Mathematics F6 Overview of session Overview and summary of changes Victorian Curriculum Foundation10 website Algorithms and coding Sample activities Questions Victorian Curriculum F10 ID: 537962
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Slide1
Unpacking
Mathematics
F–6 Slide2
Overview of session
Overview and summary
of
changes
Victorian Curriculum
Foundation–10
website
Algorithms
and coding
Sample activities
QuestionsSlide3
Victorian Curriculum F–10
Released in September 2015 as a central component of the Education State
Provides a stable foundation for the development and implementation of whole-school teaching and learning programs
The Victorian
Curriculum F–10 incorporates the Australian Curriculum and reflects Victorian priorities and standards
http://victoriancurriculum.vcaa.vic.edu.au
/
Slide4
Aims
The Mathematics curriculum aims to ensure that students
:
develop
useful mathematical and numeracy skills for everyday life, work and as active and critical citizens in a technological worldsee connections
and apply mathematical concepts, skills and processes to pose and solve problems in mathematics and in other disciplines and contextsacquire specialist knowledge and skills in mathematics that provide for further study in the discipline
appreciate
mathematics as a discipline – its history, ideas, problems and applications, aesthetics and philosophy.Slide5
Structure
Strands and
sub-strands
(no change)
Number and Algebra
Measurement and Geometry
Statistics and Probability
Number and place value
Using units of measurement
Chance
Fractions and decimals
Shape
Data representation and interpretation
Real numbers
Geometric reasoning
Money and financial mathematics
Location and transformation
Patterns and algebra
Pythagoras and trigonometry
Linear and non-linear relationshipsSlide6
Structure
Achievement standards
The
first achievement standard at Foundation and then at Levels 1, 2, 3, 4, 5, 6, 7, 8, 9 and 10.
The curriculum also provides an optional Level 10A, which is intended for students working at Level 10 requiring further mathematical studies.
A curriculum for students with disabilities is provided in this learning area.
Slide7
Summary of changes
Mathematics in
the Victorian Curriculum
F-10 is
substantially similar to AusVELS Mathematics with the majority of the curriculum unchanged.
The level descriptions have all been revised to more fully articulate the proficiencies of understanding, fluency, reasoning and problem solving in relation to the content descriptions and achievement
standards
The curriculum has been strengthened with the
addition
of content relating to
algorithms and
coding
in
the
Patterns and algebra
sub-strand
of the
Number and Algebra
strand at each
level.
A
small number of new content descriptions and elaborations have been developed, and a small number of existing content descriptions and elaborations revised, at various levels to
enhance the coherence, consistency and completeness of the curriculum.Slide8
Summary of changes - Strands
Number
and Algebra
-
strengthened the use of mental estimates for calculations, and coverage of simple non-linear relations and solving equations, and incorporation of algorithms and coding.
Measurement and Geometry - makes explicit inverse relations between quantities in measurement formulas and incorporate
patterns in the plane
arising from congruent transformations.
Statistics
and Probability
-
clarifies
terminology
and
strengthen consideration
of the effect of outliers
on measures of centre
(location) and
spread.Slide9
Key messages
Reporting
progress in
Mathematics
These changes
do not cause a break in reporting data and student progress can be shown from AusVELS Mathematics to the Victorian Curriculum F–10 Mathematics.Reporting in Mathematics indicates progress against the age-expected levels of achievement. This can be shown/described in a manner consistent with your reporting format. Slide10
VCAA website
http://www.vcaa.vic.edu.au/Pages/foundation10/f10index.aspxSlide11
Activity 1
What context would you use to teach this content?
Focus: Level 6 – Measurement and geometry
Content descriptionInvestigate the effect of combinations of transformations on simple and composite shapes,
including creating tessellations, with and without the use of digital technologies (VCMMG229) Elaborations
understanding which attributes of a shape remain the same or change under the effects of transformations such as size, shape or orientation
creating tessellations with simple shapes
or simple composite shapes
Possible context
Brick or paver patterns for a patio or driveway are a particular type of tessellation, based on a rectangle shape, for example:
http://www.landscapingnetwork.com/brick/patterns.html
Use Lego rectangles or similar to construct some tessellations based on herringbone, basket-weave and bond patterns.Slide12
Algorithms and coding - new
At each level Foundation – 10/10A a single new content description related to algorithms and coding in mathematics with two
e
laborations has been included
The new content descriptions are located in the Patterns and algebra sub-strand of the Number and Algebra strand
They relate to existing mathematical contentThey complement, and are aligned with the Victorian Digital Technologies curriculum (see: http://victoriancurriculum.vcaa.vic.edu.au/technologies/digital-technologies/curriculum/f-10
Slide13
Frequently asked
question
For
the new content on algorithms and coding, is it expected that a particular approach, platform or language is used
?No. Various approaches to developing and coding algorithms can be used and may involve natural language, structured language or pseudo-code or a formal programming language.
