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Words to Live By Words to Live By

Words to Live By "Every team arrives at a lead play, a No. 1 play, - PowerPoint Presentation

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Words to Live By "Every team arrives at a lead play, a No. 1 play, - PPT Presentation

a bread and butter play It is the play that a team knows it must make go and the one that opponents know they must stop Continued success with it of course makes a No 1 play because from that success stems your own ID: 673086

fly man pull gang man fly gang pull read pass run step fake vegas effort play gap power trap

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Presentation Transcript

Slide1
Slide2

Words to Live By

"Every team arrives at a lead play, a No. 1 play,

a bread and butter play.

It

is the play that a team knows it must make go and the one that opponents know they must stop.

Continued

success with it of course makes a No. 1 play,

because from that success stems your own

team’s confidence

And behind that No. 1 play is the basic truth.

That

it expresses a coach as a coach and the players as a team.

And

they feel complete satisfaction

when they execute it successfully.”

-Vince Lombardi-

That No. 1 Play is the FLY!!!Slide3

Offensive Philosophy

Sprint No Huddle Offense.

We will get to the line in under 15 seconds every play!

We will run 75+ plays a game.

Run to Pass is 20% Fly, 40% Run, 40% Pass.

The QB is a weapon both running and passing.

OL – 3 F’s (Fundamentals, Footwork, Finish)

Cadence is Down,Hut,Go.

Passing Game is concept based. (No numbers)

Sprint No Huddle Offense with a easy to learn code system.

2 Trick Plays every game!!!!!Slide4

No Huddle Philosophy

Practice will be run at a fast pace during team portions. We will always have a goal and work like heck to reach it everyday!

Effort and conditioning will be needed to run this offense. Everyone will rep in during practice and games as long as they know their job.

Job starts with alignment, stance, 1st step, assignment and FINISH!!!Each position is up for grabs every week. You must compete for your spot everyday!!!! Grades, unexcused absences, etc. will hurt your chances of winning a spot.

Practice is EVERYTHING! Those who are there get the honor of showing the coaches what they can do! Competition is the key to unlocking your athletic potential.Slide5

Sprint No-Huddle Offense

Formation always RT/LT = Wide side of the field. If we are in the middle go towards our bench.

QB will relay the call to team.

If no cadence is given it is on 1. Red = 1 White = 2 Blue = 3 Stars = 1st sound.

Cadence is down, hut, Go!Each player will have a wristband explaining the calls/jobs for their position.Wristbands will be worn everyday at practice. Wash them! (take the card out first) You are responsible for your wristband. “Ice” = Snow, Snowman, Blizzard“Check” = Changing PlayDummy Call = Moe, Larry, Curly

“Flip” = Same Play other sideSlide6

F

Y

Q

T

Around

IZ

Counter

Gap

Power

Down

Fly

Jet

Missile

Scissors

Gut

Fly Run Chart

All play calling goes off this chart.

Whoever makes the tackle on fly is who we attack next.

If DBs make the tackle keep running it! Or Pass is open now as well

In order to stop the fly someone is leaving a gap responsibility. Slide7

F

Y

Q

T

Z

X

6 Place to Hike the Ball

Key to having teams respect our different snap counts!

1.

2.

3

.

5

.

4

6.

1.

3 Step Game

Idaho

F-Cross

IZ

2

.

Wham

Power Read

Counter

3.

Fly

Down

Gap/Gut

Scissors

4.

Missile

Option

QB Gap

QB Down

Space

Zone Pass

Flood / Fade

5

.

Vertical

Space

Money

Line

6.

Bubble

WhitworthSlide8

F

Y

Q

T

Z

X

6 Places to Hike the Ball

Key to having teams respect our different snap counts!

1.

2.

3.

5.

4

6.

1.

3 Step Game

Idaho

F-Cross

IZ

2.

Wham

Counter

IZ

3.

Fly

Down

Gap/Gut

Scissors

4.

Missile

QB Gap

Space

5.

Vertical

Space

Money

6.

Whitworth

Bubble

Z-WheelSlide9

NO Huddle Codes

Run Plays

Option = Vanilla,

Choclate,Berry

Down = Grizzly, Bear, PolarFly =

Hornet,Wasp,Dragon

Jet =

Jumbo,Fighter

Scissors =

Knife,Sword,Scissors

Gut = Head,

Arms,Hands

Gap =

Washington,Oregon,IowaRun Plays8. Missile = Cruz, Sam, Nuke9. Inside Zone = A,B,C

10. Counter = Madden,Lombardi,Rockne11. Wham= Journey, Nirvana, Metallica 12.Around = Ring, Belt, Watch13.Power = Thor,Wolverine,Beast14. Read Power = Zeus, Apollo,HerculesSlide10

