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Crossfire Game Overview Game Animation Link Crossfire Game Overview Game Animation Link

Crossfire Game Overview Game Animation Link - PowerPoint Presentation

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Uploaded On 2018-03-08

Crossfire Game Overview Game Animation Link - PPT Presentation

5 minutes Use Password at the end of this presentation Crossfire Goal Design and build a prototype robot to perform the following during a three minute match Rescue a fire test ID: 643246

rescue zone drums flames zone rescue flames drums field points hot entry scoring timer chemical area game located side

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Presentation Transcript

Slide1

Crossfire Game Overview

Game Animation Link

(

5

minutes)

Use Password at the end of this presentationSlide2

Crossfire

Goal:

Design and build a prototype robot

to perform the following during a three minute match.Rescue a fire test manikinContain the dangerous chemicalsExtinguish the flames

2Slide3

Crossfire

Game Field

3Slide4

Game Field Description

The

field is comprised of three Zones: The No-Entry Zone, the Hot Zone, and the Cold Zone.

The No-Entry Zone is where the flames are located.The Hot Zone surrounds the No-Entry Zone, and is divided into 4 smaller areas, each of which is only accessible by one team (Green, Red, Blue, Yellow). The Cold Zone surrounds the Hot Zone and is accessible by all four teams.

4Slide5

No-Entry Zone Details

5

The No-Entry Zone is the 6’x6’x5’ structure in the middle of the field and is the origin point of the fire.

Robots will not be allowed to enter – or even reach into – the No-Entry Zone.

The No-Entry Zone is divided into four sections by Shields made from window screen. The fire is concentrated in three areas called Shelves (Top, Middle, and Bottom).

Flames are located on the shelves in stacks of three.

Robots may access “recycled Water” by opening the Water Return. Slide6

6

The Hot Zone is the 3’ wide area surrounding the No-Entry Zone. It is divided by walls into four smaller areas, accessible by one team (Green, Red, Blue, or Yellow).

Manny the Manikin is lying on the ground in the left side of each Hot Zone. His exact position is somewhat random.

There are three Chemical Drums in the right side of each Hot Zone, stacked in pyramid formation. The Drums have different amounts of Chemicals inside, which alters their weight, but not their outward appearance

.

Hot Zone Details Slide7

7

The Cold Zone is the 6’ wide area surrounding the Hot Zone. All robots are allowed all the way around the Cold Zone, except inside other teams’ Starting Boxes.

This area contains the Starting Boxes, and the Containment Areas. The Containment Area is box located in the corner of the field and is the scoring position for the Chemical Drums.

Cold Zone Details Slide8

8

Driver

Boxes, Spotter Boxes, Stretchers, Rescue Timer Buttons,

& Water Hydrants. The Stretcher is a box and is the scoring area for the Manikin. It is located to the immediate left of the Spotter Box outside the field. The Rescue Timer Button is located on a square platform on the right side of the Spotter Box. The Water Hydrant is a 2-gallon bucket, located on the left side of the Spotter Box, beyond the Stretcher.

Outside the

Game Field Slide9

Game Field Pieces

Manny the Manikin

Flames

Chemical DrumsWater9

WaterSlide10

Scoring Opportunity 1 - Rescue Manny

Rescued - When the Manikin is inside the Stretcher with all four limbs oriented away from the head and touching the bottom of the Stretcher.

10

Rescue MannySlide11

Scoring Opportunity Timed BONUS - Rescue

Timer Bonus

Once Manny is rescued, the spotter presses the Rescue Timer Button to activate the Rescue Timer Bonus.

11Rescue Timer BonusSlide12

Scoring Opportunity 2 -

Extinguish Flames

Extinguished - When a Flame is sideways, right-side-up, or off the Shelf.

12Extinguish FlamesSlide13

Scoring Opportunity 3 -

Containing the Chemical Drums

Fully contain chemical drums in the containment area.

13Containing DrumsSlide14

14

Scoring Summary

The Maximum score a team can earn in a match is 600 points:

Manikin Rescue120 PointsRescue BonusMax 180 Points (Rescue in under 1 second)Min 1 Points (Rescue in 179 Seconds)Flames Extinguished150 Points (30 flames x 5 points)Under Control Bonus

30 Points (all flames extinguished of quadrant color, so the fire is under control)

Chemical Drums

120 Points (3 Drums x 40 points)