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It’s Your Turn!  Using Gaming… It’s Your Turn!  Using Gaming…

It’s Your Turn! Using Gaming… - PowerPoint Presentation

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Uploaded On 2017-07-03

It’s Your Turn! Using Gaming… - PPT Presentation

To Motivate and Reach AP Students Guilty Parties Ronell Whitaker English Teacher DDE High School CHSD 218 MisterWhitaker Eric Kallenborn English Teacher ABS High School CHSD 218 ID: 566188

gaming students school game students gaming game school high werewolves teacher enrichment mechanic class questions point review quia view

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Slide1

It’s Your Turn! Using Gaming…

To Motivate and Reach AP Students Slide2

Guilty Parties:

Ronell

Whitaker: English Teacher DDE High School CHSD 218 @

MisterWhitaker

Eric Kallenborn: English Teacher ABS High School CHSD 218 @

comics_teacher

Jason

Nisavic

: Social Studies Teacher ABS High School CHSD 218 Slide3

Why Game in the Classroom?

Because engaging students in multiple ways is always better than lecturing.

Making things interesting & different benefits everyone.

Adds context, variety, & interest, regardless of grade level

It shows students, parents, and administration that you are invested. Slide4

What successful gaming looks like

Should serve the content or help deliver a relevant point

Maximizes student ownership

Maybe you run the first one, but then let a student run it next…

They should be able to easily connect the game to the meaning.Slide5

Gaming can be simple…Slide6

Gaming can be complex…Slide7
Slide8
Slide9
Slide10
Slide11
Slide12
Slide13
Slide14

Werewolf: A game w/ many uses

Each player gets a secret card, either a werewolf, a villager, or a special.

Werewolves kill a villager at night, during the day villagers vote to execute someone.

Werewolves want to outnumber villagers, villagers want to kill all werewolves.Slide15

This game can help explain…

Psychology – Groupthink, conformity (Asch), obedience (Milgram), persuasion, aggression…

U.S./Comparative Government – The virtues of the justice system

U.S. History – The mass hysteria of the Salem Witch Trials or McCarthyism

Math – Changing Probability (calculate odds, 3 werewolves/10 total… now 3 out of 9 total)Slide16

Designing Your Gaming Classroom

The Interplanetary Police Force Academy!Slide17

IPFA

Students start out as a “Private,” and word their way up through the ranks through grade percentage.

-Sergeant

-Major

-Colonel

-General

-5 Star GeneralSlide18

Notable Items

-Sustained Skills Progression (End Unit/Level Objectives)

-Obtainable Items

-Cognitive Development Questions (Class Competitions) Slide19

Specialized Training

Medic

-Heals individual cadet percentages up to 3%. Number depends on medic skill level.

Magic Specialists

-(One per class) Sees into item box before item is chosen, use mind control to obtain answers from others, etc.

Telecommunications Expert

-Ability to communicate with aliens, patch communications between cadets that have been separated, etc. Slide20

Magic The Gathering

-What color(s) are you?Slide21
Slide22

What about these guys?Slide23

Improv as Entry Point

Jason and I have graduated from the

improv

program at Second City Chicago.

We have brought these skills to Shepard High School.Slide24

Using Gaming for Review and Enrichment

I used two gaming sites:

Q

uia.com

primarily for review

And Gamestarmechanic.com

as an enrichmentSlide25

Quia

Quia has a ton of assessment capabilities, but I found it to be really valuable when students needed to study or review.

Problem is, while the assessment tool is useful, it is also boringSlide26

I found that using those same kinds of questions in game form ensured that students would actually work at “beating” the game.Slide27

So I created Who Wants to Be a Millionaire, Jeopardy, Battleship, and Hangman games for students to work on at home, or whenever we had extra time left in classSlide28

Gamestar Mechanic

I recently learned of

Gamestar

Mechanic and fell in love with its emphasis on teaching writing, design, and storytelling in a new and compelling way.Slide29

What

Gamestar

Mechanic allows students to do is experience world building, while learning what makes for good design and storytelling.

For true enrichmentSlide30

Students learn without knowing

Just by switching from the top down view to the side scroll view, you can have really cool discussions about point of view and perspective. This can also lead to discussion about author’s choice/purpose.Slide31

When students begin to craft their own games, they have to consider their audience, as well as cater to their own creativity much like an author would.

Think like an author/designerSlide32

Students get to design their own games with an audience in mind, much like an educator has to plan lessons with very specific goals and outcomes in mind. This is a great exercise in metacognition.

Students become teachersSlide33

Between these two sites…

I can hit multiple learning styles, as well as reach my learners at varying levels of the educational process. From remediation to enrichment, both of these sites help me to engage and motivate students.Slide34

If you liked this…

We present tomorrow, in this room, at the same time: 9:00.

Comics and graphic novels and their use in the classroom.

We actually will not be leaving this room…we are staying here, like we have a bed…well, three.Slide35

So, questions?!

Let’s chat…