NO Huddle Codes

Pass Plays

3 Step Game =

Base,Fort

, CastleSpace = Earth,Mars,Saturn

Cross = Plus,

Minus,Add

Idaho =

Idaho,Boise

,

Whitworth =

Quick,Fast,Hurry

Bubble =

Hubba,Bubba,ExtraDakota = Dakota, North,SouthLine = Guard,Tackle,CenterMoney = Cash,Money,Bills

Pass Plays10. Fade = Buzz,Crew,Mullet11. Verticals = Vert,Jump, Broad

12. Boot =

Nike,Reebok,Adidas

13. Down Pass = Dead

Polar,Grizzly,Bear

14. IZ Pass = Kill A,B,C

15. Counter Pass = Murder Madden, Rockne, Lombardi

16. Fly Pass = Kill

Wasp,Bee,Hornet

17. All Streaks =

ALL,Everyone,GroupSlide11

Bread n Butter Plays

Bread n Butter -Backside

Inside Zone = A,B,C

Counter =

Madden,Lombardi,Rockne

Scissors =

Sword,Knife,Blade,Scissors

Around =

Belt,Wrist,Watch

Bread n Butter -

Playside

Fly = Wasp,

Hornet,Bee,Dragon

Power = Thor,Beast,WolverineDown = Polar,Grizzly,BearMissile = Nuke,

Rocket,RPG

Bread n Butter -Middle

Wham =

Journey,Metellica

,

Nirvona

Sneek

=

Cobra,Python,Viper

Draw =

Cowboy,Pistol

, DuelSlide12

Pass Game Bread n’ Butter

Playaction

IZ Pass (Middle)

Down Pass (Middle)

Fade (

Playside

)

Boot (Backside)

Naked (Backside)

Space (

Playside

)

Middle

All StreaksVerticals

No Motion

Space

F-Cross

3 Step

All Streaks

Screens

Idaho

Dakota

Whitworth

Roll Out

Money (White)

Line (White)Slide13

Cadence

Down Hut……..GO!

Stars (1

st

sound),Red (1),White (2) Blue (3) if anyone forgets at the line.

Just say “Color” and one of your teammates will answer.Slide14

Pass Protections

The OL must all work together to protect the QB!

Man (man in front of you)

Max (Block inside gap

)

Regular –Base Protection

Roll (Roll Out Protection)Slide15

Formations

One word

Strength depends on wide side of the field. Example : Ball is on the right hash mark, the formation would be Left (towards the

wideside).If the ball is in the middle of the field wide side will be towards our sideline.

Flex, Spread, R, Wing, Empty, Tight, MonsterSpacing is key to making our formations work for us. Know the play and how to leverage your opponent pre-snap to give yourself the advantage. (Separation is in the preparation!)Slide16

Q

Z

Y

F

X

“Base No Call”

8

T

8Slide17

Q

Z

Y

F

X

Empty (2 MIN O)

8

T

6

Vikki

Makes

Sexy

Long

Doughnuts

Verticals

Money

Space

Line

Draw

Jump

Cash

Earth

Center

CowboySlide18

Q

Z

Y

F

X

Wing

8

T

8Slide19

Q

Z

Y

F

X

R

8

T

8Slide20

Q

Z

Y

F

X

Flex

8

T

8

4Slide21

Q

Z

Y

F

X

Spread (Left)

8

T

8

4

4Slide22

Q

X

F

Y

Z

Spread (Right)

8

T

8

4

4Slide23

Q

Z

Y

F

X

Monster (Left)

4

T

8Slide24

Q

Z

Y

F

X

Monster (Right)

8

T

4Slide25

Q

Z

Y

F

X

Tight (Right)

8

T

8Slide26

Q

Z

Y

F

X

Tight Flex

8

T

8

4Slide27

Run Game

Fly

Missile

Power

Counter

Scissors

Gut

Gap

8. Around

9. Inside Zone Read

10. Power Read

11. Down

12. Wham

13. Draw

14.

SneekSlide28

Blocking Rules/Concepts

Gang

Fly/Around/Outside Zone = Full Gang

Missile = ST UP, EE Full GangPower Power/Power Read = Power with ST DifferenceTrap

Gut/Gap = Trap Vegas SchemeScissors/Counter = Trap Pull Vegas SchemeWham = Trap Out SchemeFred FoldDraw = Pass Set, center SG work scheme

Double Up

Down, Inside Zone = Double at the point of attack.Slide29

Fly

Bread n Butter Run Play.

Everyone is reading the block of the guy in front of them.

FB “Skate Block is the key to the whole play.Z = Will read TB and get vertical in the ally and then look to cut back!Codes:

Wasp,Hornet,KillerBee,StingerSlide30

Fly Rules

Full Zone Play

Mustang Adjustment-

OL = Zone

(Gang)FB-Skate Block FD

Tb –Read FB Block

Z= Read TB

Y = Effort block (FS)

All Skill players can get the ball on the fly.

80% at hand-off and accelerate to 100%.

Aiming point is 1 yd in front of the QB.

