o f the WILDCAT PROGRAM YOU are important to US The SSYFL leads directly into the EHS Wildcat Program Technique Fundamentals Teamwork Fun We see you as the foundation of the Wildcat program We need you to ID: 815012
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Slide1
EAA FOOTBALL
Building the Foundation of the WILDCAT PROGRAM
Slide2YOU are important to US!
The SSYFL leads directly into the EHS Wildcat Program:Technique
FundamentalsTeamwork
Fun!
We see you as the foundation of the
Wildcat program. We need you to
b
uy IN!
Slide3Position Group Fundamentals
O-Line
– Pad level, balance, hands inside,“Find work”R.B’s - “Chin” the ball, pad level, first up,
finish
QB’s
– Mechanics (Run &Pass), eyes/ reads,
p
rogression, leadership
WR’s
– Thumbs, routes, stalk, Chin
Slide4How Practice We Practice “O”
Red
, Yellow,
Green
5 Minute Periods
Individual - Fundamentals
Shell – Skelly
Screen / PAP / Exotic / G.L.
Team
Slide5Formations
Doubles
- (2X2) Stress the OLB’sDeuce - (2X1) Two back formation
Ace
- (2X2) Two Tight End formation
Trey
- (3X1) One Tight End formation
Nevada
- (2X1) Two back formation
(Y AND Z DESGNATE THE CALL SIDE, EXCEPT TREY)
Slide6DOUBLES
X O O C O O Y
A Z Q
B
ACE
X O O C O O Y
A Z
Q
B
Slide7DEUCE
X O O C O O Y
Z
Q
B
TREY
Y O O C O O X
A Z
Q
B
Slide8Nevada
X O O C O O Y
Z Q A
B
Slide9SLOT MOTIONS
AXE - A across the formation.
AL / ART - A left or right.
ZAP - Z across the formation.
APE - A arc motion to the backfield.
ZAPE - Z arc motion to the backfield.
BILL / BART - B left or right.
Slide10Run Game
Numbering:
40’s – QB opens away from call to read the backside
30’s
- QB opens to the
playside
20’s
– Option game
Slide11WILDCAT
FOOTBALL
RUN GAME
Sample Concepts / Plays
Screens
Slide12Inside Zone Concept
This
Concept is designed to create both lateral and vertical movement of the defensive front. Lateral movement is created with the defensive line through the track of the offensive line. Linebackers are moved laterally through the initial path of the
runningback
. All linemen are stepping to the
playside
. When combinations lead to double teams, we need to create vertical movement –
“
dent the defense
”
. We will check the 40 series to a 3 Technique, and the 30 series to a 1 Technique.
ZONE BLOCKING RULES
If you are
UNCOVERED
, zone with your teammate to the
playside
. If you are
COVERED,
look at your backside (away from
playside
) teammate. If he is
COVERED
, you will block your defender man-on-man. If he is
UNCOVERED,
he will double team/combo block with you towards the LB.
Covered Linemen
–
Zone Attack Step
: A 4-6 inch quick lead step with the outside foot. Width and angle are determined by defender
’
s alignment. Aiming point is defender
’
s
playside
armpit.
Keep hips and shoulders square!
Inside hand on the near number.
Second Step:
gets blocker to the point of contact; gains ground on the defender – get it down fast and work vertical. Pound the ground! If defender A) honors reach – run him to the sideline, B) plays directly in – block will become combo- 4 hands on lineman (dent the defense), 4 eyes on LB, C) slants – get piece with inside arm to slow down for partner, keep outside arm free to go after LB.
Uncovered Linemen –
45 degree Zone Attack Step
: Open toe, knee and hip toward sideline. Take angle to overtake down lineman. First step attacks the backside hip of down lineman. Uncovered is stepping to assist the covered lineman to the
playside
. Initially you are a one-arm player. Eye on the LB; anticipate a slant from the down lineman. Engage the down defender with near arm. If defender A) honors reach – help him with a shot to the near hip, B) plays directly in – block will become combo- 4 hands on lineman (dent the defense), 4 eyes on LB, C) Slants – overtake him as partner goes to 2
nd
level.
Backside Linemen
–
Scoop
– take a wide open step with
playside
foot and crossover with second step - target
playside
armpit of first defender on or off LOS. Work to get backside hand on far number of the defender. Work to get square.
QB -
step off midline and read backside end to control his pursuit – you may pull and keep. If QB gets a pull read, find alley player and keep or bubble off his reaction.
