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The 5 Domains of Play The 5 Domains of Play

The 5 Domains of Play - PowerPoint Presentation

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The 5 Domains of Play - PPT Presentation

Jason VandenBerghe Creative Director Ubisoft N ovelty C hallenge S timulation H armony T hreat The 5 Domains of Play The Point Game Design Decision Model The Point Player Motivation ID: 481441

experience openness stimulation novelty openness experience novelty stimulation harmony challenge threat seeker extraversion agreeableness achievement conscientiousness neuroticism player play big interests level

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Slide1

The 5 Domains of PlayJason VandenBergheCreative Director, UbisoftSlide2

Novelty

C

hallenge

S

timulation

H

armony

Threat

The

5

Domains

of

PlaySlide3

The Point

Game

Design

Decision

ModelSlide4

The Point

Player

Motivation

Model

Game

Design

DecisionModel

Babel Fish

Let’s do a talk!Slide5

“The 4 Domains of Play”Slide6

Prof. Hemovich“Why are you using

all these old models?”“How does the Big 5fit in to this?

I showed it to

my sister.Slide7

Thanks, sis.

My talk.Slide8

The ‘Big 5’ (or, O.C.E.A.N.)Other Models

Big 5

Dozens of researchers

Copyrighted, closed, often unchanging

Several studies, some data

Hundreds (thousands?) of researchersPublic domain, open,evolvingA crap-alanche of science.Slide9
Slide10

Data?Slide11

The (Revised) Talk

The Big 5

(O.C.E.A.N.)

The 5 Domains of PlaySlide12

O

penness

to Experience

C

onscientiousness

E

xtraversion

A

greeableness

N

euroticism

The Big 5

(O.C.E.A.N.)Slide13

O

penness

to Experience

C

losedness

-

Conscientiousness

Un-Conscientiousness

E

xtraversion

Introversion

A

greeableness

Disa

greeableness

N

euroticism

StabilitySlide14
Slide15

Competition

Achievement

Exploration

Socialization

=

=Slide16

A RiddleWhat’s the opposite of an Achievement Player?Slide17

Achievement

Player

Contentment

Player

Me

=

=Slide18

Openness to ExperienceDistinguishes

imaginative, creative motivations

from

down-to-earth,

conventional ones.Slide19

Conscientiousness

Deals with the way we control, regulate, and direct our impulses.Slide20

Extraversion

Deals with the tendency to seek out stimulation

and the company of others.Slide21

AgreeablenessReflects differences

in concern with cooperation and social harmony.Slide22

NeuroticismReflects a

tendency to experience (or not experience)negative emotions.Slide23

O

penness

to Experience

C

onscientiousness

A

greeableness

N

euroticism

E

xtraversionSlide24

How?

The Big 5

(O.C.E.A.N.)

The 5 Domains of PlaySlide25

Research

This one.Slide26

There’s a test.

O

penness

C

onscientiousness

E

xtraversion

A

greeableness

N

euroticismSlide27

“Qualitative Research”Slide28

The Big QuestionDo your motivations in life determine your style of play?Slide29

Openness to Experience

Conscientiousness

Agreeableness

Neuroticism

Extraversion

N

ovelty

C

hallenge

S

timulation

H

armony

T

hreatSlide30

Novelty(Openness to Experience

)

Distinguishes open, imaginative experiences

from repeating, conventional ones.Slide31

Challenge(

Conscientiousness)

Deals with how much effort and/or self-control the player is expected to use.Slide32

Stimulation(Extraversion)

Deals with the stimulation level and social engagement of play.Slide33

Harmony(Agreeableness

)

Reflects the rules of player-to-player interactions.Slide34

Threat(Neuroticism

)

