To Motivate and Reach AP Students Guilty Parties Ronell Whitaker English Teacher DDE High School CHSD 218 MisterWhitaker Eric Kallenborn English Teacher ABS High School CHSD 218 ID: 566188
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Slide1
It’s Your Turn! Using Gaming…
To Motivate and Reach AP Students Slide2
Guilty Parties:
Ronell
Whitaker: English Teacher DDE High School CHSD 218 @
MisterWhitaker
Eric Kallenborn: English Teacher ABS High School CHSD 218 @
comics_teacher
Jason
Nisavic
: Social Studies Teacher ABS High School CHSD 218 Slide3
Why Game in the Classroom?
Because engaging students in multiple ways is always better than lecturing.
Making things interesting & different benefits everyone.
Adds context, variety, & interest, regardless of grade level
It shows students, parents, and administration that you are invested. Slide4
What successful gaming looks like
Should serve the content or help deliver a relevant point
Maximizes student ownership
Maybe you run the first one, but then let a student run it next…
They should be able to easily connect the game to the meaning.Slide5
Gaming can be simple…Slide6
Gaming can be complex…Slide7Slide8Slide9Slide10Slide11Slide12Slide13Slide14
Werewolf: A game w/ many uses
Each player gets a secret card, either a werewolf, a villager, or a special.
Werewolves kill a villager at night, during the day villagers vote to execute someone.
Werewolves want to outnumber villagers, villagers want to kill all werewolves.Slide15
This game can help explain…
Psychology – Groupthink, conformity (Asch), obedience (Milgram), persuasion, aggression…
U.S./Comparative Government – The virtues of the justice system
U.S. History – The mass hysteria of the Salem Witch Trials or McCarthyism
Math – Changing Probability (calculate odds, 3 werewolves/10 total… now 3 out of 9 total)Slide16
Designing Your Gaming Classroom
The Interplanetary Police Force Academy!Slide17
IPFA
Students start out as a “Private,” and word their way up through the ranks through grade percentage.
-Sergeant
-Major
-Colonel
-General
-5 Star GeneralSlide18
Notable Items
-Sustained Skills Progression (End Unit/Level Objectives)
-Obtainable Items
-Cognitive Development Questions (Class Competitions) Slide19
Specialized Training
Medic
-Heals individual cadet percentages up to 3%. Number depends on medic skill level.
Magic Specialists
-(One per class) Sees into item box before item is chosen, use mind control to obtain answers from others, etc.
Telecommunications Expert
-Ability to communicate with aliens, patch communications between cadets that have been separated, etc. Slide20
Magic The Gathering
-What color(s) are you?Slide21Slide22
What about these guys?Slide23
Improv as Entry Point
Jason and I have graduated from the
improv
program at Second City Chicago.
We have brought these skills to Shepard High School.Slide24
Using Gaming for Review and Enrichment
I used two gaming sites:
Q
uia.com
primarily for review
And Gamestarmechanic.com
as an enrichmentSlide25
Quia
Quia has a ton of assessment capabilities, but I found it to be really valuable when students needed to study or review.
Problem is, while the assessment tool is useful, it is also boringSlide26
I found that using those same kinds of questions in game form ensured that students would actually work at “beating” the game.Slide27
So I created Who Wants to Be a Millionaire, Jeopardy, Battleship, and Hangman games for students to work on at home, or whenever we had extra time left in classSlide28
Gamestar Mechanic
I recently learned of
Gamestar
Mechanic and fell in love with its emphasis on teaching writing, design, and storytelling in a new and compelling way.Slide29
What
Gamestar
Mechanic allows students to do is experience world building, while learning what makes for good design and storytelling.
For true enrichmentSlide30
Students learn without knowing
Just by switching from the top down view to the side scroll view, you can have really cool discussions about point of view and perspective. This can also lead to discussion about author’s choice/purpose.Slide31
When students begin to craft their own games, they have to consider their audience, as well as cater to their own creativity much like an author would.
Think like an author/designerSlide32
Students get to design their own games with an audience in mind, much like an educator has to plan lessons with very specific goals and outcomes in mind. This is a great exercise in metacognition.
Students become teachersSlide33
Between these two sites…
I can hit multiple learning styles, as well as reach my learners at varying levels of the educational process. From remediation to enrichment, both of these sites help me to engage and motivate students.Slide34
If you liked this…
We present tomorrow, in this room, at the same time: 9:00.
Comics and graphic novels and their use in the classroom.
We actually will not be leaving this room…we are staying here, like we have a bed…well, three.Slide35
So, questions?!
Let’s chat…