Search Results for 'Gpu-Programming-Model'

Gpu-Programming-Model published presentations and documents on DocSlides.

HIGH PERFORMANCE COMPUTING
HIGH PERFORMANCE COMPUTING
by karlyn-bohler
ENVIRONMENT. . The High Performance Computing en...
Nathan Reed
Nathan Reed
by tatiana-dople
, . VR Software Engineer. GameWorks VR. How is VR...
Terrain Rendering using
Terrain Rendering using
by briana-ranney
GPU-Based Geometry Clipmaps. Arul Prakash H...
Computing
Computing
by tawny-fly
Betweenness. Centrality for Small World Networks...
GPU Manager Status Update
GPU Manager Status Update
by jane-oiler
Speaker: Alexey . Badalov. 1. 2014-11-07. Previou...
Accelerating Persistent
Accelerating Persistent
by myesha-ticknor
Scatterer. Pixel Selection for . InSAR. Process...
Everett
Everett
by celsa-spraggs
Phillips. Massimiliano Fatica. A CUDA Implementat...
Natural Neighbor Based Grid DEM Construction Using a GPU
Natural Neighbor Based Grid DEM Construction Using a GPU
by pasty-toler
Alex Beutel. Duke University. Joint work with . P...
Floating-Point Data Compression
Floating-Point Data Compression
by cheryl-pisano
at 75 Gb/s on a GPU. Molly A. O’Neil and Martin...
Kargus
Kargus
by test
: A Highly-scalable Software-based . Intrusion De...
Terrain Rendering using
Terrain Rendering using
by myesha-ticknor
GPU-Based Geometry Clipmaps. Arul Prakash H...
Max McMullen
Max McMullen
by luanne-stotts
Direct3D Development Lead. DirectX 12. Advanced G...
Using Graphics Processors for Real-Time Global Illumination
Using Graphics Processors for Real-Time Global Illumination
by luanne-stotts
UK GPU Computing Conference 2011. Graham Hazel. W...
Improving Performance in Your Game
Improving Performance in Your Game
by tawny-fly
DirectX 12: . Bennett Sorbo. Program Manager. Dir...
Performance tips for Windows Store apps using DirectX and C
Performance tips for Windows Store apps using DirectX and C
by pasty-toler
Max McMullen. Principal Development Lead – Dire...
Rendering battlefield 4
Rendering battlefield 4
by briana-ranney
with mantle. Johan Andersson – Electronic Arts....
Canny Edge Detection Using an NVIDIA GPU and CUDA
Canny Edge Detection Using an NVIDIA GPU and CUDA
by phoebe-click
Alex Wade. CAP6938 Final Project. Introduction. G...
GPU-Driven Rendering Pipelines
GPU-Driven Rendering Pipelines
by tatiana-dople
Ulrich Haar, Lead Programmer 3D, . Ubisoft. Mont...
Satisfying Bandwidth Requirements of GPU
Satisfying Bandwidth Requirements of GPU
by pamella-moone
Architectures through Adaptive Wavelength Divisio...
Eric Dunn
Eric Dunn
by luanne-stotts
and. Nathan Smith. , Science Applications Intern...
Efficient computation of sum-products on GPUs
Efficient computation of sum-products on GPUs
by myesha-ticknor
M. . Siberstein. , A. Schuster, D. Geiger, A. . P...
Understanding GPU Memory
Understanding GPU Memory
by conchita-marotz
Instructor Notes. This lecture begins with an exa...
GPU Performance Optimisation
GPU Performance Optimisation
by kittie-lecroy
Alan Gray. EPCC . The University of Edinburgh. Ha...
CPU-GPU Collaboration for Output Quality Monitoring
CPU-GPU Collaboration for Output Quality Monitoring
by cheryl-pisano
Mehrzad . Samadi . and . Scott Mahlke. University...
Nathan Reed
Nathan Reed
by kittie-lecroy
, . VR Software Engineer. GameWorks VR. How is VR...
Coordinated Energy Management in Heterogeneous Processors
Coordinated Energy Management in Heterogeneous Processors
by natalia-silvester
Indrani Paul. 1,2. , Vignesh Ravi. 1. , Srilatha ...
Dissertation Defense
Dissertation Defense
by tawny-fly
Robert . Senser. October 29, 2014. 1. GPU DECLARA...
The Intersection of
The Intersection of
by yoshiko-marsland
Game Engines & GPUs:. Current & Future. J...
Hanjin Chu, Director, Heterogeneous solutions, AMD China
Hanjin Chu, Director, Heterogeneous solutions, AMD China
by tawny-fly
Heterogeneous System Architecture (HSA) . and the...
CHARMM-G, a GPU based MD Simulation code with PME and React
CHARMM-G, a GPU based MD Simulation code with PME and React
by kittie-lecroy
field for . Studying Large Membrane Regions . Na...
Equalizer: Dynamically Tuning GPU Resources for Efficient E
Equalizer: Dynamically Tuning GPU Resources for Efficient E
by myesha-ticknor
Ankit Sethia* Scott . Mahlke. University...
Energy-Efficient Query Processing on
Energy-Efficient Query Processing on
by yoshiko-marsland
Embedded CPU-GPU Architectures. Xuntao Cheng. , B...
Computing 2D Constrained Delaunay Triangulation Using the G
Computing 2D Constrained Delaunay Triangulation Using the G
by celsa-spraggs
. March 9, 2012. Speaker:. Meng . Qi. co-author...
Mantle for developers
Mantle for developers
by conchita-marotz
Johan Andersson – technical director. Frostbite...
Sponsors
Sponsors
by celsa-spraggs
: National Science Foundation, LogicBlox Inc. . ,...
Accelerating Fully
Accelerating Fully
by danika-pritchard
Homomorphic. Encryption on GPUs. Wei Wang, Yin H...
Gordon Selley
Gordon Selley
by liane-varnes
Tony Hosier. AMD GPU Developer Tools TEAM. Optimi...
Intro to GPU’s for Parallel Computing
Intro to GPU’s for Parallel Computing
by lindy-dunigan
Goals for Rest of Course. Learn how to program ma...
Microarchitectural
Microarchitectural
by mitsue-stanley
Performance Characterization of. Irregular . GPU ...
Fluidic Kernels: Cooperative Execution of
Fluidic Kernels: Cooperative Execution of
by pasty-toler
OpenCL. Programs on Multiple Heterogeneous Devic...