Reflects the game’s capacity to trigger

negative emotions in the player.Slide35

N

ovelty

C

hallenge

S

timulation

H

armony

T

hreatSlide36

Novelty

C

hallenge

S

timulation

H

armony

ThreatSlide37

Novelty-seeker

C

hallenge-seeker

S

timulation-seeker

H

armony-seeker

Threat-seekerSlide38

How Does This Help?Slide39
Slide40
Slide41

Openness to

Experience

==

FacetsSlide42

Facets of

Motivation

(30)Slide43

Remember the test

O

penness

C

onscientiousness

E

xtraversion

A

greeableness

N

euroticismSlide44

Imagination

Fact-Orientation

Openness to ExperienceSlide45

Artistic Interests

Practical Interests

Openness to ExperienceSlide46

Emotionality

Unemotionality

Openness to ExperienceSlide47

Adventurousness

Desire for Routine

Openness to ExperienceSlide48

Intellect

People & Things

Openness to ExperienceSlide49

Liberalism

Traditionalism

Openness to ExperienceSlide50

Imagination

Fact-Orientation

Artistic Interests

Practical Interests

Emotionality

Unemotionality

Adventurousness

Desire for Routine

Intellect

People & Things

Liberalism

Traditionalism

Openness to ExperienceSlide51

Self-Efficacy

Un-Self-Efficacy

Orderliness

Disorganization

Dutifulness

Resistance

Achievement-Striving

Contentment

Self-Discipline

Procrastination

Cautiousness

Impulsiveness

ConscientiousnessSlide52

Friendliness

Reservedness

Gregariousness

Non-gregariousness

Assertiveness

Receptiveness

Activity-Level (high)

Activity Level (low)

Excitement-Seeking

Excitement-Aversion

Cheerfulness

Inexpressiveness

ExtraversionSlide53

Trust

Skepticism

Straightforwardness

Guardedness

Altruism

Non-Altruism

Accommodation

Competition

Modesty

Immodesty

Sympathy

Indifference

AgreeablenessSlide54

Anxiety

Fearlessness

Angry-Hostility

Calm

Depression

Resilience

Self-Consciousness

Lack of Self-Consciousness

Immoderation

Temperateness

Vulnerability

Poise

NeuroticismSlide55

Agreeableness

Conscientious

-

Extraversion

Openness

NeuroticismSlide56

So…

The 30 Facets of Motivation

The 30 Facets of PlaySlide57

Qualitative ResearchSlide58

Agreeableness

Conscientious

-

Extraversion

Openness

Neuroticism

= Novelty?

= Challenge?

= Stimulation?

= Harmony?

= Threat?

?

?

?

?

?

?Slide59

Imagination

Fact-Orientation

Openness to Experience

FantasySlide60

Imagination

Artistic Interests

Emotionality

Adventurousness

Intellect

Liberalism

Novelty

(Openness to Experience)

Abstraction

Message

Melodrama

Artistry

Fantasy

Predictability

Fact-Orientation

Practical Interests

Unemotionality

Desire for Routine

People & Things

TraditionalismSlide61

Novelty

(Openness to Experience)

Abstraction

Message

Melodrama

Artistry

Fantasy

Predictability

Imagination

Artistic Interests

Emotionality

Adventurousness

Intellect

Liberalism

Fact-Orientation

Practical Interests

Unemotionality

Desire for Routine

People & Things

TraditionalismSlide62

Self-Efficacy

Un-Self-Efficacy

Orderliness

Disorganization

Dutifulness

Resistance

Achievement-Striving

Contentment

Self-Discipline

Procrastination

Cautiousness

Impulsiveness

Challenge

(Conscientiousness)

Order

Work

Caution

Obligation

Achievement

DifficultySlide63

Challenge

(Conscientiousness)

Order

Work

Caution

Obligation

Difficulty

Achievement

Self-Efficacy

Un-Self-Efficacy

Orderliness

Disorganization

Dutifulness

Resistance

Achievement-Striving

Contentment

Self-Discipline

Procrastination

Cautiousness

ImpulsivenessSlide64

Friendliness

Reservedness

Gregariousness

Non-gregariousness

Assertiveness

Receptiveness

Activity-Level (high)

Activity Level (low)

Excitement-Seeking

Excitement-Aversion

Cheerfulness

Inexpressiveness

Stimulation

(Extraversion)

