enquiriesalevelphilosophycouk Michael Lacewing Simulated killing The dramatisation ie enactment of killing within a fictional context eg in video games films and plays Playing the killer ID: 662008
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Simulated killing
Michael Lacewingenquiries@alevelphilosophy.co.uk
© Michael LacewingSlide2
Simulated killing
The dramatisation, i.e. enactment, of killing within a fictional context, e.g. in video games, films and plays
Playing the killer
Witnessing a killing
Why worry? It’s ‘just a game’If simulated killing is wrong, obviously it is not for the same reasons that killing is wrongIs any representation morally ok, e.g. rape?What are the real effects of simulated killing?
© Michael LacewingSlide3
Playing the killer
© Michael LacewingSlide4
Utilitarianism
Act utilitarianism: an action is right if it maximises happiness, and wrong if it does not
Could
simulated killing lead to real harm, e.g. an increased risk of killing, aggressive
behaviour, becoming less responsive to distress, approval of violence?This is an empirical claimEvidence: yes, in the short term, though perhaps only in boys or people with violent personalities (Young, Ethics in the Virtual World)
No, in the long term (perhaps, for some people)
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Utilitarianism
Any real harm must be weighed against real pleasure of playing the gameCommon morality: simulated killing is widely considered normal developmentBut is it ‘childish’?
So what?
Lower pleasure?
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Kantian deontology
‘Act only on that maxim through which you can at the same time will that it should become a universal law’
‘Act in such a way that you always treat humanity, whether in your own person or in the person of any other, never simply as a means, but always at the same time as an end’
Playing the killer is no violation of one’s duty, but damaging one’s rational will isCould cruel fictional actions encourage real cruelty? The evidence doesn’t support thisCould we fail to develop our moral identity?
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Virtue ethics
Virtues are traits that help us achieve eudaimonia – ‘living well and faring well’We
become just by doing just acts
Killing is often an unjust act
But why think that simulating unjust acts will develop an unjust character?Would a virtuous person engage in simulated killing?What is the right way, the right motive, the right times?
Should we take pleasure from simulated killing? Can we enjoy such pleasures virtuously, e.g. is it within a narrative structure or the point of the game?
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Game and reality
The ‘mean’ is relative to the individualSomeone who cannot keep the game and reality separate should not playEvidence again: perhaps someone who can draw both a conceptual and emotional distinction is not at risk of real psychological effects
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Acting the killer
Actors don’t imitate real-life killings, but pretend to kill according to agreed conventionsActors don’t feel genuine rage (etc), but at most, fictional counterparts
To feel
genuine emotions
would blur the boundary between the character’s psychology and the actor’s© Michael LacewingSlide10
An audience’s perspective
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Make-belief
With fiction, we ‘make-believe’ that what we see is realIs it wrong to make-believe a killing?Killing is sometimes right
What can be wrong with engaging fictionally with a morally right killing?
But what about morally wrong killings?
Utilitarianism: depends on consequences© Michael LacewingSlide12
Morality in fiction
A simulated immoral killing can be presented as immoral, the killer as wretched
Or it can be presented as moral – the morality of the work of fiction disagrees with our own
Is it wrong to imagine that what is immoral is moral?
What does the author intend?We need to be able to keep our ‘moral distance’© Michael Lacewing