QB –Spins out of handoff and carries out boot fake.

Sweeper is wing tip to wing tip with lead blocker.Slide31

Blocking Rules

“GANG”

Fly, Around = GANG

1

st Step: 45° bucket step2nd

Step: Cross feet, eyes up

3

rd

Step: Square up, attack outside #

Play is designed to out flank the D and requires all OL to track to 2

nd

level or fight across face DLSlide32

T

B

X

Y

B

B

E

B

T

E

F

Z

Q

T

RIGHT 48 Fly vs 6-2

RIGHT 48 Fly vs 5-3

T

B

X

Y

B

B

E

S

T

F

Z

Q

T

C

SS

Gang

Gang

Gang

Gang

down

Skate

Effort

EFFORT

Gang

Gang

Gang

Gang

Gang

Skate

QT: Gang

QG: Gang

C: Gang

SG: Gang

ST: Gang

Y: Effort

F: Skate

T: Read F-Skate

Z: Read TB

QB: Handoff

X: Stalk

QT: Gang

QG: Gang

C: Gang

SG: Gang

ST: Gang

Y: Effort

F: Skate

T: Read F-Skate

Z: Read TB

QB: Handoff

X: StalkSlide33

Jet

PSG Pull to Force defender

PST BIGBS GANGTB = Slide step and mesh with QB after fly guy.

QB = Same timing with Fly, reverse and handoff, one more big step playside and fake TB, then boot.Slide34

T

B

X

Y

B

B

E

B

T

E

F

Z

Q

T

C

Right

48 Jet

vs

4-4

Right

48 Jet

vs

3-3

T

B

X

Y

B

B

E

B

T

F

Z

Q

T

C

C

B

Pull

Gang

Gang

Big

Effort

Gang

Effort

Big

Pull

Gang

Chip

Gang

Up

CB

Force

CBSlide35

T

B

X

Y

B

B

E

B

T

E

F

Z

Q

T

C

Right 48 Jet

vs

6-2

Right

48 Jet

vs

5-3

T

B

X

Y

B

B

E

B

T

F

Z

Q

T

C

C

B

Pull

Gang

Gang

Big

Effort

Gang

Effort

Big

Pull

Gang

Gang

Gang

Up

CB

Force

CBSlide36

Missile

Shot Gun= QB will motion and snap the ball when the sweeper is directly behind the QB.

Sweeper will slide step on the snap and should catch the toss at C gap.

QB = Chest Pass footwork and technique.TB = LeadLike “Jet” but with a toss and faster outside threat.Like “Jet,” “Buck” is a great counter play.Missile will set up Gap for a home run.Codes: Cruz, Sam, NukeSlide37

T

B

X

Y

B

B

E

B

T

E

F

Z

Q

T

RIGHT 48 Missile vs 4-4

RIGHT 48 Missile vs 3-3

T

B

X

Y

B

B

E

S

T

F

Z

Q

T

Sprint

Sprint

Sprint

Pull

Sprint

Hook/Help

Effort

EFFORT

Sprint

Sprint

Sprint

Pull

Sprint

Hook /Help

S

B

QT: Sprint

QG: Sprint

C: Gang

SG: Sprint

ST: Pull Wrap

Y: Effort

F: Hook FD

T: Hook FD

Z: Edge

QB: Pitch

X: Seal FD/SS

QT: Sprint

QG: Sprint

C: Gang

SG: Sprint

ST: Pull Wrap

Y: Effort

F: Hook FD

T: Hook FD

Z: Edge

QB: Pitch

X: Seal FD/SSSlide38

Down

OL = Double team at the point of attack.

Use the fly fake to stretch the force defender enough to run under him.

Play works best when the force defender is flying out to stop Fly, Jet, Rocket.Down is run right off the guards’ outside hip.F/X outside of EMLOS block the point of attack player most likely the Safety coming down.

Can be run with the QB, Z or F. Q-Down, Z-Down, F-Down.Q-Down the TB kicks EMLOSTB = 6 inch slide step and explode.QB = Needs to open quickly and get the ball to the TB in B gapCodes: Grizzly,Polar,Slide39

T

B

X

Y

B

B

E

B

T

Big

F

Z

Q

T

RIGHT 22 Down vs 4-4

RIGHT 22Down vs 3-3

T

B

X

Y

B

B

E

S

T

F

Z

Q

T

C

SS

GANG

DU-SG

DU-C

DU-F

Gang

DU-ST

Effort

EFFORT

fold

Back

Big

Cut

Cut

E

B

QT: Cut

QG: Gang/C

C:

DU/SG

SG:

DU/C

ST

: DU/F

Y: Effort

F:

DU/ST

T: Down Hill

Z: Fake

QB: Open

X: SS

QT: Cut

QG: Fold

C: Back

SG: Big

ST: Big

Y: Effort

F: Lead

T: Down Hill

Z: Fake

QB: Open

X: SSSlide40

Power

Inside C Gap Power Run Play.

