PPT-Volume Rendering
Author : luanne-stotts | Published Date : 2015-10-13
CMSC 491635 Volume data 3D Scalar Field Fxyz Implicit functions Voxel grid Scalar data Density Temperature Wind speed Implicit functions Blobs Blinn 82 Metaballs
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Volume Rendering: Transcript
CMSC 491635 Volume data 3D Scalar Field Fxyz Implicit functions Voxel grid Scalar data Density Temperature Wind speed Implicit functions Blobs Blinn 82 Metaballs Nishimura 83. GPU-Based Geometry Clipmaps. Arul Prakash Hugues Hoppe. University of Utah Microsoft Research. Terrain Rendering Challenges. Regular grid (image) of height values. Concise storage . No paging hiccups. . Shadow Volumes. CSE 781. Prof. Roger Crawfis. Real-Time Shadows Require:. Dynamic lights. Dynamic . occluders. Dynamic receivers . Zombies optional. We Have Two Options. Shadow Maps. Image-based. Ulrich Haar, Lead Programmer 3D, . Ubisoft. Montreal. Sebastian Aaltonen, Senior Lead Programmer, . RedLynx. a . Ubisoft. Studio. SIGGRAPH . 2015: . Advances. . in Real-Time . Rendering. . in . Games. Fog. Final Demo. CSS 522 Topics in Rendering. March . 14,2011. Scott and Lew. Background of Fog. Challenges Rendering it. Our Implementation . Results . Limitations and Future Work. Overview:. Visible clouds and fog are created by millions and millions of water droplets refracting and reflecting light. Ioannis. Gkioulekas. 1. Shuang. Zhao. 2. Kavita. Bala. 2. Todd Zickler. 1. Anat. Levin. 3. 1. Harvard. 3. Weizmann. 2. Cornell. 1. Most materials are translucent. 2. jewelry. skin. architecture. Photo credit: . Chetan Parulekar. Principal Development Manager. 3-175. Introduction to the PDF APIs. Rendering PDF as images. Customizing your PDF rendering. Best practices. Rendering PDF to a DirectX surface. Agenda. . Sub-Surface Scattering. CSE 781. Prof. Roger Crawfis. Subsurface . Scattering: Translucency. Light . enters and leaves at . different. locations on the surface. bounces around . (scatters) inside. GPU-Based Geometry Clipmaps. Arul Prakash Hugues Hoppe. University of Utah Microsoft Research. Terrain Rendering Challenges. Regular grid (image) of height values. Concise storage . No paging hiccups. Context-Preserving Model . Kuanquan. . Wang, . Lei . Zhang, . Changqing. . Gai. , . Wangmeng. . Zuo. . Abstract. Heart is one of the most important organs of . human beings.. . The layered structure of human heart is a . Sean . Reichel. & Chester Gregg. a.k.a. “The boring stuff happening behind the video games you really want to play right now.”. What is 3D Rendering? __. Definition:. Wiki:. “… the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects or non-realistic rendering on a computer.”. Volume Rendering, . pt. 1. Announcements. VisIt. presentation will be posted online. Upcoming:. V. olume rendering (today and more). Unstructured meshes. Big data . vis. 6B code?. VTK code?. More . Shadow Volumes. CSE 781. Prof. Roger Crawfis. Real-Time Shadows Require:. Dynamic lights. Dynamic . occluders. Dynamic receivers . Zombies optional. We Have Two Options. Shadow Maps. Image-based. Half-Life 2. Ray Tracing. Radiosity. Light field. CS770/870. Ray Tracing. Basic idea: Cast rays out 1 per pixel.. Calculate light at . surface of first intersection.. Does refraction – easily. Does cast shadows. By:. Dasari Charithambika (210302). Divya Gupta(210353). Course Instructors:. Dr. Preeti Malakar. Dr. Soumya Dutta.. M. Larsen, S. Labasan, P. Navrátil,. J.S. Meredith, and H. Childs (2015). Various hardware architectures are used in supercomputers, including GPUs, many-core coprocessors, large multi-core CPUs, low-power architectures, hybrid designs, and experimental designs..
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