PPT-Many-Light Rendering
Author : liane-varnes | Published Date : 2016-05-09
Digital Image Synthesis YuTing Wu Surface integrators Remember the radiance can be estimated by solving the rendering equation Surface integrators are responsible
Presentation Embed Code
Download Presentation
Download Presentation The PPT/PDF document "Many-Light Rendering" is the property of its rightful owner. Permission is granted to download and print the materials on this website for personal, non-commercial use only, and to display it on your personal computer provided you do not modify the materials and that you retain all copyright notices contained in the materials. By downloading content from our website, you accept the terms of this agreement.
Many-Light Rendering: Transcript
Digital Image Synthesis YuTing Wu Surface integrators Remember the radiance can be estimated by solving the rendering equation Surface integrators are responsible for approximating the integral. CMSC . 491/635. Volume data. 3D Scalar Field: . F(x,y,z) = ?. Implicit functions. Voxel grid. Scalar data. Density. Temperature. Wind speed. …. Implicit functions. Blobs . [Blinn 82]. Metaballs . [Nishimura 83]. Fog. Final Demo. CSS 522 Topics in Rendering. March . 14,2011. Scott and Lew. Background of Fog. Challenges Rendering it. Our Implementation . Results . Limitations and Future Work. Overview:. Visible clouds and fog are created by millions and millions of water droplets refracting and reflecting light. CSE 190 [Spring 2015]. , Lecture . 11. Ravi Ramamoorthi. http://. www.cs.ucsd.edu. /~. ravir. To Do . Assignment 2 due May 15. Should already be well on way. . Contact us for difficulties. . etc. .. Corrinne Yu. Halo team Principal engine programmer. Corrinne.Yu@microsoft.com. Zen of multi core rendering. Take away. Compilation and survey of effective rendering techniques for current generation multi core console hardware . Light field camera. Speaker :. 莊士昌. 1.. . What is light field?. 1.. . What is light field?. 5-D . plenoptic. function 4-D . plenoptic. function. 1.. . What is light field?. 2.. CSE . 274 [. Fall. . 2015]. , Lecture 2. Graphics Hardware Pipeline. , . Reflection and Rendering Equations, Taxonomy of Methods. http://. www.cs.ucsd.edu. /~. ravir. Outline of Lecture. Basics . of hardware pipeline. Chetan Parulekar. Principal Development Manager. 3-175. Introduction to the PDF APIs. Rendering PDF as images. Customizing your PDF rendering. Best practices. Rendering PDF to a DirectX surface. Agenda. CSE . 274 [. Fall. . 2015]. , Lecture . 3. Shadow and Environment Mapping . http://. www.cs.ucsd.edu. /~. ravir. To Do. By . next Thu. , . e-mail me . brief project description (can be done in groups of 2). Time to discuss next week. . Sub-Surface Scattering. CSE 781. Prof. Roger Crawfis. Subsurface . Scattering: Translucency. Light . enters and leaves at . different. locations on the surface. bounces around . (scatters) inside. Sean . Reichel. & Chester Gregg. a.k.a. “The boring stuff happening behind the video games you really want to play right now.”. What is 3D Rendering? __. Definition:. Wiki:. “… the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects or non-realistic rendering on a computer.”. CSE . 274 . [Fall 2015]. , Lecture 6. Image-Based Rendering and Light Fields. http://. www.cs.ucsd.edu. /~. ravir. To Do. Project Milestone Reports Due . Oct 27. 1-2 page PDF or . weblink. with at least one image or video to show current results . Techniques in . Ryse. : Son of Rome. Nicolas Schulz. Senior Rendering Engineer. Theodor Mader. Rendering Engineer. Ryse. Rendering Challenges. Major launch title for Xbox One. Visual leap expected for launch title on new platform. lights/rendering). Brad Allen. Jack Caraher. Microstation V81. To add a new material to an existing palette click either on the palette or on one of the materials in the palette where you want your new material to be and then go to Material -> New.. Ray Tracing. Radiosity. Light field. CS770/870. Ray Tracing. Basic idea: Cast rays out 1 per pixel.. Calculate light at . surface of first intersection.. Does refraction – easily. Does cast shadows.
Download Document
Here is the link to download the presentation.
"Many-Light Rendering"The content belongs to its owner. You may download and print it for personal use, without modification, and keep all copyright notices. By downloading, you agree to these terms.
Related Documents