Brought to you by Autodesk Education amp Teach Design 2 Day training event Day 1 Two Day Teacher Education and Development Overview of day 1 Introduction to the environment 2d Nurbs Curves ID: 524521
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Slide1
UK Autodesk Maya Training Programme
Brought to you by Autodesk Education & Teach Design
2 Day training eventDay 1Slide2
Two Day Teacher Education and Development
Overview of day 1
Introduction to the environment
2d
Nurbs
Curves
3d
Nurbs
Curves
Polygon Modelling
Creating a character using polygons
Blend shape deformersSlide3
List of Assets
Video Tutorials
Before we begin, you will need access to all video tutorials, and example outcomes.
Video 1
–
Intro to
Nurbs
modelling
Video
2 –
Nurb
modelling 3d shapes
Video
3 -
Polygon Tools
Video 4
– Character Creation 1 - Body
Video 5 – Character Creation 1 - Eye
Video 6 – Character Creation 1 – Eye lids
Video 7 – Character Creation 1 - Mouth
Video 8 – Blend shape deformers
Video 9 – Setting up Animations and paths
Video 10 – blend shapes sequence keyframing
Video 11 – Cameras
Video 12 – Cameras keyframe
Video 13 – Cameras Sequencing
Video 14 – Lights
Video
15 –
MaterialsSlide4
Introduction
Our task today is to model a character, explore alternative approaches where possible, and establish you as a competent user of the software.
Go to the start menu, and under Autodesk, select the software option:Slide5
Starting the Software
– interface, start procedures, saving your work
Things to set before we start:Slide6
Starting the Software
– interface, start procedures, saving your work
Set the project file location:
Set the undo to infinite:Slide7
Features of the Maya environment –
Ribbon,
Menu Sets
Menus
Qwerty Tool box
Status line
Workspace
View cube
Navigation bar
Quick Layout buttons
Time Slider
Range Slider
Shelf
Panel toolbar
Layers
Play backSlide8
The Create tab –
Creating
Nurbs models
Construct
Nurbs
surfaces using
Nurbs
Primitives or by
Nurbs
Curves
You will use:
-
Nurbs
Primatives
- CV Curve Tool (control Vertex)
- EP Curve Tool (Edit Point)- Bezier Curve ToolSlide9
2d sketching –
Using Nurbs Curves
We will now go through 4 different ways of sketching using the
Nurbs
creation tools
Nurbs
Primitives
CV Curve Tool
EP Curve Tool
Bezier Curve tool
Each of these techniques will take you through how to use standard settings and go into the settings dialogue box to set your own preferences
After each demo, attempt to use each technique with the support of the video. Each video has sound (headphones might be applicable for students) which will talk you through the steps.
Video 1
–
Intro to
Nurbs
modellingSlide10
3d sketching
– Using Nurbs Curves
We will now go through 4 different ways of sketching 3d models using the
Nurbs
creation tools
Extrude
Loft
Rotate
Using an image plane
Each of these techniques will take you through how to use the tools to produce a 3d form
After each demo, attempt to use each technique with the support of the video. Each video has sound (headphones might be applicable for students) which will talk you through the steps.
Video
2
–
Nurb
modelling 3d shapesSlide11
The Create tab –
Creating Polygon models
Construct 3d shapes using polygon Primitives
You will use:
- Polygon Primitives
- Edge, Face and vertex selection
- Extrude
- Bevel
Wedge Face
Merge
Merge Vertex
Polycount
Bridge
Combine and Separate
Video
3 -
Polygon ToolsSlide12
Break for Lunch
Having used all the creation tools
When we return we will concentrate on using the tools to create a simple character for animating.
Once we have this in place, we can discuss extension tasks to today’s learning, including;
- Project Pinocchio for character creation
- Importing simple characters
- Mapping standard moves from the VisorSlide13
Character Creation–
Using Polygon Modelling tools
In this session we are going to look at how we can use some of the Polygon modelling tools that we have already used, plus learn further mesh editing tools
Additional Features covered:
- Attribute Editor
- Channel Editor
- Insert Edge loop
- Select loop
- Material Attributes
- Booleans – Union, Intersection, Difference
- Using the Outliner and Panels
- Parent and child
Hypergraph
panel
Interactive Split toolVideo 4
– Character Creation 1 - BodyVideo
5 – Character Creation 1 - EyeVideo
6 – Character Creation 1 – Eye lidsVideo
7 – Character Creation 1 - MouthSlide14
Blend shape deformers –
Use to set up facial expressions
To help us with setting up facial expressions for our animation we are going to set up some Blend shape Deformers for our character.
Features covered:
- Lock selected
- Duplicate
- Duplicate with transform
- Duplicate special
- ‘g’ short cut command
- Hide selection
Video
8 –
Blend shape deformersSlide15
Summary on Maya skills learnt so far
Learnt about
the User Interface including the; Primary Environment; UI Navigation/Interaction; Graphics Window Display and Navigation
Control
Applied 2D tools including; Creating
2D
Nurbs
curves; CV Curves; EP Curves; Bezier Curves; Modify Curves; Different properties of
Nurb
curves.