BALLCARRIER –
First step is 45 degrees away from POA with backside foot; second step takes him to a track at PS leg of guard, RB is responsible for mesh with the QB. Get downhill, with eyes on 1
st
down linemen outside the center.
BACKSIDE RECEIVERS
–If there are two or three receivers to the backside, the inside receiver will run Bubble. If QB gets a pull read, find alley player and keep or bubble off his reaction. If single receiver, run 2 step hitch and sit.
Slide13Play: 43/44 ZONE
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept
:
CHECK TO THE 3 TECH.
We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
Scheme: Inside Zone
44 ZONE
VS EVEN
Step off midline and read BSE to control pursuit. You
may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh.
X
A
B
Y
ZONE BLOCKING RULES
.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
POS
44 ZONE
VS ODD
44 ZONE
VS BEAR
44 ZONE
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
ZONE BLOCKING RULES
ZONE BLOCKING RULES
ZONE BLOCKING RULES
ZONE BLOCKING RULES
ZONE BLOCKING RULES
Slide14Play: 33/34 ZONE
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept
:
CHECK TO THE 3 TECH.
We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
Scheme: Inside Zone
34 ZONE
VS EVEN
Step off midline to the playside and read the playside end. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
Step 45 degrees with playside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh.
X
A
B
Y
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
POS
34 ZONE
VS ODD
34 ZONE
VS BEAR
34 ZONE
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
ZONE BLOCKING RULES
ZONE BLOCKING RULES
ZONE BLOCKING RULES
ZONE BLOCKING RULES
ZONE BLOCKING RULES
ZONE BLOCKING RULES
Slide15Play: 33/34 ZONE LEAD
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept
:
CHECK TO THE 3 TECH.
We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If lead blocker (may not be in Deuce), take direct line
to playside ILB. If there is a 2 technique to your side
your path may be inside or outside the block. You need to read it.
Scheme: Inside Zone
34 ZONE LEAD
VS EVEN
Step off midline to the playside and ride the mesh.Then waggle opposite with eyes on backside end.
If single receiver stem and stock block the most
dangerous Man.
If single receiver stem and stock block the most
dangerous Man.
Step 45 degrees with playside foot, second step takes you on track to follow your lead, RB is responsible for Mesh.
X
A
B
Y
If single receiver stem and stock block the most
dangerous Man.
POS
34 ZONE LEAD
VS ODD
34 ZONE LEAD
VS BEAR
34 ZONE LEAD
VS 3-3 STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
ZONE BLOCKING RULES
ZONE BLOCKING RULES
ZONE BLOCKING RULES –
Identify LB for RB to lead on
ZONE BLOCKING RULES–
Identify LB for RB to lead on
ZONE BLOCKING RULES–
Identify LB for RB to lead on
ZONE BLOCKING RULES
Slide16Play: 35/36 POWER
(NEV/WOLF)
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept:
CHECK TO THE TE
. We are looking to attack the C gap of the defense with a double down and a kick out on the EMOLS. This needs to be an attitude play for us that we can run at any time. Formations: Nevada / Trey / Ace. Wrinkle - Q if called or one back.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
Take path outside the double down block to block the playside OLB.
Scheme: POWER
36 POWER
VS EVEN
Block Man On. Combo with Y to Identified LB. Block Down on 1
st
DL for pulling PSG.
Step off midline to the playside and ride the mesh.Then waggle opposite with eyes on backside end.
If single receiver stem and stock block the most
dangerous Man.
Step with playside foot, second step takes you on track to hole. Hug the down and stay away from the kickout, RB is responsible for Mesh.
X
A
B
Y
Block Man On. Combo with C to Identified backside LB
Base block Man On. Step Hard inside preventing cross face
Pull to kick out the EMLOS Dig him out if he crashes IN C Gap. MUST get movement on EMLOS to create room for RB
If single receiver stem and stock block the most
dangerous Man.
POS
36 POWER
VS ODD
36 POWER
VS BEAR
36 POWER
VS 3-3 STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
Identify the EMLOS. Block Down on 1
st
DL. Combo with PST to Identified LB
If single receiver stem and stock block the most
dangerous Man.
Block Man On. Combo with BSG to Identified backside LB
Slide17Stretch Concept
This Concept is a play designed to get the defense moving laterally across the field to create seams for the
runningback
to cut
upfield
. Each lineman is working to reach and overtake the next man on or off the LOS
. The end man on the LOS may make a Fold Call with the next man inside based on defensive alignment.
