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UK Autodesk Maya Training Programme UK Autodesk Maya Training Programme

UK Autodesk Maya Training Programme - PowerPoint Presentation

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UK Autodesk Maya Training Programme - PPT Presentation

Brought to you by Autodesk Education amp Teach Design 2 Day training event Day 1 Two Day Teacher Education and Development Overview of day 1 Introduction to the environment 2d Nurbs Curves ID: 524521

character video cameras nurbs video character nurbs cameras creation blend autodesk tools features curves set deformers shape polygon modelling covered animation day

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Slide1

UK Autodesk Maya Training Programme

Brought to you by Autodesk Education & Teach Design

2 Day training eventDay 1Slide2

Two Day Teacher Education and Development

Overview of day 1

Introduction to the environment

2d

Nurbs

Curves

3d

Nurbs

Curves

Polygon Modelling

Creating a character using polygons

Blend shape deformersSlide3

List of Assets

Video Tutorials

Before we begin, you will need access to all video tutorials, and example outcomes.

Video 1

Intro to

Nurbs

modelling

Video

2 –

Nurb

modelling 3d shapes

Video

3 -

Polygon Tools

Video 4

– Character Creation 1 - Body

Video 5 – Character Creation 1 - Eye

Video 6 – Character Creation 1 – Eye lids

Video 7 – Character Creation 1 - Mouth

Video 8 – Blend shape deformers

Video 9 – Setting up Animations and paths

Video 10 – blend shapes sequence keyframing

Video 11 – Cameras

Video 12 – Cameras keyframe

Video 13 – Cameras Sequencing

Video 14 – Lights

Video

15 –

MaterialsSlide4

Introduction

Our task today is to model a character, explore alternative approaches where possible, and establish you as a competent user of the software.

Go to the start menu, and under Autodesk, select the software option:Slide5

Starting the Software

– interface, start procedures, saving your work

Things to set before we start:Slide6

Starting the Software

– interface, start procedures, saving your work

Set the project file location:

Set the undo to infinite:Slide7

Features of the Maya environment –

Ribbon,

Menu Sets

Menus

Qwerty Tool box

Status line

Workspace

View cube

Navigation bar

Quick Layout buttons

Time Slider

Range Slider

Shelf

Panel toolbar

Layers

Play backSlide8

The Create tab –

Creating

Nurbs models

Construct

Nurbs

surfaces using

Nurbs

Primitives or by

Nurbs

Curves

You will use:

-

Nurbs

Primatives

- CV Curve Tool (control Vertex)

- EP Curve Tool (Edit Point)- Bezier Curve ToolSlide9

2d sketching –

Using Nurbs Curves

We will now go through 4 different ways of sketching using the

Nurbs

creation tools

Nurbs

Primitives

CV Curve Tool

EP Curve Tool

Bezier Curve tool

Each of these techniques will take you through how to use standard settings and go into the settings dialogue box to set your own preferences

After each demo, attempt to use each technique with the support of the video. Each video has sound (headphones might be applicable for students) which will talk you through the steps.

Video 1

Intro to

Nurbs

modellingSlide10

3d sketching

– Using Nurbs Curves

We will now go through 4 different ways of sketching 3d models using the

Nurbs

creation tools

Extrude

Loft

Rotate

Using an image plane

Each of these techniques will take you through how to use the tools to produce a 3d form

After each demo, attempt to use each technique with the support of the video. Each video has sound (headphones might be applicable for students) which will talk you through the steps.

Video

2

Nurb

modelling 3d shapesSlide11

The Create tab –

Creating Polygon models

Construct 3d shapes using polygon Primitives

You will use:

- Polygon Primitives

- Edge, Face and vertex selection

- Extrude

- Bevel

Wedge Face

Merge

Merge Vertex

Polycount

Bridge

Combine and Separate

Video

3 -

Polygon ToolsSlide12

Break for Lunch

Having used all the creation tools

When we return we will concentrate on using the tools to create a simple character for animating.

Once we have this in place, we can discuss extension tasks to today’s learning, including;

- Project Pinocchio for character creation

- Importing simple characters

- Mapping standard moves from the VisorSlide13

Character Creation–

Using Polygon Modelling tools

In this session we are going to look at how we can use some of the Polygon modelling tools that we have already used, plus learn further mesh editing tools

Additional Features covered:

- Attribute Editor

- Channel Editor

- Insert Edge loop

- Select loop

- Material Attributes

- Booleans – Union, Intersection, Difference

- Using the Outliner and Panels

- Parent and child

Hypergraph

panel

Interactive Split toolVideo 4

– Character Creation 1 - BodyVideo

5 – Character Creation 1 - EyeVideo

6 – Character Creation 1 – Eye lidsVideo

7 – Character Creation 1 - MouthSlide14

Blend shape deformers –

Use to set up facial expressions

To help us with setting up facial expressions for our animation we are going to set up some Blend shape Deformers for our character.

Features covered:

- Lock selected

- Duplicate

- Duplicate with transform

- Duplicate special

- ‘g’ short cut command

- Hide selection

Video

8 –

Blend shape deformersSlide15

Summary on Maya skills learnt so far

Learnt about

the User Interface including the; Primary Environment; UI Navigation/Interaction; Graphics Window Display and Navigation

Control

Applied 2D tools including; Creating

2D

Nurbs

curves; CV Curves; EP Curves; Bezier Curves; Modify Curves; Different properties of

Nurb

curves.

