PPT-A New Technique for Real-Time Motion Blur Rendering

Author : conchita-marotz | Published Date : 2015-10-29

Steven Lu Overview Significance of realtime motion blur rendering Useful for what Slow performance of traditional methods Some of the modern more efficient methods

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A New Technique for Real-Time Motion Blur Rendering: Transcript


Steven Lu Overview Significance of realtime motion blur rendering Useful for what Slow performance of traditional methods Some of the modern more efficient methods have problems too A new method is presented . TekVisual is dedicated to customer service; standing behind our work and supporting client technology needs unconditionally. TekVisual has the track record, support, and service to take your project to a new level. But after running hundreds of projects through the selection process on the GSX we have found there are some best practice essentials This isnt about prescribing a formula its about identifying the key structures of a successful pitch and sketching GPU-Based Geometry Clipmaps. Arul Prakash Hugues Hoppe. University of Utah Microsoft Research. Terrain Rendering Challenges. Regular grid (image) of height values. Concise storage .  No paging hiccups. Shengyang Dai . and. Ying Wu. EECS Department, Northwestern University. NORTHWESTERN. UNIVERSITY. http. ://vision.middlebury.edu/flow. /. Baker, . Scharstein. , Lewis, Roth, Black, Szeliski, . ICCV’07. Phong Nguyen & Thuan Pham. CSS 552. Overview. Introduction. Problem Statement. Camera. Importance of Motion Blur. Distributed Rays. Post Processing. Introduction. Camera or eye produce visible streaks from fast moving objects. Ulrich Haar, Lead Programmer 3D, . Ubisoft. Montreal. Sebastian Aaltonen, Senior Lead Programmer, . RedLynx. a . Ubisoft. Studio. SIGGRAPH . 2015: . Advances. . in Real-Time . Rendering. . in . Games. Digital Image Synthesis. Yu-Ting Wu. Surface integrators. Remember the radiance can be estimated by solving the rendering equation:. Surface integrators are responsible for approximating . the . integral. Ling-Qi Yan. 1. , . Yahan. Zhou. 2. , Kun Xu. 1. , . Rui. Wang. 2. 1. Tsinghua University. 2. . University . of . Massachusetts. PG 2012. Pacific Graphics 2012. Motivation. Natural illumination. Shengyang Dai . and. Ying Wu. EECS Department, Northwestern University. NORTHWESTERN. UNIVERSITY. http. ://vision.middlebury.edu/flow. /. Baker, . Scharstein. , Lewis, Roth, Black, Szeliski, . ICCV’07. . Sub-Surface Scattering. CSE 781. Prof. Roger Crawfis. Subsurface . Scattering: Translucency. Light . enters and leaves at . different. locations on the surface. bounces around . (scatters) inside. By Percy Mitchell (APSSA,AFIAP). . Panning. . vs. Motion Blur. Panning and motion blur.  These are two techniques that almost every wildlife photographer has played with at some point during their photographic journey.. GPU-Based Geometry Clipmaps. Arul Prakash Hugues Hoppe. University of Utah Microsoft Research. Terrain Rendering Challenges. Regular grid (image) of height values. Concise storage .  No paging hiccups. Adapted from the FAD PReP/NAHEMS . Guidelines: Disposal (2012). Composting . USDA APHIS and CFSPH. FAD PReP/NAHEMS Guidelines: Disposal - Composting, Rendering, and Burial . Aerobic decomposition method. Real World Evidence from the OHDSI Network. Matthew Spotnitz, M.D., M.P.H., Edward Burn, D. Phil., Thomas W. Hamilton, M.D., D. Phil., Jeffrey A. Geller, M.D., Karthik Natarajan Ph.D.. 3D Ankle Fracture.

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