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SE320: Introduction to Computer Games
SE320: Introduction to Computer Games
by jane-oiler
Week 8: Game Programming. Gazihan. . Alankus. Ou...
Computer
Computer
by tatiana-dople
Graphics. CMSC 435/634. 1. Graphics Areas. “. C...
STARLING
STARLING
by tatyana-admore
FRAMEWORK. It . is a . Actionscript . 3 . Framewo...
Support systems 3D Game Development
Support systems 3D Game Development
by ginocrossed
Jernej Vičič . Roger. . Mailer. Razvoj ig...
Computer Graphics
Computer Graphics
by iamamercy
1. Graphics Areas. “. Core. ”. graphics areas...
A Perusal of Game Engines and APIs
A Perusal of Game Engines and APIs
by lois-ondreau
A Casual Glance at the Big Picture for New Game ....
How to Program a Game
How to Program a Game
by sherrill-nordquist
:. . A Super Crash Course, . A Talk . or . Somet...
Blackfoot Blade
Blackfoot Blade
by tatiana-dople
Confetti Games. Confetti. Think-Tank for game and...
Mantle for developers
Mantle for developers
by conchita-marotz
Johan Andersson – technical director. Frostbite...
MicroPlay
MicroPlay
by test
: A Networking Framework. for Local Multiplayer G...
Bringing UE3 to Apple's iPhone Platform
Bringing UE3 to Apple's iPhone Platform
by celsa-spraggs
Josh Adams. Senior Console Programmer. Epic Games...
Game Engine Architecture
Game Engine Architecture
by olivia-moreira
Chapter 5. Engine Support Systems. prepared by Ro...
The Intersection of  Game Engines & GPUs:
The Intersection of Game Engines & GPUs:
by WiseWhale
Current & Future. Johan Andersson. Rendering A...
Graphics Hardware UMBC Graphics for Games
Graphics Hardware UMBC Graphics for Games
by luna
CPU Architecture. Start 1-4 instructions per cycle...