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GPU-Driven Rendering Pipelines GPU-Driven Rendering Pipelines

GPU-Driven Rendering Pipelines - PowerPoint Presentation

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Uploaded On 2015-11-23

GPU-Driven Rendering Pipelines - PPT Presentation

Ulrich Haar Lead Programmer 3D Ubisoft Montreal Sebastian Aaltonen Senior Lead Programmer RedLynx a Ubisoft Studio SIGGRAPH 2015 Advances in RealTime Rendering in Games ID: 202942

siggraph rendering real time rendering siggraph time real advances 2015 culling occlusion depth cluster gpu buffer frustum triangle reprojection draw instance backface

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