Tips & tricks (delete in final pitch deck) The
Author : lindy-dunigan | Published Date : 2025-05-17
Description: Tips tricks delete in final pitch deck The content of this deck should be the conclusion of a ton of preparation and research from your side The commission will expect that you can go into much more detail during the QA of the
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Transcript:Tips & tricks (delete in final pitch deck) The:
Tips & tricks (delete in final pitch deck) The content of this deck should be the conclusion of a ton of preparation and research from your side. The commission will expect that you can go into much more detail during the Q&A of the hearing. You can add slides if crucial information is missing or delete slides if not applicable. But please follow this template as closely as you can. Polish this deck with impressive art, strong copy, gifs, solid numbers, … attention to detail works! In theory you should be able to pitch this deck in approx. 15 minutes. We will NOT ask you to pitch this deck during the hearing. At the hearing you can give a max. 5 slide update on the project. Useful resources (delete in final pitch deck) Revenue estimations: gamalytic.com Twitch statistics: sullygnome.com Player sentiment: steamdata.ninja Pricing, active players and more: steamDB.info GameDiscoverCo newsletter by Simon Carless Levelling The Playing Field by Rami Ismail Game Developer Games Industry GameDaily Key art/Game logo Studio(s)/Team(s) Briefly introduce the studio and your (core) team. What makes you different, what are the strengths of your team (specifically for this project)? Why this game? Explain the motivation behind why you are making this specific game. In the best case scenario you have both artistic (creative vision) and business motivations (market opportunity). Elevator pitch + specs Elevator pitch: be concise (3 lines max.) Specs: Platform(s): Genre: Number of players: Length: Target Price: Target Audience: Gameplay trailer/Playable code Link to an online server with video material of the game, this can be raw footage, trailers, … include gameplay footage, even if it is still rough. Link to playable code (it doesn’t have to be fully stable yet). Don’t forget to add passwords if you use them. USP’s Point out what makes your game stick out from similar games. Use images and/or gifs to illustrate. Gameplay loop Describe the key mechanics of the game, use screenshots and/or gifs to illustrate. Game progression Show how you will build on the core gameplay loop to keep things interesting throughout the entire game. Game modes Describe the key modes of the game, use screenshots and/or gifs to illustrate. Art Show how your game stands out visually through (if available) concept, character and environment art. Main story beats (if applicable) What about your narrative will hook the player? Give an example. Inclusion How do you aim