TB take IZ track with auto cutback, follow QG butt!

Z =Fake Fly (proximity only) AND Kick QG= Jump Pull Around Center and get LB.Code:

Beast,Wolverine,Thor,PunisherSlide41

T

B

X

Y

B

B

E

B

T

F

Z

Q

T

Power

vs

4-4

Power

vs

3-3

T

B

X

Y

B

B

E

S

T

F

Z

Q

T

C

SS

Pull

V/SG

V/C

Down

Cut

Force

Effort

EFFORT

Pull

Back

V-ST

V-SG

Cut

Force

E

B

QT: Cut

QG:

Pull

C:

Vegas/SG

SG:

Vegas/C

ST:

V-FB

Y: Effort

F:

V-ST

T

: C-Gap Power

Z:

Fly Kick

QB:

Power Mesh

X:

SS/CB Most Dangerous

QT: Cut

QG:

Pull

C:

Back

SG:

V-ST

ST:

V-SG

Y: Effort

F:

Force

T

: C-Gap Power

Z:

Fly Kick

QB:

Power Mesh

X:

SS/CB Most DangerousSlide42

Backside Run Plays

Option, Gut, Around, Scissors, Counter, Wham, Inside Zone, Outside ZoneSlide43

Gut

Trap weak A Gap.

Trap Rules.PS: Down on all (except trap DL)

BSG: TrapBST: GANG/Cut OffTrapping first guy outside center.Quick hitter trap weak.RB must side step if behind QB.Any Body Part –Arms,Legs,HandsSlide44

T

B

X

Y

B

B

E

B

T

F

Z

Q

T

RIGHT 21 Gut vs 4-4

RIGHT

21Gut vs 3-3

T

B

X

Y

B

B

E

S

T

F

Z

Q

T

C

SS

V-C

V-QG

Trap

V-F

D-LB

Down

Effort

Dig

D-LB

Back

Trap

Big

D-LB

Effort

E

B

QT: Down LB

QG: Vegas/C

C: Vegas/QG

SG: Trap

ST: Vegas /FB

Y: Dig LB

F: Vegas/ST

T: Track

Z: Fake /FD

QB: Open

X: SS

QT: Down LB

QG: Down LB

C: Back

SG: Trap

ST: Vegas/FB

Y: FD

F: Vegas/ST

T: Track

Z: Fake

QB: Open

X: SSSlide45

Scissors

Scissors is a traditional counter play to weak C Gap.

Run best with a TE/Wing to block down on EMLOS.

Covered G/C WILL pullGuard, Tackle Pull vs Odd Front.Center, Tackle Pull vs Even Front.Can be Q, T, F or Y depending on formation and who you want to carry the ball.Best out of a balanced formation. Like RT/LT if a team is shifting over to stop fly.

Sharp things : Sword,Knife,ScissorsSlide46

T

B

X

Y

B

B

E

B

T

E

F

Z

Q

T

RT 37 Scissors vs 4-4

RT 37 Scissors vs 3-3

T

B

X

Y

B

B

E

B

T

F

Z

Q

T

S

C

S

Trap

V-QG

V-C

Pull

Back

V-QT

Pull

Trap

V-Y

V-QG

QT: Vegas/Y

QG: Vegas/C

C: Vegas/QG

SG: Trap

ST: Pull

Y: Vegas/QT

F: Track

T: Fill DT

Z: Fake

QB: Open

X: SS

QT: VEGAS/QG

QG: VEGAS/QT

C: Back

SG: Trap

ST: Pull

Y: Down

F: Track

T: Fill DT

Z: Fake

QB: Open

X: SSSlide47

Counter

Madden,Lombardi,Rockne

” – Famous CoachesJust like Scissors for OL. TB gets ball in Counter.

Run best with a TE/Wing to block down on EMLOS.Covered G/C WILL pullGuard, Tackle Pull vs Odd Front.Center, Tackle Pull vs Even Front.Can be Q, T, F or Y depending on formation and who you want to carry the ball.

Best out of a balanced formation. Like RT/LT if a team is shifting over to stop fly.Slide48

T

B

X

Y

B

B

E

B

T

E

F

Z

Q

T

RT

27 Counter

vs 4-4

RT

27 Counter

vs 3-3

T

B

X

Y

B

B

E

B

T

F

Z

Q

T

S

C

S

Trap

V-QG

V-C

Pull

Back

V-QT

Pull

Trap

V-Y

V-QG

QT: Vegas/Y

QG: Vegas/C

C: Vegas/QG

SG: Trap

ST: Pull

Y: Vegas/QT

F: Track

T: Fill DT

Z: Fake

QB: Open

X: SS

QT: VEGAS/QG

QG: VEGAS/QT

C: Back

SG: Trap

ST: Pull

Y: Down

F: Track

T: Fill DT

Z: Fake

QB: Open

X: SSSlide49

Option

Vegas all

playside DL.

