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Computers for Learning CMSC 209 Computers for Learning CMSC 209

Computers for Learning CMSC 209 - PowerPoint Presentation

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Computers for Learning CMSC 209 - PPT Presentation

Prof Diana Franklin Challenge amp Engagement Important elements to flow Important elements to flow Challenge requires skill Clear goals amp feedback Concentration Loss of selfconsciousness ID: 1020177

mortgaging spots selling prodigy spots mortgaging prodigy selling corner land property integration double rent inauthentic design corner1 railroads income

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1. Computers for LearningCMSC 209Prof. Diana Franklin

2. Challenge & Engagement

3. Important elements to flow

4. Important elements to flowChallenge, requires skillClear goals & feedbackConcentrationLoss of self-consciousnessJourney, not destinationTime fliesParadox of control

5. Types of playersCompetitor – wants to beat othersExplorer – curious, adventurousCollector – acquire/organize items, knowledge, Achiever – get higher levelsJoker – play for fun / social reasonsArtist – creativity, creation, designDirector – loves to be in charge, direct playStoryteller – create or live in fantasy worldsPerformer – put on a show for othersCraftsman – build, craft, puzzle things out

6. What type of player are you?Competitor – wants to beat othersExplorer – curious, adventurousCollector – acquire/organize items, knowledge, Achiever – get higher levelsJoker – play for fun / social reasonsArtist – creativity, creation, designDirector – loves to be in charge, direct playStoryteller – create or live in fantasy worldsPerformer – put on a show for othersCraftsman – build, craft, puzzle things out

7. Group Design ExercisesDigital Logic gamePremise / BackstoryMotivationElements to “make it real”

8. Group Design ExercisesQuantum Computing OperationsPremise / BackstoryMotivationElements to “make it real”

9. Learning within GamesMonopolyChoose whether or not to buy property when land on itEverything costs M60-M400Properties, chance, railroads, utilities10 spots corner-to-corner2 diceMonopoly: Double rent, buy houses / hotelsIncome tax: 2% of holdingsmortgaging, selling propertiesMonopoly JrBuy property when land on itEverything costs M1 - M5Only properties, chance, jail6 spots corner-to-corner1 dieMonopoly: double rentNo income taxNo mortgaging, selling properties

10. Skill differencesMonopoly JrLosing choice of property to land onLower costsNo railroads, utilitiesfewer spots corner-to-corner1 dieMonopoly: Double rent No mortgaging, selling propertiesNo income taxMonopoly Jr

11. Skill differencesMonopoly JrLosing choice of property to land onNo mortgaging, selling propertiesLower costsNo railroads, utilitiesfewer spots corner-to-corner1 di3Monopoly: Double rent No income taxMonopoly JrFewer choicesalways buy if canno mortgaging, sellingMathfewer spots, 1 die – no additiondouble rent – practicing doubling, early skilltax – no percentages, multiplicationutilities – less complexity

12. Inauthentic Integration: Prodigy

13. Inauthentic Integration: Prodigy

14. Inauthentic Integration: Prodigy

15. Inauthentic Integration: Prodigy

16. AnalysisPositivesNegatives

17. AnalysisPositivesGood storyRich graphicsModifies questions based on student accuracyNegativesReason for math questions not motivated well

18. Design in teamsPhase 1: Free-flow brainstormFree flow of ideasNo criticismPhase 2: RefinementIdentify what you like about each phase 1 ideaExtend brainstorm by taking those identified elements and morphing themPhase 3: FilterTake groups of 4 ideas and remove the one you like the least. Continue until you are down to a few ideas.Continue refining as you work if you wish.

19. Get in project pairsBrainstormDecide on the general subject, age group for Learning Content assignmentIdeas on the premise and general game typejust want a starting pointReport out on what you have decided

20. What will you start with?User?Storyline?Type of game?