PPT-Bioimpedance in a wearable device

Author : tremblay | Published Date : 2024-01-13

Didzis Lapsa httpswwwedilvteamdidzislapsa PhD Student LU and EDI Supervisor of Dissertation Dr Atis Elsts Rīga 10022021 Agenda Project goals Bioimpedance

Presentation Embed Code

Download Presentation

Download Presentation The PPT/PDF document "Bioimpedance in a wearable device" is the property of its rightful owner. Permission is granted to download and print the materials on this website for personal, non-commercial use only, and to display it on your personal computer provided you do not modify the materials and that you retain all copyright notices contained in the materials. By downloading content from our website, you accept the terms of this agreement.

Bioimpedance in a wearable device: Transcript


Didzis Lapsa httpswwwedilvteamdidzislapsa PhD Student LU and EDI Supervisor of Dissertation Dr Atis Elsts Rīga 10022021 Agenda Project goals Bioimpedance overview. Trevor Ivanov. Description. A hand held device that can hold multiple white board markers, an eraser, and has a laser pointer. The markers hermetically seal such that caps are not needed. An eraser attaches to the bottom and can be removed from the caddy for use. A Wearable Gestural Interface. Developed by: Pranav Mistry, Pattie . Maes. Presented by: Kristen Musolf. SixthSense. Gesture-controlled wearable interface . Augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. Team members:. Yih-Kuang Lu. Hieu Nguyen. Wearable Computers – Where’s all started!. O. utlines. Multimodal interaction, software/application, electronics, design methodology in user-centered design, and rapid prototyping – . Wearable Interfaces. Wearable interfaces are the interfaces used to interact with wearable devices while they are in use. Because many wearable devices are designed as data gatherers with limited displays, there are issues for both. Dr. Charles . Tappert . – pace university. Fall . 2015. . Presented By: TEAM 2, 2017 Cohort. Michael Powell. Michael Sidaras-Tirrito. Anandi Singh. Pedro Vasseur. Wearable Technology. Topics. Definition. Key Legal Implications. Olivera Medenica. Medenica Law PLLC. 3 Columbus Circle, 15. th. Fl.. New York, NY 10019. Tel: (212) 785-0070. Email: Omedenica@Medenicalaw.com. Rapid Explosion of New Technology. Dr. Charles . Tappert . – pace university. Fall . 2015. . Presented By: TEAM 2, 2017 Cohort. Michael Powell. Michael Sidaras-Tirrito. Anandi Singh. Pedro Vasseur. Wearable Technology. Topics. Definition. By: Michael Glaberman. A Look Back in the United States. 1946 Bell Labs deploys Service System. 1949 AT&T commercializes MTS to 5,000 customers. 1965 AT&T introduces IMTS to 40,000 customers. JYOTI RANA. Reg.N0:0801307165. Branch: It. AGENDA:. What is Wearable Computers?. About?. History. Operational Modes. Attributes. Operational Details. Applications. Disadvantages. IBM’S New PC. What . Air, water, food… mobile devices. Mobile devices are now an integral part of our lives. 72%. growth in worldwide . smartphone. sales in 2010. 400x. September 2009 - . 0.02%. January 2011 - . 8.09%. Pepe. ’ . L Contreras-Vidal, FIEEE. Cullen Distinguished Professor. Director, NSF UH IUCRC BRAIN. University of Houston. RA Representative to IEEE Systems Council. SC/RA Representative to IEEE BRAIN Initiative. Florida Health Sciences Library Association . April 4, 2014. Orlando, FL. Curious Trends. Wearable Technology. The . Q. uantifed. . S. elf . 2013 Horizon Report. Wearable Technology--4-5 Years to Adoption. This book focuses on the human aspects of wearable technologies and game design which are often neglected. It shows how user centered practices can optimize wearable experience thus improving user acceptance satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors wearable technologies and game design innovations as well as results obtainednbsp upon integration of the wearability principles identified by various researchers for aesthetics affordance comfort contextual-awareness customization ease of use ergonomy intuitiveness obtrusiveness information overload privacy reliability responsiveness satisfaction subtlety user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments held on July 21821125 2018 in Orlando Florida and addresses professionals researchers and students dealing with the human aspects of wearable smart and/or interactive technologies and game design research. Jian. . Xu. ,. . Qingqing. . Cao,. . Aditya. . Prakash,. . Aruna. . Balasubramanian. ,. . Donald. . E.. . Porter. Lab. Wearable. . devices . are. . becoming. . a. . major. . growth. .

Download Document

Here is the link to download the presentation.
"Bioimpedance in a wearable device"The content belongs to its owner. You may download and print it for personal use, without modification, and keep all copyright notices. By downloading, you agree to these terms.

Related Documents