Ultra Connected Age Susan Metros University of Southern California Justin Sipher St Lawrence University Agenda Why Connect Connectedness in Context The Ultra Connected Society ID: 690676
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Slide1
Higher Education
in the Ultra-Connected Age
Susan Metros
University of Southern California
Justin
Sipher
St. Lawrence UniversitySlide2
AgendaWhy Connect?
Connectedness in ContextThe “Ultra-Connected” SocietyConnected Learning PrinciplesLearning Connections ExamplesDigital Natives and LearningQuestions and ContactsSlide3
Poll
Why Connect? Because connection underpins basic communicationBecause we are curious beingsBecause it allows us to expand boundaries
Because technology affords us the ability to connect
All of the above
Other reasons to connect? Slide4
ConnectednessSlide5
“Ultra-Connected” Society
What does this mean and is it here?Slide6
Poll
How many hours a day are you digitally connected?0-66-1212-18
18-24Slide7
“Always on” Devices
Previous – devices when used by peopleCurrent – devices in preparation of being used by peopleFuture –
userless
device connectionsSlide8
Infrastructure for “Ultra-Connected”
NetworkBandwidth ConsumptionDevice DensityCompatibilityPower (AC)Slide9
Service Delivery Evolution
New IT expectations and responsibilitiesMobile friendly and mobile compatibleAgility for landscape changesChampion privacy and securityIT as architect and not contractorSlide10
Connected Learning Framework
ValuesLearning Principles Design Principles
ConnectedLearning.tv
Ito et al, 2013Slide11
Connected Learning Values
EquityFull participationSocial Connection
Ito et al, 2013Slide12
Connected Learning Principles
Interest-powered Peer-supported
Academically oriented
Ito et al, 2013Slide13
Connected Learning Design Principles
Shared purpose Production-centered Openly networked
Ito et al, 2013Slide14
Learning Connections Examples
Reality Ends Here: USC School of Cinematic Arts Card GameTraditional vs. Online Learning EnvironmentsSlide15
Reality Ends HereUSC School of Cinematic Arts Card Game
http://
reality.usc.edu
#EDULIVESlide16
#EDULIVE
Reality Ends HereUSC School of Cinematic Arts Card Game
http://
reality.usc.eduSlide17
http://reality.usc.edu
#EDULIVE
Reality Ends Here
USC School of Cinematic Arts Card Game
http://
reality.usc.eduSlide18
#EDULIVE
Reality Ends Here
USC School of Cinematic Arts Card Game
http://
reality.usc.eduSlide19
#EDULIVE
Reality Ends HereUSC School of Cinematic Arts Card Game
http://
reality.usc.eduSlide20
#EDULIVE
Reality Ends HereUSC School of Cinematic Arts Card Game
http://
reality.usc.eduSlide21
Teacher
Students
Traditional Learning EnvironmentSlide22
Teacher
Students
Instructional Designer
Recruiter
Teacher
(SME)
Online Learning EnvironmentSlide23
Online Learning Environment
Desire2LearnSlide24
Text Poll
How is “ultra-connectedness” impacting teaching and learning at your Institute? Slide25
A
ssumptionsSlide26
A
ssumptionsSlide27
A
ssumptionsSlide28
Digital Natives and Learning
Digital native ≠ Digitally savvy ≠ E-learning savvy.Our students will be exposed to and depend on some form of e-learning in their life.We should expose them to and not shelter them from this learning environment.Should we think about one’s learning adaptability?Slide29
Questions and Contacts
Justin
Sipher
jsipher@stlawu.edu
St. Lawrence University
Susan
Metros
smetros@usc.edu
University of Southern California