PPT-Parallel Tessellation using compute shaders

Author : test | Published Date : 2017-06-21

Team Members David Sierra Erwin Holzhauser Matt Faller Project Sponsors Mangesh Nijasure Todd Martin Saad Arrabi The need for tessellation The industry

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Parallel Tessellation using compute shaders: Transcript


Team Members David Sierra Erwin Holzhauser Matt Faller Project Sponsors Mangesh Nijasure Todd Martin Saad Arrabi The need for tessellation The industry demands a higher graphical fidelity. Unlike sequential algorithms parallel algorithms cannot be analyzed very well in isolation One of our primary measures of goodness of a parallel system will be its scalability Scalability is the ability of a parallel system to take advantage of incr Shaders. Experimentations on Improving . shader. & Effect workflow. Shader. in existing engines. Engine needs to generate many . shaders. Lot of . permutations. Comes from many places . (material, . Combinatorics. Designs and configurations For applications of design theory. By: Valerie Toothman. What are Tessellations. A tessellation is created when a shape is repeated over and over again covering a plane without any gaps or overlaps. . K.L. Huang, S. S. . Kanhere. and W. . Hu. Presented by Richard Lin Zhou. Overview. Significance . of Privacy Sensitiveness. Earlier Developments . (Tessellation). Microaggregation. Combining both techniques . Stacie D. Wight. EDIM 508. Instructional Purpose:. This PowerPoint will be used as an independent learning center for 6. th. grade math students. Students will be expected to navigate through the PowerPoint by using the table of contents and completing all of the included activities. While completing this learning center students will explore the biographies of well known artists that have contributed tessellations to the art and computer world. In addition, students will be able to create their own tessellations using the computer as well as follow directions to make one using paper and pencil. . 2 Fases. Data van CPU overbrengen naar GPU. Mesh data, Render State, Blend State.... GPU rendert scene. Programeerbare shaders verwerken input. Scene wordt naar de Frame Buffer geschreven. Rendering. Eurographics 2007: Real-TimSeptember 12, Tessellation Process Oregon State UniversityComputer Graphics Tessellation Shaders mjb What is a . Tessellation. ?. Definition: a repeating shape that covers a surface without overlapping or leaving gaps. The word “tessellation” comes from the Latin word “tessera” which means “small stone cube”. Shaders. Experimentations on Improving . shader. & Effect workflow. Shader. in existing engines. Engine needs to generate many . shaders. Lot of . permutations. Comes from many places . (material, . May . 6, . 2016 Sauer. Please copy homework from the back board.. Review . title and learning goal. . Title: Exploring . Tessellations. . Learning Goal: Students will describe and make a tessellation.. POD: . What is the measure of each interior angle of each regular polygon?. Equilateral triangle. Pentagon. Hexagon. Octagon. Tessellations. Tessellation – . A collection of figures that cover a plane with NO OVERLAPS.. Started in Mesopotamia more than 6000 years ago. Original designs were made from pebbles set in plaster, like a mosaic. . As tessellations became more advanced, clay mosaic tiles were used to decorate walls, floors, and ceilings in castles and mosques.. Tessellation Project. Maurits Cornelis Escher (1898 – 1972) was a Dutch artist famous for his repetitive, interlocking patterns. His works look like paintings but were done by woodcarving and lithographs..

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