PPT-Rendering & Shaders

Author : tatiana-dople | Published Date : 2016-08-02

2 Fases Data van CPU overbrengen naar GPU Mesh data Render State Blend State GPU rendert scene Programeerbare shaders verwerken input Scene wordt naar de Frame Buffer

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Rendering & Shaders: Transcript


2 Fases Data van CPU overbrengen naar GPU Mesh data Render State Blend State GPU rendert scene Programeerbare shaders verwerken input Scene wordt naar de Frame Buffer geschreven Rendering. GPU-Based Geometry Clipmaps. Arul Prakash Hugues Hoppe. University of Utah Microsoft Research. Terrain Rendering Challenges. Regular grid (image) of height values. Concise storage .  No paging hiccups. Programming with Cg (HLSL). Concepts and language fundamentals. Presentation Outline. Objectives. Resources. Shaders. at a glance. Graphics pipeline. History. Cg/HLSL. Programming. CgFX. Objectives. Shaders. Experimentations on Improving . shader. & Effect workflow. Shader. in existing engines. Engine needs to generate many . shaders. Lot of . permutations. Comes from many places . (material, . Department of Computing and Information Sciences, . KSU. KSOL course pages: . http://bit.ly/hGvXlH. / . http://bit.ly/eVizrE. . Public mirror web site: . http://www.kddresearch.org/Courses/CIS636. Instructor home page: . Digital Image Synthesis. Yu-Ting Wu. Surface integrators. Remember the radiance can be estimated by solving the rendering equation:. Surface integrators are responsible for approximating . the . integral. Chetan Parulekar. Principal Development Manager. 3-175. Introduction to the PDF APIs. Rendering PDF as images. Customizing your PDF rendering. Best practices. Rendering PDF to a DirectX surface. Agenda. By . jared. brock. Overview. Project Description. What I must implement. What I would like to implement. Technique: . Cel. -Shading. What is . cel. -shading?. Requirements for . Cel. -shading. Generate Lighting Map. GPU-Based Geometry Clipmaps. Arul Prakash Hugues Hoppe. University of Utah Microsoft Research. Terrain Rendering Challenges. Regular grid (image) of height values. Concise storage .  No paging hiccups. Shiben. . Bhattacharjee. 200607022. shiben@research.iiit.ac.in. Advisor: . Prof. P. J. Narayanan. Why render terrains?. Terrains are a basic need in most graphics application. Geographical information systems. Pavel. . Kolev. Software Developer @ . Telerik. . Working on . Telerik. Platform (. Telerik. . AppBuilder. Web Client). Die hard JavaScript fan. Love huskies. Table of Contents. What is . WebGL. Adapted from the FAD PReP/NAHEMS . Guidelines: Disposal (2012). Composting . USDA APHIS and CFSPH. FAD PReP/NAHEMS Guidelines: Disposal - Composting, Rendering, and Burial . Aerobic decomposition method. Jeff Chastine. 1. Quick Background. Jeff Chastine. 2. A . vertex. is a 3D point (. x. , . y. , . z. ). A . triangle. is made from 3 vertices. h. as a . normal. Note: vertices can have . normals. too!. Current & Future. Johan Andersson. Rendering Architect. 2.5. Agenda. Goal. Share and discuss current & future graphics use cases in our games and implications for graphics hardware. Areas. Engine overview. Real World Evidence from the OHDSI Network. Matthew Spotnitz, M.D., M.P.H., Edward Burn, D. Phil., Thomas W. Hamilton, M.D., D. Phil., Jeffrey A. Geller, M.D., Karthik Natarajan Ph.D.. 3D Ankle Fracture.

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