PPT-MSAA-Based Coarse Shading
Author : stefany-barnette | Published Date : 2015-11-09
for PowerEfficient Rendering on High PixelDensity Displays Pavlos Mavridis Georgios Papaioannou Department of Informatics Athens University of Economics amp Business
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MSAA-Based Coarse Shading: Transcript
for PowerEfficient Rendering on High PixelDensity Displays Pavlos Mavridis Georgios Papaioannou Department of Informatics Athens University of Economics amp Business Motivation. Non-photorealistic Rendering. a longtime goal of graphics research has been to render a scene that is indistinguishable from a photograph of the scene. non-photorealistic rendering, or stylized depiction, is inspired by artistic styles. screen t0 t1 t2 t0 t1 t2 screen space shading spacememoization cache map()lookupreuse moving triangle shading domain rasterize ssID = map() map cache lookupptr = fetch(ssID)ptr? interpolate&store stor Don't. use outlines.. Outlines only define . . visible edges and don't . . tell us anything about . . . light and dark. . Focus on . areas. of value. . Build up the shading. Often the 'outline' will be at the join between two different values, and is . Swapping the Loops. Ray tracer produces . visible . samples of scene. Samples are convolved with a filter to form pixel image. Ray tracing pipeline:. Review: Ray Tracing Pipeline. Scene Graph. -Traverse scene graph. Object rendering. INTRODUCTION. Lighting in computer graphics refers to the placement of lights in a scene to achieve some desired effect.. Lighting is very important part of an image synthesis.. It is used to create 3D effect by separating foreground from background.. Dan Baker. Founder, Oxide Games. Ashes of the Singularity. Nitrous Engine/Oxide Games. New studio founded from industry vets – . Firaxis. , . Zenimax. , . Stardock. Ground up, custom engine. Several titles in development using Nitrous, including Star Control. By . jared. brock. Overview. Project Description. What I must implement. What I would like to implement. Technique: . Cel. -Shading. What is . cel. -shading?. Requirements for . Cel. -shading. Generate Lighting Map. higher degree planar polygons; for has the reducing hidden restricting the summarized and by Sutherland Sutherland The next section dis- cusses their influence on the way shading the the Influence of FaceWorks. Nathan Reed — . NVIDIA. March 24, 2014. Digital Ira. Tech demo. Collaboration with Dr. Paul Debevec at USC. Lots of other inspiring work on skin & eyes. [Penner10], [Jimenez12], [Jimenez13]. Behaviour of light. Shading Overview. Classical real-time shading:. vertices projected to screen. lighting calculation done at each vertex. results interpolated . along line (linear interpolation). to interior of polygon (bilinear interpolation). Surface can either (both). Emit light. E.g. light . bult. Reflect light. E.g. Mirror. Shading. Rendering equation. Cannot solved in general . Even by numerical method.. Shading. Approximation of rendering equation. Marker. Paint. Charcoal. Oil pastel. Chalk pastel. Pen and Ink. With What Can Shading be Used. Hatching. Cross-hatching. Stippling. Blending. Shading Techniques. The shading of an area with . closely drawn parallel lines.. Shader. ?. Small program, domain-specific language. Originally to compute surface appearance and . shading. “. Shader. ” is now used for any GPU computation. History. Shade Trees [Cook 1984]. Expressions for displacement, surface, light, atmosphere. DEPARTMENT OF ARCHITECTURE,. FEDERAL UNIVERSITY OF TECHNOLOGY,. AKURE, NIGERIA. Shading . Devices. 1. Introduction.. 2. Types of shading devices.. 3. Various Shading Devices and their Geometries.. 4. Design of shading devices..
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