PPT-Real-time Graphical Shader

Author : alexa-scheidler | Published Date : 2015-10-10

Programming with Cg HLSL Concepts and language fundamentals Presentation Outline Objectives Resources Shaders at a glance Graphics pipeline History CgHLSL Programming

Presentation Embed Code

Download Presentation

Download Presentation The PPT/PDF document "Real-time Graphical Shader" is the property of its rightful owner. Permission is granted to download and print the materials on this website for personal, non-commercial use only, and to display it on your personal computer provided you do not modify the materials and that you retain all copyright notices contained in the materials. By downloading content from our website, you accept the terms of this agreement.

Real-time Graphical Shader: Transcript


Programming with Cg HLSL Concepts and language fundamentals Presentation Outline Objectives Resources Shaders at a glance Graphics pipeline History CgHLSL Programming CgFX Objectives. Graphics . and Performance. DirectX . 12. . Max McMullen. Direct3D Development Lead. Microsoft. It’s been a busy year…. API is largely complete, with working drivers. Over 50% of gamers have DirectX 12 hardware. Game Engines & GPUs:. Current & Future. Johan Andersson. Rendering Architect. 2.5. Agenda. Goal. Share and discuss current & future graphics use cases in our games and implications for graphics hardware. CSE 291 . [Fall. . 2015]. , Lecture . 4. Brief Intro to Programmable . Shaders. . http://. www.cs.ucsd.edu. /~. ravir. OpenGL Rendering Pipeline. Geometry . Primitive . Operations. Pixel. Operations. Direct3D Development Lead. 3-564: Direct3D 12 API Preview. Direct3D 12 API Preview. 3-564. Goals & Assumptions. Preview of Direct3D 12. More API . details in future talks. Assuming . familiarity with Direct3D 11. Team Members: . . David Sierra . . Erwin . Holzhauser. . . Matt . Faller. Project Sponsors: . . Mangesh. . Nijasure. Todd Martin. Saad. . Arrabi. The need for tessellation:. The industry demands a higher graphical fidelity. The programmable. (D3D 10) Pipeline. Pixel Stage. Vertex Stage. User / Driver. First: . the. . fixed. . function. . pipeline. Transform & Lighting. Rasterizer. Texturing. Blending/Ops. Texture 3. Shaders. Experimentations on Improving . shader. & Effect workflow. Shader. in existing engines. Engine needs to generate many . shaders. Lot of . permutations. Comes from many places . (material, . 劉哲宇. ,. Liou. . Jhe. -Yu. Outline. GPU Architecture history. Taxonomies for Parallel . Rendering. Tile-based rendering. Fixed function pipeline . Separated . shader. architecture. Unified . shader. Team Members: . . David Sierra . . Erwin . Holzhauser. . . Matt . Faller. Project Sponsors: . . Mangesh. . Nijasure. Todd Martin. Saad. . Arrabi. The need for tessellation:. The industry demands a higher graphical fidelity. Generalized covariance matrices and their inverses. Menglong Li. Ph.d. of Industrial Engineering. Dec 1. st. 2016. Outline. Recap: Gaussian graphical model. Extend to general graphical model. Model setting. J. Friedman, T. Hastie, R. . Tibshirani. Biostatistics, 2008. Presented by . Minhua. Chen. 1. Motivation. Mathematical Model. Mathematical Tools. Graphical LASSO. Related papers. 2. Outline. Motivation. Jeff Chastine. 1. Quick Background. Jeff Chastine. 2. A . vertex. is a 3D point (. x. , . y. , . z. ). A . triangle. is made from 3 vertices. h. as a . normal. Note: vertices can have . normals. too!. Current & Future. Johan Andersson. Rendering Architect. 2.5. Agenda. Goal. Share and discuss current & future graphics use cases in our games and implications for graphics hardware. Areas. Engine overview. Part 1: Overview and Applications . Outline. Motivation for Probabilistic Graphical Models. Applications of Probabilistic Graphical Models. Graphical Model Representation. Probabilistic Modeling. 1. when trying to solve a real-world problem using mathematics, it is common to define a mathematical model of the world, e.g..

Download Document

Here is the link to download the presentation.
"Real-time Graphical Shader"The content belongs to its owner. You may download and print it for personal use, without modification, and keep all copyright notices. By downloading, you agree to these terms.

Related Documents