Created 3D features using 3d

Nurbs

modelling including: Extruding, lofting, Revolving and using an image plane.

Created 3D features using Polygon tools including: Extruding, Bevelling, Wedge face, Merge, Bridge, combine and seperate

Used Polygon modelling using the following: Insert Edge loop, Select loop,

Material Attributes, Booleans – Union, Intersection, Difference, Using

the Outliner and Panels, Parent and child,

Hypergraph panel, Interactive Split tool

Learnt how to set up Blend shape deformers.

Today you have:Slide16
Slide17

UK Autodesk Maya Training Programme

Brought to you by Autodesk Education & Teach Design

2 Day training eventDay 2Slide18

Two Day Teacher Education and Development

Overview of day 2

Setting up animations and animation paths

Keyframe

animation of Blend shape deformers

Using Cameras

Keyframing

cameras and sequencing

Lights

MaterialsSlide19

Setting up Animations and Animation Paths

In this session we are going to look at how we can use a curve to set up a motion path, how to set the playback time and how to use

keyframes.

Additional Features covered:

- Time line

- Playback area

- Playback preferences

- Motion Path

- Hide

-

K

ey selected

- Keyframes

- Break ConnectionsVideo 9 – Setting up Animations and pathsSlide20

Keyframe animation of Blend shape deformers

In this session we are going to look at how we can use out blend shape deformers and lock different expressions at different points in our sequence using

keyframes.

Additional Features covered:

- Time line

- Key all using the blend shape deformers menu

- Key feature using the channel box editor

Video

10 –

blend shapes sequence

keyframingSlide21

Using Cameras

In this session we are going to look at how we can use cameras to shoot different sections of our animation.

Additional Features covered:

- Safe Action

- Safe Title

- Tumble

- Track

Dolly

Camera

Camera and aim

Camera, aim and up

Camera parenting to character

Clip PlanesBackground colour

Video 11 – CamerasSlide22

Break for Lunch

Having set up our cameras and animation paths.

When we return we will concentrate on

Keyframing

cameras and

sequencing the shots, adding different Lights to our scenes and adding materials.

We

will then round up the two day course with a review of what we have learnt

,

and

take the

ACU exam.

After we can

discuss how to work with students and groups of students using these

resources and

discuss other projects available.Slide23

Keyframe cameras and sequencing

In this session we are going to look at how we sequence our cameras to create an animation.

Additional Features covered:

- Animation editor

- Camera sequencer

- Create shot

-

Playblast

Video

12 –

Cameras

keyframe

Video 13 – Cameras SequencingSlide24

Lights

In this session we are going to look at how we can add different light effects into our scene.

Additional Features covered:

- Turn all light off

IPR renderer

Ambient light

Render settings window

Light attribute editor

Directional light

Point light

Spotlight

Look through selected

Area lightDepth Map shadowsRay trace shadows

Video 14 – LightsSlide25

Materials

In this session we are going to look at how we can add different Material effects to objects in our scene.

Additional Features covered:

-

Hypershade

Common Material Attributes

2d textures

3d textures

Checkerbox

Video

15 –

MaterialsSlide26

Other points new to the 2014 ACU

These are some new items that have been added to the ACU test that were not originally on the 2012 Certified user coverage

The 

root

 joint is the highest joint in a skeleton’s hierarchy. A skeleton can have only one root joint. You can move and orient the entire skeleton in world space by translating and rotating the root jointSlide27

Other points new to the 2014 ACU

These are some new items that have been added to the ACU test that were not originally on the 2012 Certified user coverage

Ik

Fk

Control

Lets you manipulate and key the joints of a joint chain that has an animated IK handle. In addition to being located in the local 

IK Handle Attributes

Ik

Fk

Control

 is also present in the global skeleton settings 

HumanIK

tools in Maya provide a complete character

keyframing

environment with full body and body part keying and manipulation modes, auxiliary effectors and pivots, and pinning.Slide28

Discuss and Review –

what have we covered, what are the alternatives

This is your opportunity to bring everything together and summarise what we have achieved.

This would be an ideal opportunity to share some of the individual work you have achieved, allow the whole group to see the range of different solutions you have arrived at, and address any questions about how students might engage with these resources..Slide29

What Next, Q&A –

and close

At this stage in the day, do we have any questions about Autodesk Maya?It is important that you appreciate it will take some time for you to be fully conversant with all of these procedures but, on the road to achieving this, there is a lot of support out there

;

http://area.autodesk.com/

firstly

, all of the activities demonstrated live today are available in video format for you to review again and again until you are

confident –

www.autodesk.com/designthefuture

the

Autodesk Student Community -

http://students.autodesk.com is an excellent way to link with colleagues and is a source of free student

softwareDigital STEAM Workshop -

http://curriculum.autodesk.com/student/public has a wealth of learning resources, look out for the Digital Study

Packslooking

ahead, you will find the Student and Faculty Expert community - http://www.studentexpert.net

is a great source of teacher experienceSlide30