Moscow 2214 January 2014 Masters Course in Graphic and Audiovisual Expression Adérito Fernandes Marcos marcosuabpt Topics 1 Visions and foundations of Digital Arts our view 2 General Objectives ID: 132618
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Slide1
ENMDA project – Kick-off MeetingMoscow, 22-14 January 2014
Masters Course in Graphic and Audiovisual Expression
Adérito Fernandes Marcos
marcos@uab.ptSlide2
Topics
1. Visions and foundations of Digital Arts: our view2. General Objectives3. Curricula: learning units
4. ExperienceSlide3
Foundations: the Digital MediumSlide4
Art and culture are social phenomena, resulting from the
social interaction, of the individual and collective imaginary manifestations, that together establish a common communicational and informational space embracing artifacts said to be cultural and artistic. These artifacts
,
(possibly
non-
tangible like digital images),
constitute, in fact, the resulting product from the artistic and cultural phenomenon. They are expressions of
the artist’s individual as also our imaginary.
Foundations: the Digital MediumSlide5
… common
communicational and informational space, supported by cultural and artistic artifacts i.e, the central element here is INFORMATION (or informative content)
…
and the artistic and cultural Artifacts can be defined as
Informational Objects
Foundations: the Digital MediumSlide6
Art objects
might be described as symbolic objects that aim at stimulating emotions. They reach us through our senses (visual, auditory, tactile, or other). They are displayed by means of (un)physical material (stone, paper, wood, mechanics, electronics, digital, etc.) and combine some patterns to produce an aesthetic composition.
Their creator intends
to convey some message
, normally to suggest some state of mind or
to induce an emotion
and the consequent feeling.
Foundations: the Digital MediumSlide7
Foundations: the Digital Medium
“
Autopoiesis
” by Ken Rinaldo
(2000)
Slide8
The computer medium is defined here as the set of digital technologies ranging from digital information formats, infrastructures to processing tools that together can be taken as a continuum art medium used by artists to produce digital artifacts.
Digital art applies the computer medium
both as raw material
(e.g. the digitally coded information content) and
as a tool
of enhancing creativity.
Foundations: the Digital MediumSlide9Slide10
Lessons Learned: Digital Art’ differential characteristics Slide11
Digital art is mainly based on three grounding concepts:
Randomness Access: (pseudo) non-deterministic instruction-based algorithms open the possibility of instant access to media elements that can be reshuffled in seemingly infinite combinations;Virtuality: the physical object is migrated into a virtual or conceptual object
. The
concept
itself becomes perceptible through its virtualization/perception;
Interactivity
: the viewer may assume an active role in influencing and changing the artwork itself.
Lessons Learned: Digital Art’ Differential CharacteristicsSlide12
Digital art can be defined as art that explores computers (tools, technologies and digitally coded information content) as a tool and material for creation.
Digital content
is defined as informative material of digital nature that holds the ability to be acted to transmit a message.
Lessons Learned: Digital Art’ Differential CharacteristicsSlide13Slide14Slide15
Artefacts : examples of digital art Slide16
“A Nova Luz,
Rudolfo Quintas (2013) Slide17
Masters Course ObjetivesSlide18
The principal objective is to provide professional training in the development of
new multimedia interactive applications, products and aesthetic narratives in general for the application domains such are the multimedia industries, education, entertainment and cultural expression; by exploring the fundamental theory and practice in the field of graphic and audiovisual expression.
Each
student is expected to
design
and
implement a project
of high quality in order the give him/her the possibility to develop creative skills as well to realize artistic/creative intervention with autonomy.
ObjectivesSlide19
Professionals in the fields
of multimedia designers, performing arts, content designers, or any creative person in the fields of arts, culture and entertainment who is able to integrate the multimedia and creative technologies industries;professionals in
computer and communication technologies
and graphic and audiovisual multimedia communication.
Professional profile outcomes:Slide20
The course is divided in two years. During the first year (2 semesters, corresponding
60 ECTS) the student will attend several courses. The second year (corresponding 60 ECTS) is reserved for the preparation of an individual research/implementation project (dissertation) ending with a final oral discussion.
Curricular structure and creditsSlide21
1st Year - 1st Semester
NameFieldECTSType
Digital Artifacts Programming
Computer
Science
9
Comp.
Art and the Media Aesthetics
Art
Studies
6
Comp.
Sound and Image Laboratory
Computer Science
9
Comp.
Computer Vision
Computer Science
6
Opt.
Formats and Data Compression
Computer Science
6
Opt.Slide22
1st Year – 2nd Semester
NameFieldECTSType
Virtual Reality and Multiuser Environments
Information and Communication
Technologies (ICT)
9
Comp.
Artistic Intervention Laboratory
Art Studies
6
Comp.
Research Seminar
ICT
9
Comp.
Narratives and Digital Games
ICT
6
Opt.
Learning Objects Conception
ICT
6
Opt.Slide23
2nd Year
NameFieldECTSType
Dissertation
60
Comp.
Comp. = Compulsory; Opt. = Optional
For more information:
http://
mega.dcet.uab.pt