Playside
must get off the ball aggressively with power to create movement at the POA
–
dent the defense. Never allow penetration; if the down defender wants to run laterally, take him all the way to the sideline. Backside linemen get off the ball with speed in mind, sealing off backside pursuit while attempting to reach 2
nd
level defenders.
ZONE BLOCKING RULES
If you are
UNCOVERED
, zone with your teammate to the
playside
. If you are
COVERED,
look at your backside (away from
playside
) teammate. If he is
COVERED
, you will block your defender man-on-man. If he is
UNCOVERED,
he will double team/combo block with you towards the LB.
Covered Linemen
–
Attempt to rip your backside arm and shoulder through the defender
’
s
playside
armpit. Over reach and rip under the defender to slow him down for the uncovered lineman. The wider the shade, the bigger the angle you must take on your first step. Work for
playside
hand in armpit, backside hand on sternum. On third step, work to square the defender and drive him off the ball. If the defender is still head up, think overtake by inside lineman. Rip and reach through his outside half to second level.
Uncovered Linemen – Take a wide first zone step and block anything that runs between the covered down lineman and yourself. The angle of the first step is adjusted to gain outside leverage on the down defender. Read his near hip. If the next down lineman comes inside, overtake him. If you can
’t overtake in three steps, climb to the second level.
TE – based on weekly preparation, make either a fold call or a combo call with your tackle.
B Back –
Freeze until ball hits Qb’s hands. Open with playside foot on a path aimed one yard outside of the TE, or where the tightend would be. Be patient initially, chasing the outside leg of the TE. Key end man on LOS, watching for possible fold block from TE/Tackle. Only attempt to get the edge if the defense allows it. If you see a window inside, take it up the field and turn it on. QB – Get on your horse to get the ball to the RB on his path, carry out Sprint PAP fake.JET
: Is Stretch with the A or Z in motion as the ballcarrier. B and QB carry read option fake on backside EMLOS. As a Read complimentary play, we will call JET READ. This play is called to the 3 tech, and will require a ride and read of the 3 tech. By the QB. If 3 tech. stays put give the stretch, if the 3 tech runs to defend the stretch, pull and run up inside.
Slide18Play: 35/36 STRETCH
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept:
CHECK TO OUR TIGHT END.
We are looking to get the defense to move laterally to create seams for the RB to cut up field. This is not a sweep. The back should look for the first window and take it up field. Only get to the edge if the defense allows.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If single receiver stem and stock block the most
dangerous Man. If Zap motion, set the playside edge.
If Zape motion, you receive the toss and run to space.
Scheme: STRETCH
36 STRETCH
VS EVEN
ZONE BLOCKING RULES
W/STRETCH TECH
Single receiver stem and stock block the most
dangerous Man.
Single receiver stem and stock block the most
dangerous Man.
X
A
B
Y
ZONE BLOCKING RULES W/STRETCH TECH
ZONE BLOCKING RULES W/STRETCH TECH
ZONE BLOCKING RULES W/STRETCH TECH
ZONE BLOCKING RULES W/STRETCH TECH
If single receiver stem and stock block the most
dangerous Man. If Zap motion, set the playside edge.
If Zape motion, you receive the toss and run to space.
POS
36 STRETCH
VS ODD
36 STRETCH
VS BEAR
36 STRETCH
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
ZONE BLOCKING RULES W/STRETCH TECH
TRIPS
Z / APE MOTION
Tale playside lateral step and get fast width to receive
the toss. Continue on track to outside foot of the T.E.
If Ape or Zape motion, you take 30 zone steps to the
Opposite side.
Turn playside and toss ball to stretch man as soon
as possible, then reverse out.If Ape or Zape motion
Reverse pivot to the toss.
Slide19Play: 05/06 Jet READ
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept:
CHECK TO THE 1 TECH vs even.
The QB will read the 5 tech. while riding the mesh with the motion man. If the 5 tech. Runs with the motion he will keep and get up field following the BSG. If the 5 tech. Stays put or closes down he will give the jet.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If single receiver stem and stock block the most
dangerous Man. If motion, run at almost full speed with
motion for mesh with the QB. If give or pull keep
a path horizontal to the LOS until you get the edge.
