PPT-INF5062 – GPU & CUDA
Author : trish-goza | Published Date : 2015-10-10
Håkon Kvale Stensland Simula Research Laboratory PC Graphics Timeline Challenges Render infinitely complex scenes And extremely high resolution In 160 th of one
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INF5062 – GPU & CUDA: Transcript
Håkon Kvale Stensland Simula Research Laboratory PC Graphics Timeline Challenges Render infinitely complex scenes And extremely high resolution In 160 th of one second 60 frames per second. . Acknowledgement: the lecture materials are based on the materials in NVIDIA teaching center CUDA course materials, including materials from Wisconsin (. Negrut. ), North Carolina Charlotte (. Wikinson. Lecture . 7: Lab 3 Recitation. Today. Miscellaneous CUDA syntax. Recap on CUDA and buffers. Shared memory for an N-body simulation. Flocking simulations. Integrators. CUDA Kernels. Launching the kernel:. © Dan Negrut, . 2012. UW-Madison. Dan Negrut. Simulation-Based Engineering Lab. Wisconsin Applied Computing Center. Department of Mechanical Engineering. Department of . Electrical and Computer Engineering. Sathish. . Vadhiyar. Parallel Programming. GPU. Graphical Processing Unit. A single GPU consists of large number of cores – hundreds of cores.. Whereas a single CPU can consist of 2, 4, 8 or 12 cores. Introduction to Programming Massively Parallel Graphics processors. Andreas . Moshovos. moshovos@eecg.toronto.edu. ECE, Univ. of Toronto. Summer 2010. Some slides/material from:. UIUC course by . Wen. Håkon Kvale . Stensland. Simula Research Laboratory. PC Graphics Timeline. Challenges. :. Render infinitely complex scenes. And extremely high resolution. In 1/60. th. of one second (60 frames per second). Hui. Li. Geoffrey Fox. Research Goal. provide . a uniform . MapReduce programming . model that works . on HPC . Clusters or . Virtual Clusters cores . on traditional Intel architecture chip, cores on . . CMS experiment. Felice Pantaleo. EP-CMG-CO. 1. Outline. Physics and Technologic . Motivations. Tracking. HGCAL clustering. CUDA Translation. Conclusion. 2. Physics and Technologic Motivations. 3. Physics Motivation. Waters. Introduction to GPU Computing. Brief History of GPU Computing. Technical Issues. Social Impact. Marketing and Ethical . Issues. Project Management. Conclusion. Table of Contents. A . GPU is . What is CUDA?. Data Parallelism. Host-Device model. Thread execution. Matrix-multiplication . GPU revised!. What is CUDA?. C. ompute . D. evice . U. nified . A. rchitecture. Programming interface to GPU. Scientific Computing and Visualization. Boston . University. GPU Programming. GPU – graphics processing unit. Originally designed as a graphics processor. Nvidia's. GeForce 256 (1999) – first GPU. Research Computing Services. Boston . University. GPU Programming. Access to the SCC. Login: . tuta#. Password: . VizTut#. GPU Programming. Access to the SCC GPU nodes. # copy tutorial materials: . Martin Burtscher. Department of Computer Science. High-end CPU-GPU Comparison. . Xeon 8180M. . Titan V. Cores 28 5120 (+ 640). Active threads 2 per core 32 per core. Frequency 2.5 (3.8) GHz 1.2 (1.45) GHz. Cliff Woolley NVIDIADeveloper Technology GroupGPUCPUGPGPU Revolutionizes ComputingLatency Processor Throughput processorLow Latency or High ThroughputCPUOptimized for low-latency access to cached dat
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