Option the Force Defender, THEN CB = TDFly Fake and Run!QB must be looking to keep this! And React to anything else.RB- NEVER GIVE up on the pitch. Stay with your QB!Slide50

T

B

X

Y

B

B

E

B

T

E

F

Z

Q

T

C

RT Option Left

vs

6-2

RT Option Left

vs

5-3

T

B

X

Y

B

E

S

T

F

Z

Q

T

C

S

C

B

SS

V-C

V-QG

Up

Big

SS

V-Y

V-QG

Big

Big

SS

V-Y

V-C

DOWN

V-QT

EffortSlide51

T

B

X

Y

B

B

E

B

T

E

F

Z

Q

T

C

RT Option Left

vs

4-4

RT Option Left

vs

3-3

T

B

X

Y

B

E

S

T

F

Z

Q

T

C

S

C

B

SS

V-C

V-QG

Up

Big

SS

V-Y

V-QG

Big

Big

SS

V-Y

V-C

DOWN

V-QT

Effort

BSlide52

X-Around Lead

Around is a double handoff reverse play.

OL = Vegas (can stay on first contact a second longer and secure first level.)

Great play to keep defenses honest and prevent them from shifting over to stop the fly.Will be run to the X/FGreat way to get other athletes touching the ball.Slide53

Wham

Our Answer to stud nose or 1 Tech/Shifted D-Line

Inside Weak A Gap Power Run Play. Bread n Butter Backside Play.

Y = Lead up on Far Middle LB (Mike in 3-3)FB= SSZ= Earhole the Nose Tackle!! Fit and Proper Tech.

QG/QT = Out BlockC = Backside LBSG/ST = Up LBSQB= Carry out run after mesh.Code: Nirvania,Metallica, JourneySlide54

Q

Z

Y

F

X

Right 21 Wham or “Journey”

T

C

SG

ST

QG

QT

W

T

T

N

M

S

B

B

S

C

C

VS 3-3

QT = Out

QG = Out

C = Out

SG = UP

ST= Up

Y = Mike

F = SS

TB = Run!

FB= UP LB

Z= Crack Nose!Slide55

Power Read

Inside A Gap Power Run Play.

Edge players are blocking Fly. OL Blocking power.

TB take IZ track with auto cutback, follow QG butt!ST= LEAVE your guy and get head up LB INSIDE, FB= Always Up LB,

Z= Fake Missile or Fly (proximity only)QG= Jump Pull Around Center and get LB.QB= Carry out run after mesh.Code: Batman,Superman,Ironman,SpidermanSlide56

T

B

X

Y

B

B

E

B

T

F

Z

Q

T

Power Read

vs

4-4

Power Read

vs

3-3

T

B

X

Y

B

B

E

S

T

F

Z

Q

T

C

SS

Pull

V/SG

V/C

UP-LB

Cut

Skate

Effort

EFFORT

Pull

Back

V-ST

V-ST

Cut

Skate

E

B

QT: Cut

QG:

Pull

C:

Vegas/SG

SG:

Vegas/C

ST:

Up-LB

Y: Effort

F:

Skate

T

: 1

ST

Guy Inside

Z:

Fly

QB:

Read ST Guy

X:

SS/CB Most Dangerous

QT: Cut

QG:

Pull

C:

Back

SG:

Vegas/ST

ST:

Vegas/SG

Y: Effort

F:

Skate

T

: 1

ST

Guy Inside

Z:

Fly

QB:

Read ST Guy

X:

SS/CB Most DangerousSlide57

Inside Zone

Bread n Butter Run Play.

F/Y/ST/SG/C/QG/QT = Double Point of ATTACK Aggressive!

We will run it with 2 different looks.1. “A” = Z -Missile motion 2. “NA” = No Motion-first soundSlide58

Q

Z

Y

F

T

X

Right IZ No Motion

“NA,NB,NC”

Y =

Force Defender

F =

Force Defender

Z

= Missile Path Get CB

X = Crack SS

QB =

IZ Read guy over ST

TB = IZ Path

FD

Changes:

White = On TWO

AB = IZ Bubble (Missile Motion)

NA = No MotionSlide59

Draw

Inside Run- Control pass rush

Y = Lead up on Far Middle LB (Mike in 3-3)

FB= SSZ= Earhole the Nose Tackle!! Fit and Proper Tech.QG = Pass Set First Guy Head Up

C = Odd (Fold Up LB) Even (SG Man)SG = Odd (Crush NT) Even Pass Set Inside and fold up to Mike.QT/ST = Inside Set and Ride the DT/DE up field.QB= Carry out run after mesh.Code: Nirvania,Metallica

, JourneySlide60

Q

Z

Y

F

X

Right 20 Draw “Cowboy”

