PPT-Introduction to Shaders
Author : mitsue-stanley | Published Date : 2018-12-28
Jeff Chastine 1 Quick Background Jeff Chastine 2 A vertex is a 3D point x y z A triangle is made from 3 vertices h as a normal Note vertices can have normals
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Introduction to Shaders: Transcript
Jeff Chastine 1 Quick Background Jeff Chastine 2 A vertex is a 3D point x y z A triangle is made from 3 vertices h as a normal Note vertices can have normals too. Programming with Cg (HLSL). Concepts and language fundamentals. Presentation Outline. Objectives. Resources. Shaders. at a glance. Graphics pipeline. History. Cg/HLSL. Programming. CgFX. Objectives. Game Engines & GPUs:. Current & Future. Johan Andersson. Rendering Architect. 2.5. Agenda. Goal. Share and discuss current & future graphics use cases in our games and implications for graphics hardware. Shaders. Experimentations on Improving . shader. & Effect workflow. Shader. in existing engines. Engine needs to generate many . shaders. Lot of . permutations. Comes from many places . (material, . Department of Computing and Information Sciences, . KSU. KSOL course pages: . http://bit.ly/hGvXlH. / . http://bit.ly/eVizrE. . Public mirror web site: . http://www.kddresearch.org/Courses/CIS636. Instructor home page: . 2 Fases. Data van CPU overbrengen naar GPU. Mesh data, Render State, Blend State.... GPU rendert scene. Programeerbare shaders verwerken input. Scene wordt naar de Frame Buffer geschreven. Rendering. Oregon State UniversityComputer Graphics Tessellation Shaders mjb Shaders. Experimentations on Improving . shader. & Effect workflow. Shader. in existing engines. Engine needs to generate many . shaders. Lot of . permutations. Comes from many places . (material, . By . jared. brock. Overview. Project Description. What I must implement. What I would like to implement. Technique: . Cel. -Shading. What is . cel. -shading?. Requirements for . Cel. -shading. Generate Lighting Map. Pavel. . Kolev. Software Developer @ . Telerik. . Working on . Telerik. Platform (. Telerik. . AppBuilder. Web Client). Die hard JavaScript fan. Love huskies. Table of Contents. What is . WebGL. Nick Kitten. What I’ll be Talking About. Abstract overview. of . GPU pipeline. How . Pixel Shaders . work. Applications. Techniques. Tools available for creation. Pipeline Levels of Detail. Models. Current & Future. Johan Andersson. Rendering Architect. 2.5. Agenda. Goal. Share and discuss current & future graphics use cases in our games and implications for graphics hardware. Areas. Engine overview. Unity Shaders and Effects Cookbook Unity Shaders and Effects Cookbook The Desired Brand Effect Stand Out in a Saturated Market with a Timeless Brand
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