FrameworkMaking things easy:Windows Mobile 6 Professional = Pocket PC

Windows Mobile 6 Standard = SmartphoneAll demos in this session apply to bothWindows Mobile 6.1 & 6.5Based on hardware-specific APIsSlide6

Agenda

Windows Mobile Device Input OptionsMobile UI Design Guidelines & Best PracticesNext Generation Input for DevicesWindows Mobile Unified Sensor API (Codeplex)Working with Accelerometers

Working with Light SensorsDetecting Simple Touch Screen GesturesProvide Sensory Feedback to UsersSummarySlide7

Windows Mobile Device Form Factors

Pocket PC

(including Pocket PC Phone)Tactile screen, stylus, standard buttons

QWERTY Keyboard: Built-in, “slideable

”, noneSmartphoneNumeric keypad or full QWERTY keyboardNo stylus, cursor keysIndustrial/Embedded

“Ruggedized” Pocket PCs

Numeric/Alphanumeric keypads

Handheld PC

Clamshell, Tablet-styleVGA, ½-VGA screenQWERTY KeyboardSlide8

Understanding the Windows Mobile

User Interface

Limited Screen Real Estate

Limited Memory Environment

Touch-Sensitive Screen on Pocket PCs:

Stylus or Finger Input

Soft Input Panel (Pocket PC)

Hardware Keys

Built-in/slideable Keyboards(on certain models)Numeric Keypad (Smartphone)Voice CommandsSlide9

Key User Interface Principles

Design a new UI for a mobile device,don’t port your desktop UICompletely redesign the user interface

Business logic may be reusableChoose the correct model based on the form factorPocket PC should always be full-screenLimit free text entry on devices with no keyboards

Keep the user interface simpleAvoid control overcrowding

Limit the required number of clicks as much as possibleTake advantage of new UX hardware options!Slide10

New UX Hardware Options

User Experience (UX) includes input & outputTouch Screen GesturesFeedback via VibrationFeedback via Sounds

AccelerometersLight SensorsNavigation WheelsCapacitive Touch Screens*Not featured on any Windows Mobile device announced to dateSlide11

Windows Mobile Unified Sensor API

Allows developers to easily access the hardware sensors that are available on various devicesAccelerometer (GSensor) Light SensorStylus Sensor

Navigation WheelCodePlex Open Source Community Projecthttp://sensorapi.codeplex.comCreated by Koushik K. Dutta

http://www.koushikdutta.com

Devices: HTC Touch*, Samsung Omnia/InstinctSlide12

Accelerometer: GSensor

Return a device orientation vector

The vector is the direction of force relative to the orientation of the device.

Tilt X: 0 is flat, -1000 to +1000

Tilt Y: 0 is flat, -1000 to +1000

Tilt Z: 0 is straight up, -1000 is flat, 1000 is face down

Switch between landscape/portrait mode

Can be used to as an alternative to

4-way cursor keysCreate a new light sensor with HTCSensorOpen(HTCSensor.GSensor)

in HTCSensorSDK.dll

+Y

-Y

+X

-X

+Z

-ZSlide13

Windows Mobile Unified Sensor API

Working with the Accelerometer using GSensor

DemoSlide14

Light Sensor

Return the ambient luminance based on a device’s light sensorSingle numerical valueRanges from 0 to 30Change UI color scheme based onambient lighting

Create a new light sensor with HTCSensorOpen(

HTCSensor.Light)

in HTCSensorSDK.dllSlide15

Windows Mobile Unified Sensor API

Detecting Ambient Lighting with LightSensor

DemoSlide16

Touch Screens & Gestures

Windows Mobile devices use a resistive touch screen: single touch pointCan detect simple gestures using the “mouse” events in .NET Compact FrameworkStylus and fingers fire mouse events in

Compact Windows FormsMouseDown: Capture the start position

MouseUp: Detect end position, calculate direction, even the distance if needed

Track the position with MouseMove if the user goes off-screenSlide17

Detecting Simple Screen Gestures

Tracking the Stylus with “Mouse” Events in WinFormsDemoSlide18

Providing Feedback to the User

Visual Cues on ScreenPlaying SoundsVibrating the deviceSlide19

Playing Sound in NETCF 3.5

// Play custom sound files with SoundPlayerDim

soundplayer As New Media.SoundPlayer

With soundplayer

.SoundLocation = "\My Documents\My Ringtones\murloc.wav" .Play()End With

// Play standard system sounds

Media.SystemSounds.Asterisk.Play

()

Media.SystemSounds.Beep.Play()Media.SystemSounds.Exclamation.Play()Media.SystemSounds.Hand.Play()Media.SystemSounds.Question.Play()Slide20

Summary

Users expect more from their mobile devicesCreate a next generation user experience (UX)Tap into the advanced hardware capabilities of your Windows Mobile devicesMake your device application input intuitiveUse simple gestures to add another layer of interaction to your mobile application

Provide audible and sensory feedbackto your usersDownload and test drive the Windows Mobile

Unified Sensor API from CodePlexSlide21

Additional Resources

Windows Mobile Developer Center @ MSDN Onlinehttp://msdn.microsoft.com/en-us/windowsmobile/default.aspx

Koushik Dutta’s Blog: My Brain Hurts

http://www.koushikdutta.com

Microsoft Mobile Development HandbookBy Andy Wigley, Daniel Moth, Peter Foot – Microsoft Press (2007)Slide22

Additional Resources

Mobile WCF Session Thursday (WMB401)Upcoming White Paper on WCF MobileCo-authored by Michele Leroux Bustamante& Nickolas Landry

http://wcfguidanceformobile.codeplex.comOverviewGetting Started with Windows Mobile Development

WCF Primer for Mobile DevelopersCode Samples: Greeting, ToDo, WS-Security, etc.

Differences from Full WCF to Mobile WCFContract Design, Proxy Generation, BindingsDebugging, Exception Handling, Message HeadersREST-based Services, Mobile WCF Security, etc.

Michele’s Blog:

www.dasBlonde.net

Nick’s Blog: home.infusionblogs.com/nlandrySlide23

home.infusionblogs.com/nlandry

www.infusion.comnick@infusion.com

question & answerSlide24

www.microsoft.com/teched

Sessions On-Demand & Community

http://microsoft.com/technet

Resources for IT Professionals

http://microsoft.com/msdn

Resources for Developers

www.microsoft.com/learning

Microsoft Certification and Training

R

esources

www.microsoft.com/learning

Microsoft Certification & Training Resources

Resources

Required Slide

Speakers,

TechEd 2009 is not producing

a DVD. Please announce that

attendees can

access session

recordings at TechEd Online. Slide25

Windows Mobile

®

Resources

TechNet TechCenter – System Center Mobile Device Manager 2008

http://technet.microsoft.com/scmdm

TechNet TechCenter – Windows Mobile

http://technet.microsoft.com/windowsmobile

 

MSDN Center

Windows Mobile   

http://msdn.microsoft.com/windowsmobile

Webcasts and Podcasts for IT – Windows Mobile

http://www.microsoft.com/events/series/msecmobility.aspx

General Information – Windows Mobile

http://www.windowsmobile.com

General Information – System Center Mobile Device Manager 2008

http://www.windowsmobile.com/mobiledevicemanager

Windows Marketplace Developer Portal

http://

developer.windowsmobile.comSlide26

Windows Mobile

®

is giving away

Blackjack II's !

Stop by the

Windows Mobile Technical Learning Center

to

learn how to enter.Slide27

Complete an evaluation on

CommNet

and enter to win!Slide28

©

2009 Microsoft

Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries.

The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation.

MICROSOFT

MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

Required Slide