2 C Data Types structured array struct union class address pointer reference simple integral enum char short int long bool floating float double long double ID: 634652
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Slide1
2. Pointer
Yan Shi
CS/SE2630 Lecture NotesSlide2
2
C++ Data Types
structured
array struct union class
address
pointer reference
simple
integral
enum
char short int long bool
floating
float double long doubleSlide3
What is reference?
simple data type:
reference operator &
the address of a variable of certain data type
int num
= 10; int &
rNum = num
;Do you remember?an array or object must be passed as a reference parameterint
nums[10];Student
stu;
StudentList stuList
;…
avg = Average(nums
);stuList.Add(stu
);Once a reference is created, it cannot be later made to
refer another variable/object; it cannot be reseated.
int
Average( const int
myArray[] );
void Add( const Student& stu );Slide4
What is a pointer variable?
A pointer variable is a variable
whose value is the address of a location in memory
.
Unlike a reference variable, a pointer can redirect to other locations later.
To declare a pointer variable, you must specify the type of value that the pointer will point to.
int *p;
// p will hold the address of an int
char *q;
// q will hold the address of a
charint
a, *b; // * is paired with the identifier.
// In this case, we have a int
variable a and // a pointer of
int
type bSlide5
For a normal variable
int
num;
.
.
.
.
.
.
Memory
Address
identifier
.
.
.
?
num
0010Slide6
For a normal variable
int
num;num = 50;
.
.
.
.
.
.
Memory
Address
identifier
.
.
.
50
num
0010Slide7
Pointer
int
num;num
= 50;int *p;
.
.
.
.
.
.
Memory
Address
identifier
.
.
.
50
num
0010
?
p
0012
A pointer variable contains the
memory
address of another variable.Slide8
Pointer
int
num;num
= 50;int *p;p = &
num;
.
.
.
.
.
.
Memory
Address
identifier
.
.
.
50
num
0010
0010
p
0012
& is the reference(address-of )operator.Slide9
Pointer
int
num;num
= 50;int *p;p = &
num;cout << *p;
.
.
.
.
.
.
Memory
Address
identifier
.
.
.
50
num
0010
(*) here is the dereference operator.
*p is used to access the place p points to.
you will see 50 on the screen.
0010
p
0012Slide10
Pointer
int
num;num
= 50;int *p;p = &
num;cout << *p;
*p = 100;
.
.
.
.
.
.
Memory
Address
identifier
.
.
.
100
num
0010
change the value at the address p
points
to 100
0010
p
0012
//direct addressing
//indirect addressingSlide11
char
ch
;
ch
= ‘
A’;
char* q;
q = &
ch;
*q =
‘Z’
; char* p;
p = q;
// the right side has value 4000 // now p and q both point to ch
Another Example
4000
A Z
ch
5000 6000
4000 4000
q p
Slide12
NULL pointer
Use NULL to initialize pointers that don’t currently point to anything.
used to initialize pointers
can be converted to pointers of any type<cstddef>
int *p = NULL;
It is an error to dereference a pointer whose value is NULL. It is the programmer’
s job to check for this.Slide13
Dynamic Memory Allocation
In the previous example, memory space for
num
and p are statically allocated at compile timefrom
stack memory (activation records)Dynamic memory allocationat run timefrom
heap memory (free store: dynamic)In java, all user-defined types are allocated from heapIn C++, use
new operator to get data from heapSlide14
Dynamic Memory Allocation
int
*p
= new int;
.
.
.
.
.
.
Memory
Address
identifier
.
.
.
p
0010Slide15
Dynamic Memory Allocation
int
*p =
new int;
.
.
.
.
.
.
Memory
Address
identifier
.
.
.
?
p
0010
unnamed
dynamically
allocated
integer variable
(from heap)
0080Slide16
Dynamic Memory Allocation
int
*p = new
int;
With Initialization:int *p = new int
(99);
.
.
.
.
.
.
Memory
Address
identifier
.
.
.
?
p
0010
0080
0080
The dynamically allocated variable
can only be indirectly addressed
through the pointer returned by
new
.
unnamed
dynamically
allocated
integer variable
(from heap)Slide17
What does
new
do?
It takes a pointer variable, allocates heap memory for it to point, and leaves the address of the assigned memory in the pointer variable.
If there is no more memory, the pointer variable is set to NULL.Slide18
Dynamic Array
Using
new
, now we can dynamically decide the size of an array. int
size; cin >> size;
char *text = new char[size];Slide19
Memory Leak
Memory is allocated but not released
causing an application to consume memory
reducing the available memory for other applications and
eventually causing the system to page virtual memory to the hard drive
slowing the application or crashing the application when the computer memory resource limits are reached.
Example: int
*p1 = new int;
int *p2 = new int
(99); *p1 = 10;
p2 = p1; // The memory cell p2 originally
// points at now can no longer be
// accessed
this is called garbage.Slide20
Deallocate Memory: delete
delete
operator is used to return to the heap a memory location allocated previously by the
new operator.A pointer
p is pointing to a dynamically allocated space. When to delete p?
p is about to point to another space and no other pointer is pointing at the same location as p;right before the program exit.
int
*p1 = new int
;
int
*p2 = new int(99);
*p1 = 10;
delete p2; // This prevents memory leak.
p2 = p1;
… int
*a = new int[n
];
… delete[] a; //
deallocate the entire array space.Slide21
Enable Memory Leak Detection
Visual Studio provides
C Run-Time Libraries (CRT) debug heap
functions. To enable:include in the exact order.add
_CrtDumpMemoryLeaks(); immediately before the program exit.
