Graph Guessing Games & non-Shannon Information

Graph Guessing Games & non-Shannon Information
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Graph Guessing Games non-Shannon Information Inequalities First workshop on Entropy and Information Inequalities 17 April 2013 Søren Riis Queen Mary University of London Overview Digraph Guessing Games Graph Entropy (causal networks)

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01
Graph Guessing Games & non-Shannon Information Inequalities First workshop on Entropy and Information Inequalities
17 April 2013
Søren Riis
Queen Mary University of London<br>
02
Overview Digraph* Guessing Games
Graph Entropy** (causal networks)
Network Coding ↔ Guessing Numbers ↔ Graph Entropy
Examples and some basic results
Application of Non-Shannon Information Inequalities
Graph where G and Gd have different Shannon bounds
The superman conjecture and other false propositions
Final Remarks and Open Questions

* From now on by “Graph” we mean “Digraph”
** In a network Coding sense and not in the sense of Körner<br>
03
3 1. Graph Guessing Games We will consider a class of problems that looks “recreational”
However, the problems go straight to the heart of core issues in Information Theory and Network Coding
Guessing Game (Riis 1997)
Requirements: n players are each given a die with s-sides
Rules: Each player rolls their die.
A player is NOT allowed to see the value of his/her own die, but is allowed to look at the dice values of the other n-1 players

The players have to make their guess simultaneously (no communication allowed).
Outcome: The players win if each player guesses correctly the value of their own die.
Task: The players have (in advance) to choose a strategy that maximizes the probability that they win.<br>