Scheme: JET READ
05 JET
VS EVEN
If single receiver stem and stock block the most
dangerous Man.
If single receiver stem and stock block the most
dangerous Man.
Block edge backside of the call. Take path to get a downfield angle.
X
A
B
Y
If single receiver stem and stock block the most
dangerous Man. If motion, run at almost full speed with
motion for mesh with the QB. If give or pull keep
a path horizontal to the LOS until you get the edge.
POS
05 JET
VS ODD
05 JET
VS BEAR
05 JET
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
Take two long, fast slide steps with mesh. Eyes on
EMLOS. Give or pull based on EMLOS read.
Base Block EMLOS
Identify EMLOS. Block Down on 1
st
DL or LB. When Climbing to the LB Rip through DL. If DL crashes IN wash him down the line.
Combo Block with C or PST to Identified Backside LB. Must Identify Combo (PST or C) and Identify LB
Combo Block with PSG to Identified LB. If Uncovered and BSG is Covered, Down Block on DL for pulling BSG
Skip Pull around Down Blocks Up the hole Looking to block
Playside
LB
Base Block EMLOS
Slide20Play: 05/06 WRAP (weak)
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept:
CHECK TO THE 1 TECH.
We are looking to take advantage of spreading the defense out, and negating the sixth defender by allowing the QB to read his technique, and keep the ball iF the BS/EMOLS is too aggressive.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
Scheme: WRAP
05 WRAP
VS EVEN
Step off midline and read BSE to control pursuit. You
may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh.
X
A
B
Y
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
POS
05 WRAP
VS ODD
05 WRAP
VS BEAR
05 WRAP
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
Invite Up Field / DO NOT let Man Cross Face Inside. If DL sits on the line get into DL and create movement
When Covered Block Man On. If Uncovered look to Combo w/ C to Identified Inside LB.
Block Man On. If Uncovered look to Combo w/PSG to Identified Inside LB. Create movement to open up hole.
Skip Pull around Combo Block to B Gap. Keep Eyes on the
Playside
LB. Create movement making room for RB.
Block Man On. Combo with Y to Identified Inside LB. IF PSG, C, BSG are Covered look to pull to B Gap eyeing Playside LB
Identify EMOLS as Read Man. Look to combo with BST to identified LB
Slide21Play: 05/06 WRAP (strong)
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept:
CHECK TO THE 1 TECH.
We are looking to take advantage of spreading the defense out, and negating the sixth defender by allowing the QB to read his technique, and keep the ball iF the BS/EMOLS is too aggressive.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
Scheme: WRAP
06 WRAP
VS EVEN
Step off midline and read BSE to control pursuit. You
may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh.
X
A
B
Y
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
POS
06 WRAP
VS ODD
06 WRAP
VS BEAR
06 WRAP
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
When Covered Block Man On. Combo with Y to Identified Inside LB. IF PSG, C, BSG are Covered look to pull to B Gap eyeing Playside LB
Skip Pull around Combo Block to B Gap. Keep Eyes on the Playside LB. Create movement making room for RB.
Block Man On. If Uncovered look to Combo w/PSG to Identified Inside LB. Create movement to open up hole.
Block Man On. If Uncovered look to Combo w/ C to Identified Inside LB.
Invite Up Field / DO NOT let Man Cross Face Inside. If DL sits on the line get into DL and get some push
Identify EMOLS as Read Man. Look to combo with BST to identified LB
Slide22Play: 27/28 OPTION
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept:
CHECK TO THE 1 TECH or NEAREST END.
We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the pitch if needed.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If single receiver stem and stock block the most
dangerous Man. If your motion is called you become
pitch relationsthip (4x2).
Scheme: TRIPLE OPTION
27 OPTION
VS EVEN
Step playside with two big and quick steps down hill at
the guards outside leg. Eyes on the EMLOS and ball back
waiting for mesh. Give or pull based on EMLOS read.
If single receiver stem and stock block the most
dangerous Man.
If single receiver stem and stock block the most
dangerous Man.
Step with playside foot at a direct angle to the outside leg of the guard. Cover the ball but don
’
t squeeze. RB is responsible for Mesh. If QB pulls continue on path as if you still have ball on the dive.
X
A
B
Y
If single receiver stem and stock block the most
dangerous Man. If your motion is called you become
pitch relationsthip (4x2).
POS
27 OPTION
VS ODD
27 OPTION
VS BEAR
27 OPTION
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
B
Identify EMLOS. Hard Inside Step Rip through EMLOS on way to
Playside
LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside.