T

C

SG

ST

QG

QT

N

T

T

W

M

S

B

B

S

C

C

TB = Draw

FB= Sam

Z= Stalk CB

VS Odd

QT = Inside Set Ride

QG = Pass Set LB

C = Fold w/SG

SG = Down on NT

ST= Inside Set Ride

Y = SSlide61

Q

Z

Y

F

X

Right Sneak “Cobra”

T

C

SG

ST

QG

QT

N

T

T

W

M

S

B

B

S

C

C

TB = B-Gap

FB= Sam

Z= Fly Fake

VS Odd

QT = Man

QG = Man

C = Man

SG = Man NT/LB

ST= Man

Y = ManSlide62

STRETCH:

VS EVEN FRONT

X

B

B

T

E

B

B

T

E

F

Y

T

Z

Q

C

C

Coaching Points

Run from a tight bunch

OL GANG

QB responsible No Read just give.

RB on “railroad track” (no bow inside!); course is “HASH…NUMBERS…SIDELINE

)

Soft pitch from QB catch and push the line.

RB- Open lateral 2 steps find ball and press the line.

HASH

##

SIDEL

INE

PLAYSIDE

ZSlide63

NO MOTION PASSING GAME

3-Step Game

All Streaks

F-Cross

Zone Pass Slide64

The

3-step drop game in the

Fly offense is the easiest way to throw the football. High percentage play because even when the route is covered we will roll away from the wide receiver to a three-tier route on the

backside. With our three step drop game the quarterback will read the perimeter defense that is defending the wide receiver and decide whether to throw the called route or boot away.

This gives our quarterback a chance to complete every pass, whether the defense shuts down the called route or if we boot away.

3-Step Passing Game RulesSlide65

C

SG

ST

QG

QT

Q

Y

F

T

X

3-Step Drop

All 3 Step Plays Tag the WR. QB has the option to throw to the tagged WR or roll to backside routes.

FB

Must read the FD and Alert (change his route) to blitz.

Z

Y/QB read Force Defender for Hot Route

F Hits Force Defender 2 sec then release into Flats

QT

= MU/QG

QG=

MU/QT

C=

MU/SG

SG=

MU/C

ST= Man

TB = Fill B Gap

FD

QB= Read PS FD, ROLL TO BACKSIDE IF Z IS COVERED

TB= FILL B GAP

Y

= Block FD 2 SEC THEN RELEASE TO ROUTE

FB= READ FD AND ADJUST ROUTE TO HIM

X

= CORNER POST 10IN 10 YD OUT

Z

=

RUN THE SIGNALED ROUTE FROM QB

Slant

Hitch

Hitch n GoSlide66

C

SG

ST

QG

QT

Q

Y

F

T

X

All Streaks

Z

Hand up at 8 if he is sitting at 10.

QT

= Man

QG=

Man

C=

Man

SG=

Man

ST=

Man

TB =

qb’s

Blindside

QB= Pre Determine Attack Side, 3 Step and hitch

TB= QB will tell you backside

presnap

.

FB = All Streak Read

Y

= All Streak Read

X

= Fade

Z

=

Fade

Hand up at 8 if he is sitting at 10.Slide67

C

SG

ST

QG

QT

Q

Y

F

T

X

Dead NA,NB,NC

(DNA,DNB,DNC)

Z

QT

= Man

QG=

Man

C=

Man

SG=

Man

ST=

Man

TB =

Zone Fake

QB=

Swing,X,F

–Safety Deep

FB = Skinny Post (Split 2-High)

Y

= Man

X

= 15 Dig

Z

=

Missile Track then SwingSlide68

Screen PASSING GAME

Idaho

Whitworth

Bubble = Straight Bubble or Bubble Read

DakotaSlide69

Idaho

Our bread and Butter Screen.

Can be run to any PLAYER.

OL blocks one thousand one and stops the defenders first move.OT nearest OLB to playside.Interior OL get the ILBS!Everyone get to the second level.QB = 3 Step, set and re 3 step and throw.Slide70

Q

Z

Y

F

T

X

Right Bubble

Hubba,Bubba,Extra

Y =

Protect

F =

Hook FD

Z = Fake

Run Bubble Path

X

= Bubble Block CB

QB =

White Count and Quick pass to Z-Bubble

TB = IZ Path

OL = Man

FDSlide71

Dakota

T

B

X

Y

B

B

E

B

T

F

Z

Q

T

S

C

Trap

V-QG

V-C

Pull

Down

QT

: Pass Set Seal Ally

QG:

Pass Set Seal Ally

C:

Pass Set Seal Ally

SG

: Man

ST:

Man

Y:

Ride FD and get CB

F:

Playside

FS

T:

Weak Fake find hole

Z: Fake

QB:

Fake TB ROLL

X:

Stop and Go FadeSlide72

Q

Z

Y

F

T

X

Right “X” Idaho

X = Sell first two step Duck under T

Must be BEHIND the LOS. Catch the ball and get vertical!!

Q = 3 Step drop and invite contact from the DL.

