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Center for Gaming Research University of Nevada Las Vegas.
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Mobile Gaming Cross-Market Analysis
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SCAMPER
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increase rigor & engage students with inquiry
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About Oracle LEARN What Happens Next?
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THE UNMOTIVATED AND SELF-MOTIVATED CLASSROOMS
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Successful middle schools engage students in all
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Roland Tormey
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French Class Mrs. Youssef
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GAMING AND LIQUOR ACT Interpretation Alberta Gaming and Liquor Commis
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Yip Yat Shing Felix Action Research Will the use of IT arouse students interests in learning
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Open Source
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Best practices in teaching introductory programming
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Vegetarians, M & Ms, and Harry Potter
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ANNUAL MEETING 2015
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Behavioral Addictions:
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Gaming technology company
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Meta-Cognition, Motivation,
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It’s not that
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Phil Bernardin
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