Base Block EMLOS
Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play
Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play
Block Man On. Combo with C or BST to Identified LB.
DO NOT let LB climb over the top and make play
Base Block Man On
Slide23Play: 17/18 SPEED OPTION
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept:
CHECK TO THE 1 TECH or NEAREST END.
We are looking to get the ball out to the edge quickly. We will force the EMOLS to make a split decision. We will not block the EMOLS. The QB will use the EMOLS to read as keep or Pitch.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If single receiver stem and stock block the most
dangerous Man.
Scheme: SP.OPTION
17 SP. OPT.
VS EVEN
If single receiver stem and stock block the most
dangerous Man.
If single receiver stem and stock block the most
dangerous Man.
Step playside with an angle to br in pitch relationship with the Q.B. Keep pitch relationship as long as possible.
X
A
B
Y
If single receiver stem and stock block the most
dangerous Man.
POS
17 SP. OPT.
VS ODD
17 SP.OPT.
VS BEAR
17 SP. OPT.
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
B
Step playside with an angle to influence the
down hill shoulder of the EMLOS. Read the
EMLOS and keep or pitch.
Base Block EMLOS
Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside
.
Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play
Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play
Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play
Base Block Man On
Slide24Play: 27/28 VEER
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept:
CHECK TO THE 1 TECH.
We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the bubble.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
Scheme: OPTION/BUBBLE
27 VEER
VS EVEN
Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
X
A
B
Y
Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play
Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play
.
Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play
.
.
.
.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
POS
27 VEER
VS ODD
27 VEER
VS BEAR
27 VEER
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
Base Block EMLOS
B
Step playside down hill to the outside leg of the ouside leg of the guard. You are responsible for the dive mesh with the Q.B. Maintain good fake it Q.B. pulls the ball.
Step playside down hill with two fast and big steps.You eyes should be on EMLOS. Place ball back and deep to get the longest mesh. Give or pull based on the EMLOS read.
Base Block Man On
Slide25Screen Game
SCREEN RULES
6O SERIES – 2 SECOND DELAY
70 SERIES - 3 SECOND DELAY
SELL PASS – 2 GOOD KICK STEPS = 2 SECOND SET
PASS SET INSIDE TO INVITE RUSH OUTSIDE
MUST LOCK ON AND BLOCK PASS RUSHERS WHO ARE NON-BELIEVERS (NOT RUSHING HARD, READING, ETC)
WHEN RELEASING A DEFENDER UPFIELD, BLOCKING PROGRESSION IS OUT, IN, UP
Play: 67/68 Swing
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept:
The 60
’
s Screen play is designed to take advantage of hard rushing defensive lineman and attack the horizontal field with the running back.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
Stem and sell a verticle route, then break down and
stock block the most dangerous Man.
Scheme: Screen
68 SWING
VS EVEN
Stem and sell a verticle route, then break down and
stock block the most dangerous Man.
Stem and sell a verticle route, then break down and
stock block the most dangerous Man.
X
A
B
Y
Stem and sell a verticle route, then break down and
stock block the most dangerous Man.
POS
68 SWING
VS ODD
68 SWING
VS BEAR
68 SWING
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
Sprint playside to get maximum width. The Q.B. will place the ball in front of you. After the catch continue outside. This is an edge play.
Catch the ball and pivot immediately to the playside and get the ball out a quickly as possible.
SCREEN RULES
SCREEN RULES
SCREEN RULES
SCREEN RULES
SCREEN RULES
SCREEN RULES
Slide27Play: 50 Bubble Screen
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept:
The 50 bubble Screen play is designed to take advantage of the perimeter with a Wide Reciever screen.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
Scheme: Screen
50 BUBBLE
VS EVEN
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
Insert in pass pro. Roger / Louie.
X
A
B
Y
If two or three receivers on back side run bubble tech.
If single receiver stem and stock block the most
dangerous Man.
POS
50 BUBBLE
VS ODD
50 BUBBLE
VS BEAR
50 BUBBLE
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
Catch the ball and pivot immediately to the side with the best angle and numvbers for us to take advantage of and get the ball out a quickly as possible.
PASS RELEASE
CUT
SCREEN RULES
SCREEN RULES
SCREEN RULES
SCREEN RULES
Slide28Play: 70 Tunnel Screen
LINE ASSIGNMENT
SKILL ASSIGNMENT
POS
Concept:
The Tunnel Screen play is designed to take advantage of the perimeter defense with a slip screen and then attack the middle of the defense.
