Search Results for 'Gpu-Threads'

Gpu-Threads published presentations and documents on DocSlides.

Setting up your frame
Setting up your frame
by olivia-moreira
How do deal with an asynchronous world. Dan Baker...
SGI Rackable C2108-GP5 “Arcadia” Server
SGI Rackable C2108-GP5 “Arcadia” Server
by luanne-stotts
What is Arcadia?. Dual socket . Intel based serve...
Understanding the Windows 8 graphics driver model
Understanding the Windows 8 graphics driver model
by min-jolicoeur
Ameet Chitre. Senior Program . Manager. Microsoft...
Polly-ACC: Transparent Compilation to Heterogeneous Hardwar
Polly-ACC: Transparent Compilation to Heterogeneous Hardwar
by danika-pritchard
Tobias Grosser, . Torsten. . Hoefler. 1. LLVM Wo...
GPU-Qin: A Methodology
GPU-Qin: A Methodology
by stefany-barnette
For Evaluating Error Resilience of GPGPU Applicat...
3D Rendering & Algorithms	__
3D Rendering & Algorithms __
by calandra-battersby
Sean . Reichel. & Chester Gregg. a.k.a. “T...
GPU-Efficient Recursive Filtering and Summed-Area Tables
GPU-Efficient Recursive Filtering and Summed-Area Tables
by giovanna-bartolotta
D. Nehab. 1. A. Maximo. 1. R. S. Lima. ...
CS 179 Lecture 13
CS 179 Lecture 13
by kittie-lecroy
Host-Device Data Transfer. 1. Moving data is slow...
Paragon: Collaborative Speculative
Paragon: Collaborative Speculative
by karlyn-bohler
Loop Execution on . GPU and CPU. Mehrzad. . Sama...
Sponsors
Sponsors
by debby-jeon
: National Science Foundation, LogicBlox Inc. . ,...
Anatomy of GPU Memory System for
Anatomy of GPU Memory System for
by karlyn-bohler
Multi-Application Execution. Adwait Jog. 1. Onur ...
HIGH PERFORMANCE COMPUTING
HIGH PERFORMANCE COMPUTING
by karlyn-bohler
ENVIRONMENT. . The High Performance Computing en...
Nathan Reed
Nathan Reed
by tatiana-dople
, . VR Software Engineer. GameWorks VR. How is VR...
Terrain Rendering using
Terrain Rendering using
by briana-ranney
GPU-Based Geometry Clipmaps. Arul Prakash H...
Computing
Computing
by tawny-fly
Betweenness. Centrality for Small World Networks...
GPU Manager Status Update
GPU Manager Status Update
by jane-oiler
Speaker: Alexey . Badalov. 1. 2014-11-07. Previou...
Accelerating Persistent
Accelerating Persistent
by myesha-ticknor
Scatterer. Pixel Selection for . InSAR. Process...
Everett
Everett
by celsa-spraggs
Phillips. Massimiliano Fatica. A CUDA Implementat...
Natural Neighbor Based Grid DEM Construction Using a GPU
Natural Neighbor Based Grid DEM Construction Using a GPU
by pasty-toler
Alex Beutel. Duke University. Joint work with . P...
Floating-Point Data Compression
Floating-Point Data Compression
by cheryl-pisano
at 75 Gb/s on a GPU. Molly A. O’Neil and Martin...
Kargus
Kargus
by test
: A Highly-scalable Software-based . Intrusion De...
Terrain Rendering using
Terrain Rendering using
by myesha-ticknor
GPU-Based Geometry Clipmaps. Arul Prakash H...
Max McMullen
Max McMullen
by luanne-stotts
Direct3D Development Lead. DirectX 12. Advanced G...
Direct3D12
Direct3D12
by liane-varnes
Chas. Boyd. Principal . PM Microsoft OSG Graphics...
Using Graphics Processors for Real-Time Global Illumination
Using Graphics Processors for Real-Time Global Illumination
by luanne-stotts
UK GPU Computing Conference 2011. Graham Hazel. W...
Improving Performance in Your Game
Improving Performance in Your Game
by tawny-fly
DirectX 12: . Bennett Sorbo. Program Manager. Dir...
Performance tips for Windows Store apps using DirectX and C
Performance tips for Windows Store apps using DirectX and C
by pasty-toler
Max McMullen. Principal Development Lead – Dire...
Introduction to the
Introduction to the
by liane-varnes
CUDA Platform. CUDA Parallel Computing Platform. ...
Rendering battlefield 4
Rendering battlefield 4
by briana-ranney
with mantle. Johan Andersson – Electronic Arts....
Canny Edge Detection Using an NVIDIA GPU and CUDA
Canny Edge Detection Using an NVIDIA GPU and CUDA
by phoebe-click
Alex Wade. CAP6938 Final Project. Introduction. G...
Computing with Accelerators:  Overview
Computing with Accelerators: Overview
by jane-oiler
ITS Research Computing. Mark Reed . Objectives. L...
GPU-Driven Rendering Pipelines
GPU-Driven Rendering Pipelines
by tatiana-dople
Ulrich Haar, Lead Programmer 3D, . Ubisoft. Mont...
Satisfying Bandwidth Requirements of GPU
Satisfying Bandwidth Requirements of GPU
by pamella-moone
Architectures through Adaptive Wavelength Divisio...
Eric Dunn
Eric Dunn
by luanne-stotts
and. Nathan Smith. , Science Applications Intern...
HSAemu
HSAemu
by lindy-dunigan
- A Full System Emulator for HSA Platform. Prof....
Efficient computation of sum-products on GPUs
Efficient computation of sum-products on GPUs
by myesha-ticknor
M. . Siberstein. , A. Schuster, D. Geiger, A. . P...
CPU-GPU Collaboration for Output Quality Monitoring
CPU-GPU Collaboration for Output Quality Monitoring
by cheryl-pisano
Mehrzad . Samadi . and . Scott Mahlke. University...
Nathan Reed
Nathan Reed
by kittie-lecroy
, . VR Software Engineer. GameWorks VR. How is VR...
Coordinated Energy Management in Heterogeneous Processors
Coordinated Energy Management in Heterogeneous Processors
by natalia-silvester
Indrani Paul. 1,2. , Vignesh Ravi. 1. , Srilatha ...
Dissertation Defense
Dissertation Defense
by tawny-fly
Robert . Senser. October 29, 2014. 1. GPU DECLARA...