Chapter 10 Tourist Experiences and Information

Chapter 10 Tourist Experiences and Information
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Chapter 10 Tourist Experiences and Information Technology Chapter 10 Learning Objectives After studying this chapter you should be able to: explain the role that IT plays in attracting visitors to attractions and events; analyze the

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Chapter 10 Tourist Experiences and Information Technology<br>
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Chapter 10 Learning Objectives After studying this chapter you should be able to:
explain the role that IT plays in attracting visitors to attractions and events;
analyze the different roles of IT in the staging of memorable attraction and event experiences;
understand how It can disrupt or destroy some visitor experiences; and
apply various IT solutions to the management of visitors in attraction and event settings.<br>
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Key Concepts Android, animatronics, mechatronics
Augmented and virtual reality
Electronic ticketing systems
Experience economy
Gamification
Interpretation and orientation
Virtual guide
Virtual queuing systems 4<br>