OL = 1 THOUSAND ONE and Release. You must hit your man!!

F = Protect the X wr and make sure he gets off the corner.Slide73

Q

Z

Y

F

T

X

Right X-Whitworth

“Fast, Quick, Hurry”

Y =

Protect

F =

Seal 1

st

inside LB

Z = Fake and Block

CB

X

= 3 YDS Up

QB =

Quick Pass to X

TB = Attack FD

OL = ManSlide74

Fly

Playaction

PASSING GAME

Fade 8. Cross

Boot

Down Pass

Flood

Counter Pass

Inside Zone Pass

Missile PassSlide75

Fade

Fly/Rocket look by formation and motion.

Outside WR 45 degree angle Fade looking over outside shoulder for ball.

Middle Guy Money 15-12 at 45 angle.

Sweeper has arrow route: Width not depth, get your head around.

X = 14-16 Cross/Seam .Slide76

Q

Z

F

X

T

y

Right Fade Man OR “Buzz”

Hit the Arrow!!

QB No need to Fake either the Z or T.

Get Head Turned and

Find

forece

Defender

Pressure in your face hit the Arrow.

15

F = 15-12 Money

X = Fade

Z = Width not depth on

Arrow

Y = Protect

B

B

B

C

C

BSlide77

Flood

Fly/Rocket look by formation and motion.

Outside WR 45 degree angle Fade looking over outside shoulder for ball.

Middle Guy Money 15-12 at 45 angle.

Sweeper has arrow route: Width not depth, get your head around.

X = 14-16 Cross/Seam .Slide78

Q

Z

F

X

T

y

Right

Flood

Man OR

“Earthquake, Lava, Flood ”

15

F =

15 Corner

X =

12yd Hitch

Z = Width not depth on

Arrow

Y = Protect

OL = Roll Protection

B

B

B

C

C

B

12Slide79

Q

X

F

T

Y

Right Boot Left or “Nike”

Z

1

2

3

Y = Corner

X-Drag

F-Dig

Z-Fake Fly

TB-Fill for SG

Q-

Prox

fake Z

QT= Man

QG= Man

C =Man/Back

SG = Pull FD

ST = Man Slide80

Down Pass

Fly/Rocket look by formation and motion.

FB Cross the FS face and suck him in.

X= 15 Post Home Run Play

QB = TD or second down.Slide81

Q

Z

Y

F

T

X

Right Down Pass

“Dead Polar”

Y = Protect INSIDE Gap

F = Get Over Behind LB In front of SS.

Z = Fake and Block FD

X = 15 YD Post

QB = Open to Fly and Fake 5 Step and Go Deep!!!

OL = ManSlide82

Counter Pass

Dead “

Madden,Lombardi,Rockne

” – Famous CoachesJust like Scissors for OL. TB gets ball in Counter.

Run best with a TE/Wing to block down on EMLOS.Covered G/C WILL pull Sell the Pull and sit and ProtectGuard, Tackle Pull vs Odd Front.Center, Tackle Pull vs Even Front.Best out of a balanced formation. Like RT/LT if a team is shifting over to stop fly.Slide83

Dead Madden

T

B

X

Y

B

B

E

B

T

F

Z

Q

T

S

C

Trap

V-QG

V-C

Pull

Down

QT:

Down

QG:

Vegas/C

C: Vegas/QG

SG: Trap

ST: Pull

Y:

Deep Corner 10yd

F:

Deep Post

T: Fill DT

Z: Fake

QB:

Sell Fake Attack best mismatch

X:

Stop and Go FadeSlide84

C

SG

ST

QG

QT

Q

Y

F

T

X

Dead Nuke

Z

QT

= Man

QG=

Man

C=

Man

SG=

Man

ST=

Man

TB =

Zone Fake

QB=

Swing,X,F

FB = Wheel (Wide)

Y

= Man

X

= Angle Post 15

Z

=

Missile Track then Swing

Playaction

MissileSlide85

C

SG

ST

QG

QT

Q

Y

F

T

X

Dead A,B,C

Z

QT

= Man

QG=

Man

C=

Man

SG=

Man

ST=

Man

TB =

Zone Fake

QB=

Swing,X,F

–Safety Deep

FB = Skinny Post (Split 2-High)

Y

= Man

X

= 15 Dig

Z

=

Missile Track then Swing

No Motion with Z = Z Fade Slide86

Q

Z

Y

F

T

X

Right

Cross

Man or “Plus”

QB 5 Step- Man protection PS FD is unblocked!

1

st

Step Read Hot (Y)

2-4 Read other ILB

5

th

Step – Force Defender Playside.

Y =

15

yd

Hitch work back

F =

Shallow Up

Z =

Missile Track

X =

Shallow Cross

QB =

if SS is with in 10 go for it!)

B

FD

CB

OL = ManSlide87

Cross Rules

Crosser will run on the heels of where the DL started.

