Search Results for 'Gpu-Programming-Model'

Gpu-Programming-Model published presentations and documents on DocSlides.

Computer  Game Platforms & Technology
Computer Game Platforms & Technology
by danika-pritchard
What’s your first gaming machine?. Mine was the...
Beam-Beam with Gear Change
Beam-Beam with Gear Change
by tawny-fly
for JLEIC. Balša. . Terzić. . Department of ....
Parallel Implementations
Parallel Implementations
by test
. of. . Ensemble. . Kalman. . Filters. for Hu...
Adaptive Input-aware Compilation for Graphics Engines
Adaptive Input-aware Compilation for Graphics Engines
by stefany-barnette
Mehrzad. . Samadi. 1. , Amir Hormati. 2. , . Moj...
GVDB: Raytracing  Sparse
GVDB: Raytracing Sparse
by lindy-dunigan
Voxel. Database Structures on the GPU. Rama . Ho...
Shading UMBC Graphics for Games
Shading UMBC Graphics for Games
by ellena-manuel
Shader. ?. Small program, domain-specific languag...
Accurate Power and Energy
Accurate Power and Energy
by min-jolicoeur
Measurement. on . Kepler. -based . Tesla GPUs. Ma...
Bioinformatics in the CDC Biotechnology Core Facility Branch
Bioinformatics in the CDC Biotechnology Core Facility Branch
by myesha-ticknor
Computational Lab. Scott Sammons. Kevin Tang. Cha...
Raghuraman   Balasubramanian
Raghuraman Balasubramanian
by test
, Vinay . Gangadhar. , . Ziliang. . Guo. , Chen-...
Communication  and Coordination Paradigms for
Communication and Coordination Paradigms for
by olivia-moreira
Highly-parallel Accelerators. Marc . S. Orr. PhD ...
Procedural Graphics with DirectX 11
Procedural Graphics with DirectX 11
by test
James Reid. Meshes. A. mesh is what all the text...
Direct3d   11  Preview Utah
Direct3d 11 Preview Utah
by jane-oiler
code camp. fall . 2008. Richard Thomson. DAZ ....
Vblock ™  Systems  for End User Computing
Vblock ™ Systems for End User Computing
by karlyn-bohler
WOW!. Agenda. Why VCE?. Why EUC?. Why Flash?. VCE...
Using GPUs for  Real time
Using GPUs for Real time
by kittie-lecroy
Prediction of Optical Forces on Microsphere . Ens...
©Sudhakar Yalamanchili unless otherwise noted
©Sudhakar Yalamanchili unless otherwise noted
by danika-pritchard
Reducing Branch Divergence in GPU Programs. . T....
MacSim  Simulator HPArch
MacSim Simulator HPArch
by celsa-spraggs
Research Group. MacSim Tutorial. Part 2. Overvie...
Parallelized Kalman-Filter-Based Reconstruction of Particle Tracks on Many-Core Processors and GPUs
Parallelized Kalman-Filter-Based Reconstruction of Particle Tracks on Many-Core Processors and GPUs
by kittie-lecroy
August 31, 2017. G. . Cerati. 4. , . P. Elmer. 3....
Going Dutch:  How  to  Share
Going Dutch: How to Share
by celsa-spraggs
a . Dedicated Distributed Infrastructure . for Co...
Final Project Ideas Patrick Cozzi
Final Project Ideas Patrick Cozzi
by conchita-marotz
University of Pennsylvania. CIS 565 - Fall . 2014...
Scalable SIMD-Efficient Graph Processing on GPUs
Scalable SIMD-Efficient Graph Processing on GPUs
by jane-oiler
Farzad Khorasani. , . Rajiv Gupta. , . Laxmi. N....
Massive Spatial Query on the
Massive Spatial Query on the
by danika-pritchard
Kepler. Architecture. Presentation in the 2017 A...
Nathan Grabaskas:
Nathan Grabaskas:
by giovanna-bartolotta
Batched LA and . Parallel Communication Optimizat...
Contents of the Lecture
Contents of the Lecture
by jane-oiler
1. . Introduction. 2. . Methods for I/O Operation...
Heterogeneous System coherence
Heterogeneous System coherence
by tatiana-dople
f. or . Integrated CPU-GPU Systems. Jason Power*....
Cracking AT&T U-verse Default WPA1/2 Passwords.
Cracking AT&T U-verse Default WPA1/2 Passwords.
by conchita-marotz
by Jason Wheeler. Awesome blog: . http://blog.ini...
Scalable Real-time Volumetric Surface Reconstruction
Scalable Real-time Volumetric Surface Reconstruction
by min-jolicoeur
Jiawen. Chen Dennis . Bautembach. . Shahram. I...
Real-time Terrain Rendering and Processing
Real-time Terrain Rendering and Processing
by calandra-battersby
Shiben. . Bhattacharjee. 200607022. shiben@resea...
University of California San Diego
University of California San Diego
by pasty-toler
*University . of California . Berkeley. Mohsen Im...
PowerGrid
PowerGrid
by conchita-marotz
for harnessing high performance computing to rec...
Rethinking Prefetching in GPGPUs:
Rethinking Prefetching in GPGPUs:
by stefany-barnette
Exploiting Unique Opportunities. Ahmad . Lashgar....
Harmonica GPU
Harmonica GPU
by pasty-toler
©Chad Kersey and Sudhakar Yalamanchili unless o...
Automatically Exploiting Implicit
Automatically Exploiting Implicit
by debby-jeon
Pipeline . Parallelism from . Multiple . Dependen...
High Performance Molecular Dynamics in
High Performance Molecular Dynamics in
by stefany-barnette
Cloud Infrastructure . with SR-IOV and . GPUDirec...
Graphics Processing Unit
Graphics Processing Unit
by min-jolicoeur
Zhenyu Ye. Henk Corporaal. 5SIA0. , . TU/e, . 201...
Fine-grained minimal overhead value-based core power gating
Fine-grained minimal overhead value-based core power gating
by celsa-spraggs
Christopher Fritz. CSE691, May 2015. cvfritz@buff...
Computing Delaunay Refinement Using the GPU
Computing Delaunay Refinement Using the GPU
by tawny-fly
. Feb. 26, 2017. Zhenghai. CHEN, Meng QI and . ...
Employing compression solutions under
Employing compression solutions under
by tawny-fly
openacc. Ebad. . Salehi. , Ahmad . Lashgar. and...
Advanced Computer Architecture
Advanced Computer Architecture
by sherrill-nordquist
Data-Level Parallel Architectures. Course 5MD00. ...
Unleashing the Latest Innovations in Modern Graphics Hardwa
Unleashing the Latest Innovations in Modern Graphics Hardwa
by stefany-barnette
Cale Hendrickson. Program Manager II. Microsoft C...