Search Results for 'Gpu-Programming-Model'

Gpu-Programming-Model published presentations and documents on DocSlides.

Interactive Screen-Space Accurate Photon Tracing on GPUs
Interactive Screen-Space Accurate Photon Tracing on GPUs
by min-jolicoeur
Our GPU Photon Tracing Pipeline. 5/153. Our GPU P...
The “Chimera”: An Off-The-Shelf CPU/GPGPU/FPGA Hybrid
The “Chimera”: An Off-The-Shelf CPU/GPGPU/FPGA Hybrid
by conchita-marotz
Computing Platform. Publication:. Ra . Inta. , Da...
Performance
Performance
by faustina-dinatale
tips for . Windows . Store . apps . using . XAML....
Sparse Matrix Algorithms on GPUs and their Integration into
Sparse Matrix Algorithms on GPUs and their Integration into
by debby-jeon
&. Miriam . Leeser. Dana ...
ランダウ共鳴が
ランダウ共鳴が
by ellena-manuel
与えるダークマターハロー密度. 構...
Interfacing Display with MPU
Interfacing Display with MPU
by yoshiko-marsland
without Peripheral Controller. Dr A . Sahu. Dept ...
JPEG-GPU: a GPGPU Implementation of JPEG Core Coding System
JPEG-GPU: a GPGPU Implementation of JPEG Core Coding System
by jane-oiler
Ang. . Li. University . of . Wisconsin-Madison. ...
GPU and CPU Parallelization of Honest-but-Curious Secure Tw
GPU and CPU Parallelization of Honest-but-Curious Secure Tw
by giovanna-bartolotta
Nathaniel Husted, Steve Myers, . abhi. . shelat....
WSV210
WSV210
by min-jolicoeur
Dell Windows Server 2012 Greenfield Data Design: ...
Pa$$w3rd c0mpl3X1ty
Pa$$w3rd c0mpl3X1ty
by calandra-battersby
BRKSEC-1005v. Who am I and Why Should You Listen?...
Harmonica GPU
Harmonica GPU
by lindy-dunigan
©Chad Kersey and Sudhakar Yalamanchili unless o...
A Hierarchical Volumetric Shadow
A Hierarchical Volumetric Shadow
by faustina-dinatale
Algorithm for Single Scattering. Ilya. . Baran. ...
Quantifying the Impact of GPUs on Performance and Energy Ef
Quantifying the Impact of GPUs on Performance and Energy Ef
by yoshiko-marsland
Craig Steffen csteffen@ncsa.uiuc.edu. NCSA In...
Stencil Framework for Portable High Performance Computing
Stencil Framework for Portable High Performance Computing
by jane-oiler
Naoya Maruyama. RIKEN Advanced Institute for Comp...
Prepared 6/4/2011 by T. O’Neil for 3460:677, Fall 2011, T
Prepared 6/4/2011 by T. O’Neil for 3460:677, Fall 2011, T
by sherrill-nordquist
CUDA Lecture 1. Introduction to Massively Paralle...
CUDA
CUDA
by calandra-battersby
Misc. Mergesort. , Pinned Memory, . Device . Quer...
Intel Redefines GPU:
Intel Redefines GPU:
by tatyana-admore
Larrabee. Tianhao. Tong. Liang Wang. Runjie. Zh...
AnElegantlySimpleDesignPattern
AnElegantlySimpleDesignPattern
by trish-goza
An for Building Multi GPU Applications SrStaff Res...
Video Cards, GPU, & Monitors
Video Cards, GPU, & Monitors
by giovanna-bartolotta
By Patrick . Laughrige. Kofi Asante. Will Tiller....
GPU-accelerated SDR Implementation of Multi-User Detector
GPU-accelerated SDR Implementation of Multi-User Detector
by liane-varnes
for . Satellite Return Links. > Sino-German Wo...
Beyond
Beyond
by calandra-battersby
Porting. How . Modern OpenGL can Radically Reduce...
Filtering Approaches for
Filtering Approaches for
by liane-varnes
Real-Time Anti-Aliasing . http://. www.iryoku.com...
Max McMullen
Max McMullen
by stefany-barnette
Direct3D Development Lead. 3-564: Direct3D 12 API...
RemoteFX
RemoteFX
by cheryl-pisano
. and RDP Rocking RDS . in . Windows Server 2012...
Harnessing GPU
Harnessing GPU
by myesha-ticknor
compute with . C++ Accelerated Massive Parallelis...
Synthesizing Effective Data Compression Algorithms for GPUs
Synthesizing Effective Data Compression Algorithms for GPUs
by pamella-moone
Annie . Yang and Martin Burtscher*. Department o...
Rahul Sharma (Stanford)
Rahul Sharma (Stanford)
by marina-yarberry
Michael Bauer (NVIDIA Research). Alex Aiken (Stan...
Mark Harris
Mark Harris
by danika-pritchard
NVIDIA Corporation. Tesla GPU Computing. A Revolu...
Parallel Tessellation using compute shaders
Parallel Tessellation using compute shaders
by sherrill-nordquist
Team Members: . . David Sierra . . Erwin . Ho...
Real-Time Reyes: Programmable Pipelines and Research Challe
Real-Time Reyes: Programmable Pipelines and Research Challe
by debby-jeon
Anjul Patney. University of California, Davis. Re...
Real-Time Reyes-Style Adaptive Surface Subdivision
Real-Time Reyes-Style Adaptive Surface Subdivision
by faustina-dinatale
Anjul Patney, John Owens. University of Californi...
Fermi
Fermi
by conchita-marotz
A Complete GPU Compute Architecture by NVIDIA. Ta...
GPU-Efficient Recursive Filtering and Summed-Area Tables
GPU-Efficient Recursive Filtering and Summed-Area Tables
by kittie-lecroy
Jeremiah van Oosten. Reinier. van . Oeveren. Int...
Parallel View-Dependent Tessellation of Catmull-Clark Subdi
Parallel View-Dependent Tessellation of Catmull-Clark Subdi
by alexa-scheidler
Anjul Patney. 1. Mohamed S. Ebeida. 2. Jo...
Silverlight Performance
Silverlight Performance
by phoebe-click
on the Windows Phone. Seema Ramchandani. Silverli...
Delaunay Triangulation on the GPU
Delaunay Triangulation on the GPU
by sherrill-nordquist
Dan . Maljovec. CPU Delaunay Triangulation. Rando...
Rendering & Shaders
Rendering & Shaders
by tatiana-dople
2 Fases. Data van CPU overbrengen naar GPU. Mesh ...
Optimization on
Optimization on
by lindy-dunigan
Kepler. Zehuan Wang. zehuan@nvidia.com. Fundament...
GPU Threads and Scheduling
GPU Threads and Scheduling
by yoshiko-marsland
Instructor Notes. This lecture deals with how wor...
Announcements
Announcements
by myesha-ticknor
None for today!. Keep doing a good job!. Lecture ...