5 minutes Use Password at the end of this presentation Crossfire Goal Design and build a prototype robot to perform the following during a three minute match Rescue a fire test ID: 643246
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Slide1
Crossfire Game Overview
Game Animation Link
(
5
minutes)
Use Password at the end of this presentationSlide2
Crossfire
Goal:
Design and build a prototype robot
to perform the following during a three minute match.Rescue a fire test manikinContain the dangerous chemicalsExtinguish the flames
2Slide3
Crossfire
Game Field
3Slide4
Game Field Description
The
field is comprised of three Zones: The No-Entry Zone, the Hot Zone, and the Cold Zone.
The No-Entry Zone is where the flames are located.The Hot Zone surrounds the No-Entry Zone, and is divided into 4 smaller areas, each of which is only accessible by one team (Green, Red, Blue, Yellow). The Cold Zone surrounds the Hot Zone and is accessible by all four teams.
4Slide5
No-Entry Zone Details
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The No-Entry Zone is the 6’x6’x5’ structure in the middle of the field and is the origin point of the fire.
Robots will not be allowed to enter – or even reach into – the No-Entry Zone.
The No-Entry Zone is divided into four sections by Shields made from window screen. The fire is concentrated in three areas called Shelves (Top, Middle, and Bottom).
Flames are located on the shelves in stacks of three.
Robots may access “recycled Water” by opening the Water Return. Slide6
6
The Hot Zone is the 3’ wide area surrounding the No-Entry Zone. It is divided by walls into four smaller areas, accessible by one team (Green, Red, Blue, or Yellow).
Manny the Manikin is lying on the ground in the left side of each Hot Zone. His exact position is somewhat random.
There are three Chemical Drums in the right side of each Hot Zone, stacked in pyramid formation. The Drums have different amounts of Chemicals inside, which alters their weight, but not their outward appearance
.
Hot Zone Details Slide7
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The Cold Zone is the 6’ wide area surrounding the Hot Zone. All robots are allowed all the way around the Cold Zone, except inside other teams’ Starting Boxes.
This area contains the Starting Boxes, and the Containment Areas. The Containment Area is box located in the corner of the field and is the scoring position for the Chemical Drums.
Cold Zone Details Slide8
8
Driver
Boxes, Spotter Boxes, Stretchers, Rescue Timer Buttons,
& Water Hydrants. The Stretcher is a box and is the scoring area for the Manikin. It is located to the immediate left of the Spotter Box outside the field. The Rescue Timer Button is located on a square platform on the right side of the Spotter Box. The Water Hydrant is a 2-gallon bucket, located on the left side of the Spotter Box, beyond the Stretcher.
Outside the
Game Field Slide9
Game Field Pieces
Manny the Manikin
Flames
Chemical DrumsWater9
WaterSlide10
Scoring Opportunity 1 - Rescue Manny
Rescued - When the Manikin is inside the Stretcher with all four limbs oriented away from the head and touching the bottom of the Stretcher.
10
Rescue MannySlide11
Scoring Opportunity Timed BONUS - Rescue
Timer Bonus
Once Manny is rescued, the spotter presses the Rescue Timer Button to activate the Rescue Timer Bonus.
11Rescue Timer BonusSlide12
Scoring Opportunity 2 -
Extinguish Flames
Extinguished - When a Flame is sideways, right-side-up, or off the Shelf.
12Extinguish FlamesSlide13
Scoring Opportunity 3 -
Containing the Chemical Drums
Fully contain chemical drums in the containment area.
13Containing DrumsSlide14
14
Scoring Summary
The Maximum score a team can earn in a match is 600 points:
Manikin Rescue120 PointsRescue BonusMax 180 Points (Rescue in under 1 second)Min 1 Points (Rescue in 179 Seconds)Flames Extinguished150 Points (30 flames x 5 points)Under Control Bonus
30 Points (all flames extinguished of quadrant color, so the fire is under control)
Chemical Drums
120 Points (3 Drums x 40 points)