Algorithms can be implemented by acting out a script, using robots, and various technologies, software and applications. These should be employed as suits the level at which the student is working, and the nature of the activity or task.Slide14
Some terms
Algorithm -
A
well-defined set of instructions designed to perform a particular task or solve a type of problem
, such as determining which of two fractions is larger, bisecting an angle, or calculating the mean of a set of numbers.Coding -
A process by which algorithms are represented and implemented.Sequence - An ordered set of elements such as numbers,
instructions
or objects
.
Decision -
A
process by which a selection or choice is made
from a set of alternatives, such as halving a selected number if it is even or doubling a selected number if it is
odd.
Iteration -
The
repetition of a process a specified number of times, or until a condition is satisfied
, such as subtracting 4 from 27 six times or subtracting 4 from 27 until the result is less than 4.Slide15
Activity 2
What context would you use to teach this content?
Focus: Level 4 – Number and algebra
Content description
Define a simple class of problems and solve them using an effective algorithm that involves a short sequence of steps and decisions (VCMNA164)
Elaborationsconstructing and applying an algorithm for multiplication of two-digit numberspartitioning and ordering a set of Australian coins by
denomination
Activity
A team of charity collectors has a large collection of donations of mixed Australian coins. Provide a set of instructions (an algorithm) so that each member of the team can efficiently sort and order the coins in their collection by denomination.
Stimulus questions
How might someone who is blind carry out the sorting?
How do bank coin counting machines work?Slide16
Activity 3
Understanding the curriculum
Find the largest (smallest, ‘middle’) number in a set of positive integers
(Related content descriptions are: … and … and …)
Step 1: The following set of fifty positive integers between 0 and 100 has been (pseudo) randomly generated:
Identify the largest, smallest
and ‘middle’ numbers and then think about how you would describe the process you used so that someone else could apply it effectively to any other similarly generated set of random numbers.Slide17
Activity 3 .. continued
Step 2:
Now apply this algorithm to the following set of numbers:Slide18
Activity 4
Understanding the curriculum
How do you find your way through a maze?
(Related content descriptions are: … and … and
…)Step 1: Try this one for starters, it is the famous H
ampton Court maze in the UK:S = startF = finish
By
TreasuryTag
at English Wikipedia, CC BY-SA 3.0,
https://
commons.wikimedia.org/w/index.php?curid=12819951
For a
MineCraft
version see:
http://www.planetminecraft.com/project/hampton-court-palace-maze
/
Slide19
Activity 4 ... continued
Step 2:
Describe your strategy for ‘doing a maze’.
Would this work for all types of mazes?
The following are some references/resources that may be useful:
http://www.melbourneplaygrounds.com.au/melbourneplaygrounds-info.php?id=22655 http://www.education.com/worksheet-generator/just-for-fun/maze/?gclid=CO7G8Kv-nswCFQ4DvAodOUMOEA&gclsrc=aw.ds
http
://
www.family-getaways-melbourne.com/maze-gardens.html
https://
en.wikipedia.org/wiki/Maze
https://
en.wikipedia.org/wiki/Maze_solving_algorithm
Slide20
Resources
The VCAA is updating the set of support resources for schools and teachers to implement the Victorian Curriculum Mathematics. These will be published progressively on the
Foundation – 10 section of the VCAA website.
The following website has resources and professional learning materials related to algorithms and coding.
Code.org
is a non-profit US organization that provides a range of learning resources and free curriculum materials related to coding in the school curriculum:https
://
code.org/educate/curriculumSlide21
Resources ... continued
Computer Science Unplugged
CS
Unplugged is a project of the Computer Science Education Research Group at the University of Canterbury, New Zealand. The project has developed a range of free resources and activities (note: large pdf download)
that cover concepts, skills and processes involving computational thinking and algorithms independently of implementation by particular digital technology or programming language. Many of the examples, problems and activities used are mathematical in nature and relate closely to the Victorian Curriculum Mathematics, in particular the primary years.The
Australian Mathematics Trust (AMT)
is a not-for-profit
organisation
which provides a range of competitions, teaching resources and professional learning opportunities in mathematics, computational thinking and
algorithmics
.The
Computational and Algorithmic Thinking (CAT) competition
provides an introduction to algorithms without the need to understand programming, and the online version of this competition is currently free to schools.Slide22
Contact
For queries related to Mathematics, contact:
Dr
D
avid Leigh-Lancaster Mathematics Curriculum Manager Email:
leigh-lancaster.david.d@edumail.vic.gov.au Telephone: (03) 9032 1690