Administrative This was the last homework for the

Administrative This was the last homework for the
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Administrative This was the last homework for the semester (yay!) First run of games: October 16nd in class Short document describing: goal operational rules (1-2 pages) Main point: bring a working prototype Even rudimentary and short But

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01
Administrative This was the last homework for the semester (yay!)
First run of games: October 16nd in class
Short document describing: goal + operational rules (1-2 pages)
Main point: bring a working prototype
Even rudimentary and short
But needs to be interactive
Class will be given a questionnaire for evaluating your game
Answered questionnaire will be returned to game designers
I’ll give pointed feedback of what needs to be done to be exempt from the final<br>
02
Rules for Digital Games and Categorization of Games based on AI (Ch. 13)<br>
03
RECAP from previous class Characteristics of rules in games







Rules in any game exists on 3 levels: Rules limit player action
Rules are explicit and unambiguous
Rule are shared by all players
Rules are fixed
Rules are binding
Rules are repeatable Constitutive rules
Operational rules
Implicit rules Now we are going to look at these definitions in the context of digital games<br>