Created 3D features using 3d
Nurbs
modelling including: Extruding, lofting, Revolving and using an image plane.
Created 3D features using Polygon tools including: Extruding, Bevelling, Wedge face, Merge, Bridge, combine and seperate
Used Polygon modelling using the following: Insert Edge loop, Select loop,
Material Attributes, Booleans – Union, Intersection, Difference, Using
the Outliner and Panels, Parent and child,
Hypergraph panel, Interactive Split tool
Learnt how to set up Blend shape deformers.
Today you have:Slide16Slide17
UK Autodesk Maya Training Programme
Brought to you by Autodesk Education & Teach Design
2 Day training eventDay 2Slide18
Two Day Teacher Education and Development
Overview of day 2
Setting up animations and animation paths
Keyframe
animation of Blend shape deformers
Using Cameras
Keyframing
cameras and sequencing
Lights
MaterialsSlide19
Setting up Animations and Animation Paths
In this session we are going to look at how we can use a curve to set up a motion path, how to set the playback time and how to use
keyframes.
Additional Features covered:
- Time line
- Playback area
- Playback preferences
- Motion Path
- Hide
-
K
ey selected
- Keyframes
- Break ConnectionsVideo 9 – Setting up Animations and pathsSlide20
Keyframe animation of Blend shape deformers
In this session we are going to look at how we can use out blend shape deformers and lock different expressions at different points in our sequence using
keyframes.
Additional Features covered:
- Time line
- Key all using the blend shape deformers menu
- Key feature using the channel box editor
Video
10 –
blend shapes sequence
keyframingSlide21
Using Cameras
In this session we are going to look at how we can use cameras to shoot different sections of our animation.
Additional Features covered:
- Safe Action
- Safe Title
- Tumble
- Track
Dolly
Camera
Camera and aim
Camera, aim and up
Camera parenting to character
Clip PlanesBackground colour
Video 11 – CamerasSlide22
Break for Lunch
Having set up our cameras and animation paths.
When we return we will concentrate on
Keyframing
cameras and
sequencing the shots, adding different Lights to our scenes and adding materials.
We
will then round up the two day course with a review of what we have learnt
,
and
take the
ACU exam.
After we can
discuss how to work with students and groups of students using these
resources and
discuss other projects available.Slide23
Keyframe cameras and sequencing
In this session we are going to look at how we sequence our cameras to create an animation.
Additional Features covered:
- Animation editor
- Camera sequencer
- Create shot
-
Playblast
Video
12 –
Cameras
keyframe
Video 13 – Cameras SequencingSlide24
Lights
In this session we are going to look at how we can add different light effects into our scene.
Additional Features covered:
- Turn all light off
IPR renderer
Ambient light
Render settings window
Light attribute editor
Directional light
Point light
Spotlight
Look through selected
Area lightDepth Map shadowsRay trace shadows
Video 14 – LightsSlide25
Materials
In this session we are going to look at how we can add different Material effects to objects in our scene.
Additional Features covered:
-
Hypershade
Common Material Attributes
2d textures
3d textures
Checkerbox
Video
15 –
MaterialsSlide26
Other points new to the 2014 ACU
These are some new items that have been added to the ACU test that were not originally on the 2012 Certified user coverage
The
root
joint is the highest joint in a skeleton’s hierarchy. A skeleton can have only one root joint. You can move and orient the entire skeleton in world space by translating and rotating the root jointSlide27
Other points new to the 2014 ACU
These are some new items that have been added to the ACU test that were not originally on the 2012 Certified user coverage
Ik
Fk
Control
Lets you manipulate and key the joints of a joint chain that has an animated IK handle. In addition to being located in the local
IK Handle Attributes
,
Ik
Fk
Control
is also present in the global skeleton settings
HumanIK
tools in Maya provide a complete character
keyframing
environment with full body and body part keying and manipulation modes, auxiliary effectors and pivots, and pinning.Slide28
Discuss and Review –
what have we covered, what are the alternatives
This is your opportunity to bring everything together and summarise what we have achieved.
This would be an ideal opportunity to share some of the individual work you have achieved, allow the whole group to see the range of different solutions you have arrived at, and address any questions about how students might engage with these resources..Slide29
What Next, Q&A –
and close
At this stage in the day, do we have any questions about Autodesk Maya?It is important that you appreciate it will take some time for you to be fully conversant with all of these procedures but, on the road to achieving this, there is a lot of support out there
;
http://area.autodesk.com/
firstly
, all of the activities demonstrated live today are available in video format for you to review again and again until you are
confident –
www.autodesk.com/designthefuture
the
Autodesk Student Community -
http://students.autodesk.com is an excellent way to link with colleagues and is a source of free student
softwareDigital STEAM Workshop -
http://curriculum.autodesk.com/student/public has a wealth of learning resources, look out for the Digital Study
Packslooking
ahead, you will find the Student and Faculty Expert community - http://www.studentexpert.net
is a great source of teacher experienceSlide30