Thrill

Joy

Role

Crowds

Expression

PaceSlide65

Friendliness

Reservedness

Gregariousness

Non-gregariousness

Assertiveness

Receptiveness

Activity-Level (high)

Activity Level (low)

Excitement-Seeking

Excitement-Aversion

Cheerfulness

Inexpressiveness

Stimulation

(Extraversion)

Thrill

Joy

Role

Crowds

Expression

PaceSlide66

Trust

Skepticism

Straightforwardness

Guardedness

Altruism

Non-Altruism

Accommodation

Competition

Modesty

Immodesty

Sympathy

Indifference

Harmony

(Agreeableness)

Glory

Compassion

Help

Integrity

Trust

CompetitivenessSlide67

Harmony

(Agreeableness)

Glory

Compassion

Help

Integrity

Trust

Competitiveness

Trust

Skepticism

Straightforwardness

Guardedness

Altruism

Non-Altruism

Accommodation

Competition

Modesty

Immodesty

Sympathy

IndifferenceSlide68

Anxiety

Fearlessness

Angry-Hostility

Calm

Depression

Resilience

Self-Consciousness

Lack of Self-Consciousness

Immoderation

Temperateness

Vulnerability

Poise

Threat

Addiction

Danger

Gloom

Provocation

Tension

HumiliationSlide69

Threat

Addiction

Danger

Gloom

Provocation

Tension

Humiliation

Anxiety

Fearlessness

Angry-Hostility

Calm

Depression

Resilience

Self-Consciousness

Lack of Self-Consciousness

Immoderation

Temperateness

Vulnerability

PoiseSlide70

Novelty

C

hallenge

S

timulation

H

armony

Threat

Fantasy, Artistry,

Melodrama, Predictability,

Abstraction, Message

Difficulty, Order,

Obligation, Achievement,

Work, Caution

Expression, Crowd,

Role, Pace,

Thrill, Joy

Trust, Integrity,

Help, Competitiveness,

Glory, Compassion

Tension, Provocation,

Gloom, Humiliation,

Addiction, Danger

The

5

Domains

of

Play

The

30

Facets

of

PlaySlide71

Novelty

C

hallenge

S

timulation

H

armony

ThreatSlide72

Imagination

Novelty

(Openness to Experience)

Fantasy

Fact-OrientationSlide73

Novelty

(Openness to Experience)

Fantasy

Imagination

Fact-OrientationSlide74

Harmony

Challenge

Stimulation

Novelty

ThreatSlide75

Challenge

Stimulation

Novelty

Harmony

ThreatSlide76

Novelty

C

hallenge

S

timulation

H

armony

Threat

?

ConclusionsSlide77

Conclusion #1:We tend to play for the same reasons we live.Slide78

Harmony

Challenge

Stimulation

Novelty

ThreatSlide79

Challenge

Stimulation

Novelty

Harmony

ThreatSlide80

Harmony

Challenge

Stimulation

Novelty

ThreatSlide81

Conclusion #2:Game design has techniques for targeting most of human motivation.(We may not be using them in every genre.)Slide82

Challenge

Stimulation

Novelty

Harmony

ThreatSlide83

Conclusion #3:To reach a large audience, target both sides of each spectrum.(This may not be possible for every facet)Slide84

Amazing Change #1:“Players want ____________”.

“True – half of them! And the other half want _____________!”Slide85

Achievement

Player

Contentment

Player

=

=Slide86

Next Steps?More researchWe have a draft survey!Figure out how Neuroticism/Threat workMore application to reveal usageSlide87

ThxProf. Vanessa HemovichStephane Bura

Project Horseshoe (esp. Ken Rolston)Slide88

The Big 5 test:http://www.personal.psu.edu/~j5j/IPIP/

jason.vandenberghe@ubisoft.com

@

the_darklorde

Thank YouSlide89

Novelty-seeker

C

hallenge-seeker

S

timulation-seeker

H

armony-seeker

Threat-seeker

N

ovelty-seeker

?

-seeker

Q

uiet-seeker?

C

onflict-seeker

?

-seeker