PDF-Perceptually Driven Simplification Using Gaze-Directed Rendering David

Author : tatiana-dople | Published Date : 2015-09-22

1 ID papers331 Figure 1 A radiositized architectural scene containin g 38149 p ol ons rendered with p erce tuall driven sim p lificationWith the user

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Perceptually Driven Simplification Using Gaze-Directed Rendering David: Transcript


1 ID papers331 Figure 1 A radiositized architectural scene containin g 38149 p ol ons rendered with p erce tuall driven sim p lificationWith the user. Facts EyeSeeCam HeadCam The gaze-driven head-mounted camera alignes con - tinuously with the user‘s orientation of gaze. The eye tracker measures the pupil position and drives the ser - vo actua Ulrich Haar, Lead Programmer 3D, . Ubisoft. Montreal. Sebastian Aaltonen, Senior Lead Programmer, . RedLynx. a . Ubisoft. Studio. SIGGRAPH . 2015: . Advances. . in Real-Time . Rendering. . in . Games. Lexical Simplification. A subtask of text simplification. Replacing words or short phrases by . simpler variants. in a context aware fashion. Motivation. To reach out to wider range of readers having limited vocabulary. David Kauchak. CS159 – Fall 2014. Collaborators: Will . Coster. , Dan . Feblowitz. . and . Gondy. Leroy. Admin. Paper draft due 5pm Wednesday. Must be done with all of your experiments. “Results” section is required. Facts EyeSeeCam HeadCam The gaze-driven head-mounted camera alignes con - tinuously with the user‘s orientation of gaze. The eye tracker measures the pupil position and drives the ser - vo actua Selecting information from visual scenes. What controls the selection process?. Humans must select a limited subset of the available information in the environment.. . Fundamental Constraints. (1984) ‘. Slasher. ’. http://www.youtube.com/watch?v=BapcPNHd6JU. On Elm Street, . a group of children are . being tormented by a clawed killer in their dreams named Freddy Krueger. . The characters . Didyketal./Perceptually-motivatedReal-timeTemporalUpsamplingof3DContentforHigh-refresh-rateDisplays Figure2:Simulationofhold-typeblur.Ananimationse-quencewiththesampleframeasshownontheleftisdis-played Cody Dunne and Ben Shneiderman. {cdunne, ben}@. cs.umd.edu. 30. th. . Annual . Human-Computer Interaction Lab Symposium, May 22–23, 2013. College Park, . MD. Who Uses Network Analysis. Network Analysis is Hard. INTRODUCTION. The control of eye movement has three components. The . supranuclear. pathway . (from the cortex and other control centers in the brain to the ocular motor nuclei in the brainstem) . The ocular motor nuclei . Text Simplification David Kauchak CS159 – Spring 2019 Collaborators: Will Coster , Dan Feblowitz and Gondy Leroy Admin Final projects Wednesday’s lecture Text simplification Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. Recommender. Systems . Qian. . Zhao. , . Shuo. . Chang. , F. . Maxwell. . Harper. , . Joseph. A. . Konstan. . GroupLens. . Research. . Dept. . of . Computer. . Science. , . University. of . Learning from Simulation. Jia-Bin Huang. 1. , . Qin Cai. 2. , . Zicheng Liu. 2. , . Narendra Ahuja. 1. , and . Zhengyou Zhang. 2. 2. 1. Sclera. Limbus. Pupil. Iris. Glint. Cornea (like a spherical mirror). CS159 – Fall 2014. Collaborators: Will . Coster. , Dan . Feblowitz. . and . Gondy. Leroy. Admin. Paper draft due 5pm Wednesday. Must be done with all of your experiments. “Results” section is required.

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