/
Real-Time High Quality Rendering Real-Time High Quality Rendering

Real-Time High Quality Rendering - PowerPoint Presentation

marina-yarberry
marina-yarberry . @marina-yarberry
Follow
396 views
Uploaded On 2017-06-08

Real-Time High Quality Rendering - PPT Presentation

CSE 274 Fall 2015 Lecture 6 ImageBased Rendering and Light Fields http wwwcsucsdedu ravir To Do Project Milestone Reports Due Oct 27 12 page PDF or weblink with at least one image or video to show current results ID: 557304

ibr light depth images light ibr images depth rendering fields data image geometry disparity warping representations siggraph layered shade

Share:

Link:

Embed:

Download Presentation from below link

Download Presentation The PPT/PDF document "Real-Time High Quality Rendering" is the property of its rightful owner. Permission is granted to download and print the materials on this web site for personal, non-commercial use only, and to display it on your personal computer provided you do not modify the materials and that you retain all copyright notices contained in the materials. By downloading content from our website, you accept the terms of this agreement.


Presentation Transcript

Slide1

Real-Time High Quality Rendering

CSE 274 [Fall 2015], Lecture 6Image-Based Rendering and Light Fields

http://

www.cs.ucsd.edu

/~

ravirSlide2

To Do

Project Milestone Reports Due Oct 271-2 page PDF or weblink with at least one image or video to show current results Describe project, progress to date, and final proposal based on results Slide3

Motivation for Lecture

IBR is tangentially related to course (more pertinent to acquisition of measured materials and scenes)But many of the rendering methods, especially precomputed techniques borrow from itAnd many methods use measured data

Also, images are an important source for renderingLater: Signal-Processing techniques very relevantSlide4

Next few slides courtesy Paul Debevec; SIGGRAPH 99 course notesSlide5
Slide6
Slide7
Slide8

IBR: Pros and Cons

AdvantagesEasy to capture images: photorealistic by definitionSimple, universal representationOften bypass geometry estimation?

Independent of scene complexity?DisadvantagesWYSIWYG but also WYSIAYGExplosion of data as flexibility increasedOften discards intrinsic structure of model?Today, IBR-type methods also often used in synthetic rendering (e.g. real-time rendering PRT) General concept of data-driven graphics, appearance

Also, data-driven geometry, animation, simulationSpawned light field cameras for image capture Slide9
Slide10

IBR: A brief history

Texture maps, bump maps, environment maps [70s]Poggio MIT 90s: Faces, image-based analysis/synthesisMid-Late 90s Chen and Williams 93, View Interpolation [Images+depth]Chen 95 Quicktime VR [Images from many viewpoints]

McMillan and Bishop 95 Plenoptic Modeling [Images w disparity]Gortler et al, Levoy and Hanrahan 96 Light Fields [4D]Shade et al. 98 Layered Depth Images [2.5D]Debevec et al. 00 Reflectance Field [4D]Inverse rendering (Marschner,Sato,Yu,Boivin,…)Today: IBR hasn’t replaced conventional rendering, but has brought sampled and data-driven representations to graphicsSlide11
Slide12
Slide13

Outline

Overview of IBRBasic approachesImage Warping [2D + depth. Requires correspondence/disparity]Light Fields [4D]Survey of some

early workSlide14

Warping slides courtesy Leonard McMillan, SIGGRAPH 99 course notesSlide15
Slide16
Slide17
Slide18
Slide19
Slide20
Slide21

Demo: Lytro Perspective Shift

See demos at http://pictures.lytro.com/Notice image is everywhere in focus

Only small motions, interpolate in apertureSlide22
Slide23
Slide24
Slide25
Slide26

Outline

Overview of IBRBasic approachesImage Warping [2D + depth. Requires correspondence/disparity]Light Fields [4D]Survey of some

early workSlide27
Slide28
Slide29
Slide30
Slide31
Slide32

Lytro

CameraSlide33
Slide34
Slide35
Slide36
Slide37

Outline

Overview of IBRBasic approachesImage Warping [2D + depth. Requires correspondence/disparity]Light Fields [4D]Survey of some

early workSlide38

Layered Depth Images [Shade 98]

Geometry

Camera

Slide from Agrawala, Ramamoorthi, Heirich, Moll, SIGGRAPH 2000Slide39

Layered Depth Images [Shade 98]

LDISlide40

Layered Depth Images [Shade 98]

LDI

(Depth, Color)Slide41
Slide42

Miller 98, Nishino 99, Wood 00

Reflected light field (lumisphere) on surface

Explicit geometry as against light fields. Easier compressSurface Light FieldsSlide43

Acquiring Reflectance Field of Human Face [Debevec et al. SIGGRAPH 00]

Illuminate subject from many incident directionsSlide44

Example ImagesSlide45

Outline

Overview of IBRBasic approachesImage Warping [2D + depth. Requires correspondence/disparity]Light Fields [4D]Survey of some recent work

Sampled data representationsSlide46

Conclusion (my views)

IBR initially spurred great excitement: revolutionize pipelineBut, IBR in pure form not really practicalWYSIAYGExplosion as increase dimensions (8D transfer function)Good compression, flexibility needs at least implicit geometry/BRDF

Real future is sampled representations, data-driven methodAcquire (synthetic or real) data Good representations for interpolation, fast renderingMuch of visual appearance, graphics moving in this directionUnderstand from Signal-Processing ViewpointSampling rates, reconstruction filtersFactored representations, Fourier analysisLight Fields fundamental in many ways, including imaging