PPT-Scalable Multi-Cache Simulation Using GPUs
Author : tawny-fly | Published Date : 2018-10-29
Michael Moeng Sangyeun Cho Rami Melhem University of Pittsburgh Background Architects simulating more cores Increasing simulation times Cannot keep doing singlethreaded
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Scalable Multi-Cache Simulation Using GPUs: Transcript
Michael Moeng Sangyeun Cho Rami Melhem University of Pittsburgh Background Architects simulating more cores Increasing simulation times Cannot keep doing singlethreaded simulations if we want to see results in a reasonable time frame. For each of the approaches the associated protocol is outlined The simulation model is described and results from that model are presented The magnitude of the potential performance difference between the various approaches indicates that the choice By . Mankyu. Sung, Michael Gleicher . and. . Stephen . Chenney. authors. Mankyu. Sung. . Scalable, Controllable, Efficient . and convincing crowd simulation. (2005). Michael Gleicher . “I have a bad case of Academic Attention . M. . Siberstein. , A. Schuster, D. Geiger, A. . Patley. , J. Owens. Introduction. MPF characterized by. Complex data dependent . High data reuse . Low compute-to-memory access ration. Technique to solve MPF . Applications. Komal Kasat. Gaurav Chitroda. Nalini Kumar. Outline . Introduction. MPEG-4. Architecture. Simulation. Results . Conclusion. INTRODUCTION. Multimedia. Combination of graphics, video, audio. S. Narravula, P. Balaji, K. Vaidyanathan, . S. Krishnamoorthy, J. Wu and D. K. Panda. The Ohio State University. Presentation Outline. Introduction/Motivation. Design and Implementation. Experimental Results. , . VR Software Engineer. GameWorks VR. How is VR rendering different?. How is VR rendering different?. High framerate, low latency. 90 frames per second. Motion to photons in . ≤ 20 ms. How is VR rendering different?. Yinqian. Zhang (UNC-Chapel Hill). Ari . Juels. (RSA Labs) . Michael K. Reiter (UNC-Chapel Hill). Thomas . Ristenpart. (U Wisconsin-Madison). Motivation. Security Isolation by Virtualization. Virtualization Layer . in the Cloud. C. Dennis Pegden, CEO. Simio LLC. Cloud computing. Avoid infrastructure costs.. Focus on value added activities.. Shorten development time.. Less maintenance, easier to manage.. Scale resources to changing demand.. , . VR Software Engineer. GameWorks VR. How is VR rendering different?. How is VR rendering different?. High framerate, low latency. 90 frames per second. Motion to photons in . ≤ 20 ms. How is VR rendering different?. Leiming Yu, Fanny Nina-Paravecino, David Kaeli, Qianqian Fang. 1. Outline. Monte Carlo . eXtreme. GPU Computing. MCX. in OpenCL. Conclusion. 2. Monte Carlo . eXtreme. Estimates the 3D light (. fluence. Haonan. Wang, Fan Luo, . Mohamed Ibrahim. . (College of William and Mary), . Onur. . Kayiran. (AMD), . Adwait Jog (College of William and Mary). Single-Application Execution on GPUs. 2. GPU. Kernel-1 (K1). Agenda. Scaling. Architecture. Load Balancing. Queuing. Database. Caching. Data Federation. Multisite Datacenter. HA Storage. Scalability. What is scalability not?. Raw Speed / Performance. HA / BCP. A Study of Concurrency . Robert Puckett, UH . Manoa. , November 20, 2014. Outline. Core . Concepts. HIV. Concurrency. MSM. Agents. MASHIV . System Design. HIV Model. Agents. Sexual . Negotiation. Modes of . Ron Jacobs. Sr. Technical Evangelist, Microsoft. http://blogs.msdn.com/rjacobs. Agenda. . Simple. Do the simplest thing that will possibly work. . Scalability. Able . to support the required quality of service as the system load .
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