1st Guy outside/Next to Crosser = Fade

TB Flairs with Crosser.2nd man away from Crosser = Slug-go1st away from Crosser = 10yd Dig

Man = ContinueZone = Hunt the Hole and Show your QB numbers.Slide88

Q

Z

Y

F

T

X

Cross

Rico

QB 5 Step

1

st

Step Read Hot (Y)

2-4 Read other ILB

5

th

Step – Force Defender

Playside

.

QB:

#1 =

Cross

#2 = Dig

#3 =

Swing TB

Y = 10 Cross

F = Shallow

Z = Fade

X= Fade

T = Swing

B

BSlide89

Motion (Bunch) PASSING GAME

Money (White)

Line (White)

Space (White)

Verticals (White)Slide90

Bunch Concepts

Passing Plays from a Bunch Set motioning to the set. White!!!! White!

Spacing is VERY important to the success of your teammates!

Get a clean release, know your stem off the line and get to your landmarks!

Find holes in zone coverage, chatter your feet and sit down in the hole.Slide91

Z

Y

F

T

X

Right Money Roll “Cash”

OL = Roll Protection

F = 8YD Corner

X= Money 13 Back to 10

Z= Flat 1 yd deep

QB = Z, F, X Read-Roll Tech

White Call = On TWO!!!

Y = Roll Protection

13

10

30Slide92

Z

Y

F

T

X

Right

Vertical “

Jump,Vert,Broad

OL =

ManProtection

F = 8YD

Post

X=

Deep Fade

Y = Angle Fade

Z=

Vertical Route

QB =

F/Z- Communicate w/TB on which FD He should get.

White Call = On TWO!!!

8

30Slide93

Z

Y

F

T

X

Right

Line

Roll

“”

OL = Roll Protection

F =

30YD

Corner

X

= 7yd out

Z=

20

yd

Corner

QB =

X,F,Z RUN Read

White Call = On Two

Y = Roll Protection

15

3

0

20

8

7Slide94

Q

X

Y

Z

T

F

Right Space Man or “Earth”

B

B

B

B

C

Take the Flat, Take the Flat, Take the Flat!!!!

QB Thought Process:

Pre-Snap = Identify Read Player

Snap = 1st Step

Read OLB and Make Throw on hot

Z = Flat, get your head around!!! 1 yd deep

T = Protect QB BACKSIDE!

OL = Man

Y AND F = Hot Read, Box-out head up to inside LB

X = Mini Curl – Sprint off line and read the FD on depth of route 5-7ydsSlide95

Trick Plays

Fly Pass

X-Around F-Deep

Grizzly Climb a Tree

Flea Flicker

X-Around Double Z-Wheel

Fiesta BowlSlide96

Q

Z

Y

F

T

X

Right

Fly

Pass

Or “Dead

Wasp”

Y = Protect INSIDE Gap

F =

FD

Z = Get handoff

and get small read CB run pass option.

X =

Inside release, show your hands to the CB and flash behind him. Ball will be on your outside shoulder.

OL =

BigSlide97

Q

Z

Y

F

T

X

Right X-Around Pass

Or “Dead Ring”

Y = Protect INSIDE Gap

F = Get Over FS Far Hash

Z = Get handoff and give to X.

X = Get handoff 3 Hard Steps low and then raise and look for F.

OL = ManSlide98

Q

Z

Y

F

X

Left G

rizzly

Climb A Tree

“Halloween” or “Treat”

T

C

SG

ST

QG

QT

E

E

S

M

T

T

S

C

C

B

B

QT = Man

QG = Man

C = Man

SG = Man

ST= Man

Y = Man

TB =Swing to pitch position

FB= Block FD

Z= Block SS

X= 5yd Hitch and Pitch to RB. Try to make an inside move before pitch.Slide99

Q

Z

Y

F

T

X

Flea Flicker “Flea”

TB = Get Down handoff and carry 3 steps turn and pitch it back to QB.

F =

FD

Y = FD

Z =

Fake Fly and Sprint the Wheel

X =

Inside

Sluggo

QB=

Give,Get

and Launch

OL = ManSlide100

Q

Z

Y

F

T

X

Right

Around Double Z-Wheel

Or

“”

TB = Protect handoff -FD

F =

Protect QB Backside FD

Z = Get handoff and give to X

. Run a Wheel looking over your inside shoulder.

X = Get

handoff and pitches back to QB

OL = ManSlide101

C

SG

ST

QG

QT

Q

F

Y

T

Z

Fiesta Bowl

X

QT

= Man

QG=

Man

C=

Man

SG=

Man

ST=

Man

TB =

qb’s

Blindside

QB= Only Throw to X 3-Step hitch and Throw

TB= QB will tell you backside

presnap

.

FB = Wheel and Block CB

Y

= Inside Fade Make LBS touch you

X

= 12 YARD Dig and carry for two yards then pitch to Z

Z

=

Cross under Y AND CATCH pitch from X