When you run your program under the debugger, _CrtDumpMemoryLeaks displays memory leak information in the Output window.
#define _CRTDBG_MAP_ALLOC
#include <
stdlib.h
>
#include <
crtdbg.h
>
Slide22
Stack vs Heap Memory Summary
Stack:
Memory allocated on the stack stays in scope as long as it is on the stack. It is destroyed when it is popped off the stack.
All memory allocated on the stack is known at compile time. Consequently, this memory can be accessed directly through a variable. Because the stack is relatively small, it is generally not a good idea to do anything that eats up lots of stack space. This includes allocating large arrays, structures, and classes, as well as heavy recursion.
Heap:Allocated memory stays allocated until it is specifically deallocated (beware memory leaks).Dynamically
allocated memory must be accessed through a pointer.Because the heap is a big pool of memory, large arrays, structures, or classes should be allocated here.Slide23
Pointers and Arrays
C++ arrays are not objects as in Java. They are really just pointers!
char
name[30];
// name is actually
&name[0]char *np
;np
= &name[0]; // same as np = name;C++ allows pointer arithmetic:
…cin
>> *np
;while( *
np != ‘/n’ ){
np++;
cin >> *np;
}name is a constant pointer.
name[i
] is the same as *(name + i
)// hope that all names are
// shorter than 30
characters
// moves np
ahead sizeof(char) bytes // and points to the next element.Slide24
Pointer Arithmetics
char b, *p, s[9] = “SOFTWARE”
b
= *(s+1)+1;?b
= *s-1;?p = s+7; b = *--p;?Precedence of prefix ++ and * is same. Associativity of both is right to
left.Precedence of postfix ++ is higher than both * and prefix ++. Associativity of postfix ++ is left to right.*p++ // same as *(p
++): increment pointer, and dereference unincremented address*++p // same as *(++p): increment pointer, and dereference incremented address++*p // same as ++(*p): dereference pointer, and increment the value it points to
(*p)++ // dereference pointer, and post-increment the value it points to Slide25
Pointers and Objects
How to declare an object?
Student stu(…); OR
Student *stu = new Student(…);
For the second declaration, we can make a public method call like this:
stu->GetGPA();
// stu
is a Student object// located at the stack memory
//
stu is a pointer of Student type
// located at the heap memory
// This is the same as
// (*stu).
GetGPA
();Slide26
Pointers and Objects
We can make a dynamic array of objects:
Student * stuList
= new Student[n];In this case,
Student must have a default constructor!An alternative is to make a dynamic array of Student pointers
Student **stuList
= new Student*[n];In this case, no default constructor is needed, but memory management becomes more complicated.Slide27
Pointers and const
Const
pointers can read the value pointed, but cannot modify it.
As a safety feature, pointers to const are not implicitly convertible to pointers to non-const. A function that takes a pointer to non-
const as parameter can modify the value passed as argument, while a function that takes a pointer to const as parameter cannot.
int
x, y = 10;
const
int * p = &y;
x = *p;
//
ok:reading
p
*
p = x; // error:
modifying
p, which is
const-qualified
void
print_all
(
const
int
* start,
const
int
* stop
) {
const
int
* current = start;
while
(current != stop) {
cout
<< *current << '\n';
++current;
// increment pointer
}
} Slide28
Dangling Pointer
Pointers that do not point to a valid object.
Dangling pointers arise when an object is deleted or
deallocated, without modifying the value of the pointer, so that the pointer still points to the memory location of the deallocated memory.If later
the program dereferences the (now) dangling pointer, unpredictable behavior may result.That is why Java introduced automatic garbage collection! Slide29
Dangling Pointer Example
8
ptr
-5
ptr2
int
*
ptr
= new
int
;
*
ptr
= 8;
int
* ptr2 = new
int
;
*ptr2 = -5;
ptr
= ptr2;
8 cannot be addressed and thus become a garbageSlide30
Dangling Pointer Example
int
* ptr = new
int; *ptr
= 8; int* ptr2 = new int
; *ptr2 = -5; ptr
= ptr2; delete ptr2
;// ptr is left dangling
ptr2 = NULL;
8
ptr
NULL
ptr2
Slide31
Dangling Pointer Example
common mistake: returning address of local data
Both create dangling pointers!
xyz will be deleted after the function call
returned pointer will be pointing to empty slot.
X* foo() {
X xyz;
... operate on xyz ... return &xyz
;}
char* g()
{ char str[100];
... operate on str ... return
str; }Slide32
Void Pointer
void
pointers are pointers that point to a value that has no type it can point to objects of any type!
void * p;
int
nValue = 10; char
str[] = “Hello”;
p = &
nValue;
p = str
;
A void pointer must be explicitly cast into another type of pointer to be dereferenced.
cout <<
*
static_cast<char*>(
p) << endl
;In general, it is a good idea to avoid using void pointers unless absolutely necessary, as they effectively allow you to avoid type checking.
What’s the difference between a void pointer and a null pointer?