PPT-A New Technique for Real-Time Motion Blur Rendering
Author : conchita-marotz | Published Date : 2015-10-29
Steven Lu Overview Significance of realtime motion blur rendering Useful for what Slow performance of traditional methods Some of the modern more efficient methods
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A New Technique for Real-Time Motion Blur Rendering: Transcript
Steven Lu Overview Significance of realtime motion blur rendering Useful for what Slow performance of traditional methods Some of the modern more efficient methods have problems too A new method is presented . A static rendering of the scene is inset in the low er right and closeups are shown in be Strati64257ed sampling in b is very noisy at this low sample count Multidimensional Adaptive Sampling Hachisuka et al 2008 in c performs much better but still Fig.1.Motionestimationanddeblurringofharmonicrotationusingourapproach.Thispaperaddressestwofundamentalproblemswhenusingthe utteredshutter:1)howtoapplytheFStohandleabroaderclassofmotionsand2)howtoautom efficient rendering path for visible replicated objects. The key component to realize this is an efficient dynamic hardware instancing implementation that takes advantage of temporal coherence and use Shengyang Dai . and. Ying Wu. EECS Department, Northwestern University. NORTHWESTERN. UNIVERSITY. http. ://vision.middlebury.edu/flow. /. Baker, . Scharstein. , Lewis, Roth, Black, Szeliski, . ICCV’07. Yasmina Schoueri, Milena Scaccia, and . Ioannis. . Rekleitis. School of Computer Science, McGill University. Blur. Movements cause blur in resulting image. Blur regarded as undesirable noise. Related Work. Phong Nguyen & Thuan Pham. CSS 552. Overview. Introduction. Problem Statement. Camera. Importance of Motion Blur. Distributed Rays. Post Processing. Introduction. Camera or eye produce visible streaks from fast moving objects. Ulrich Haar, Lead Programmer 3D, . Ubisoft. Montreal. Sebastian Aaltonen, Senior Lead Programmer, . RedLynx. a . Ubisoft. Studio. SIGGRAPH . 2015: . Advances. . in Real-Time . Rendering. . in . Games. CSE . 274 [. Fall. . 2015]. , Lecture . 3. Shadow and Environment Mapping . http://. www.cs.ucsd.edu. /~. ravir. To Do. By . next Thu. , . e-mail me . brief project description (can be done in groups of 2). Time to discuss next week. Shengyang Dai . and. Ying Wu. EECS Department, Northwestern University. NORTHWESTERN. UNIVERSITY. http. ://vision.middlebury.edu/flow. /. Baker, . Scharstein. , Lewis, Roth, Black, Szeliski, . ICCV’07. Ivan . Dimitrov. 508/2012. . Photography. Fast . moving object or a longer exposure time may result in blurring . artifacts . The same effect can be achieved in a artificial way via image . procesing. . Sub-Surface Scattering. CSE 781. Prof. Roger Crawfis. Subsurface . Scattering: Translucency. Light . enters and leaves at . different. locations on the surface. bounces around . (scatters) inside. By Percy Mitchell (APSSA,AFIAP). . Panning. . vs. Motion Blur. Panning and motion blur. These are two techniques that almost every wildlife photographer has played with at some point during their photographic journey.. for Real-Time Graphics:. What is Needed?. Tim Foley (NVIDIA Research). Who am I?. Real-time graphics researcher at NVIDIA. Work on programming languages, models, and APIs for graphics. GPU compute. Shading languages. Shiben. . Bhattacharjee. 200607022. shiben@research.iiit.ac.in. Advisor: . Prof. P. J. Narayanan. Why render terrains?. Terrains are a basic need in most graphics application. Geographical information systems.
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