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Physically Based Lighting in Physically Based Lighting in

Physically Based Lighting in - PowerPoint Presentation

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Uploaded On 2017-08-23

Physically Based Lighting in - PPT Presentation

Call of Duty Black Ops Dimitar Lazarov Lead Graphics Engineer Treyarch Agenda Physically based lighting and shading in the context of evolving Call of Dutys graphics and what lessons we learned ID: 581523

lighting specular maps environment specular lighting environment maps function visibility diffuse gloss normal primary fresnel variance microfacet shader map

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