Design and Technologies Leanne Compton Curriculum Manager Design and Technologies Victorian Curriculum F10 by 2017 Learning Areas Capabilities The Arts Dance Drama Media Arts Music ID: 613095
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Victorian Curriculum: Unpacking Design and Technologies
Leanne Compton
Curriculum Manager, Design and TechnologiesSlide2
Victorian Curriculum
F–10
by 2017
Learning Areas
Capabilities
The Arts
Dance
Drama
Media Arts
Music
Visual Arts
Visual Communication Design (7–10)
English
Humanities
Civics and Citizenship
Economics and Business
Geography
History
Languages
Health and Physical Education
Mathematics
Science
Technology
Design and Technologies
Digital Technologies
Critical and
Creative Thinking
Intercultural
Ethical
Personal and
SocialSlide3
Timelines
Implementation of the new Victorian Curriculum can commence in individual schools as soon as they choose, with all schools required to implement the new curriculum from the start of 2017. In other words, schools
may be already implementing the curriculum now while others may be using 2016 to prepare for full implementation in 2017.
2013-16
From 2016
AusVELS
curriculum available
AusVELS website archived December 2016
Victorian
Curriculum available
Full
implementation from 2017Slide4
Victorian Curriculum terminology
AusVELS component
Victorian Curriculum
Domains
Curriculum Areas
Dimensions
Strands and sub-strands
-------
Content descriptions
Learning focus
-------
Standards
Achievement standardsSlide5
Components
Introduction
Curriculum
Rationale and
Aims
Level/band descriptions
Structure
-
Strands/sub-strands
-
Placement of standardsContent Descriptions (+ elaborations)Learning in …Achievement StandardsScope and SequenceGlossarySlide6
Where are the Achievement standards in Design and Technology?
The first achievement standard at
end of Level
2, and then at Levels 4, 6, 8 and 10.
A curriculum for students with disabilities is provided in this learning area. The Level A - D continuum contains one content description for each strand. This provides greater flexibility to
schools when developing their teaching and learning programs.Slide7
What is Design and Technologies?Slide8
Taking
into account the
ethical
, legal, aesthetic and
functional
factors
that
inform
the design processes
What does Design and Technologies involve?
Creating quality designed solutions
across a range of
technologies contexts
Considering
the economic,
environmental and
social impacts
of technological change
and
how
the choice and
use
of technologies may contribute
to
a sustainable
futureSlide9
Technologies Contexts
Focuses on the characteristics
and properties of
four technologies contexts
Design and Technologies
involves
students creating
quality designed solutions across a range of technologies contexts
Technologies and Society
Focuses
on how people
use
and develop technologies
Creating Designed Solutions
Based on design thinking,
design processes and
production processes’
typically addressed through a design briefSlide10
Slide11
Technologies and Society
H
ow people use and develop technologiesTakes into account:economic
, environmental, ethical, legal, aesthetic and functional
factors
impact
of technologies on individuals, families, local, regional and global communities, and the environment.Slide12
Technologies Contexts
Engineering principles and systems
explores how forces can be used to create light, sound, heat, movement, control or support in systems
Food and fibre production
focuses on food and
fibre
as human-produced or harvested resources,
and how food and
fibre
are produced in managed environments such as farms or plantations, or harvested from wild stocks.
Food specialisations
explores the application of nutrition principles and the characteristics and properties of food, food selection and preparation, and contemporary food issues
Materials and technologies
explores a broad range of traditional, contemporary and emerging materials that involve an extensive use of technologies
.Slide13
Creating Designed Solutions
Investigating
involves critiquing, exploring
and investigating needs and opportunities
Generating
developing and communicating ideas for a range of audiences
Producing
applying a variety of skills and techniques to make designed solutions to meet specific purposes and user needs
Evaluating
making judgements through a design process about the quality and effectiveness of designed solutions
Planning and managing
learning to plan and manage time, along with other resources, to effectively create design solutionsSlide14Slide15Slide16
Focus on different types of thinking
Design thinking
Use of strategies for understanding design needs and
opportunities
Systems thinking
Generation of ideas and
decisions
made throughout
the design processes;
recognition
of the connectedness and interactionsComputational thinkingProblem-solving used e.g. calculating costs, testing materialsSlide17
Focus on sustainability
Environmental
SocialEconomicSlide18
Do I have to teach Design and Technologies every year?
S
chool-based decision as to when and how the Design and Technologies curriculum is delivered.
More information is available in the Curriculum Planning and
Reporting Guidelines:
http://
www.vcaa.vic.edu.au/Documents/viccurric/RevisedF-10CurriculumPlanningReportingGuidelines.pdf
Slide19
Questions?Slide20
Contact Details
Victorian Curriculum and Assessment
Authority (VCAA)
Leanne
Compton
Curriculum Manager, Design and Technologies
compton.leanne.l@edumail.vic.gov.au
phone
: (03) 9032 1698