PST
PSG
C
BSG
BST
Z
A
B
Q
X
Y
If not the outside reciever stem and sell a verticle route,
then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS.
Scheme: Screen
70 TUNNEL
VS EVEN
If not the outside reciever stem and sell a verticle route,
then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS.
If not the outside reciever stem and sell a verticle route,
then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS.
Immediately take a path to the playside cornerback. Take a great angle to keep him outside and up field.
X
A
B
Y
If not the outside reciever stem and sell a verticle route,
then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS.
POS
70 TUNNEL
VS ODD
70 TUNNEL
VS BEAR
70 TUNNEL
VS 3-3
STACK
Z
A
B
Y
Z
A
B
Y
Z
X
X
A
B
Y
Z
X
C
C
2
2
5
5
B
B
B
B
F
0
4
4
B
B
B
B
C
C
F
SS
C
C
0
2
2
5
5
B
B
SS
F
0
4
4
B
B
B
B
C
C
F
SS
Y
Take a 70
’
s drop with eyes down field. Allow the rush to attack, but get ball outside to WR in the tunnel down the LOS. Use you feet to find the WR.
PASS RELEASE
HARD INSIDE SET, RUN DEFENDER
UP FIELD TO CREATE THROWING
WINDOW
SCREEN RULES
SCREEN RULES
SCREEN RULES
SCREEN RULES
Slide29WILDCAT
FOOTBALL
PASS GAME
Sample concepts / Plays
Slide30BASE RULES
1) RECEIVERS ARE COUNTED FROM THE CALL SIDE ACROSS.
2) 90/100 - SPRINT OUT "COMMON SENSE" RULE - BACKSIDE - INSIDE REC. RUN DRAG; OUTSIDE RECEIVER RUN POST.
3) 2 X 2 FORMATIONS (ACE/DOUBLES) -50 SERIES ROUTES ARE MIRRORED. 70 SERIES ROUTES ARE MIRRORED EXCEPT FOR CROSS AND SHALLOW. IF MOTION CHANGES FORMATION TO 3 X 1, THE SINGLE RECEIVER RUNS THE
“
OPTION ROUTE
”
.
4) 2X 1 FORMATION (DEUCE) - SINGLE RECEIVER RUNS -
”
OPTION" ROUTE - FADE/SLANT/HITCH BASED ON CORNERS LEVERAGE - B RUNS ARC/CHECKDOWN ROUTE TO 1 RECEIVER SIDE.
5) 3X1 FORMATIONS ( TRIPS/TREY/ACE OVER) - #3 RUNS DIVIDE ROUTE, UNLESS ANOTHER ROUTE IS TAGGED; SINGLE RECEIVER RUNS -
”
OPTION" ROUTE - FADE/SLANT/HITCH BASED ON CORNERS LEVERAGE.
6) 3X2 FORMATIONS (EMPTY/SPREAD)- INSIDE RECEIVER ON 3 RECEIVER SIDE IS #5, AND RUNS DIVIDE ROUTE UNLESS TAGGED.
***
DIVIDE ROUTE
- AIMING POINT IS 10 YARDS TO THE FAR HASH, THEN IF MIDDLE OF THE FIELD IS OPEN (UNCAPPED) GET VERTICAL, IF MIDDLE OF THE FIELD IS CLOSED (CAPPED) STAY FLAT.
50 Series - Quick Passing Game
* 3 plays: HITCH (56), SLANT (52), FADE (59)
* MIRRORED on both sides of formation in 2X2 and 3X2 *Routes are determined by alignment - #1, #2, #3
* Not all formations will have a #3
* Single Receiver (tight or split) Runs OPTION Route
* In 3X2, # 5 has DIVIDE Route
* 3 Step Drop
* In 3X1, #3 always runs Post/Pole
* QB Pre-snap Read determines side to attack
56 / 56 HITCH - (ALL HITCH)
#1 - HITCH - wide split - 5 steps - Plant/Snap Eyes-Hands - READ
#2 - SEAM - Attack outside shoulder of OLB, slip inside - Eyes-Shoulders to QB - RHYTHM
3x1: B/S - OPTION, #3 -- B/S SEAM 3x2 - #5 -DIVIDE
Pre-Snap Read
1) No LB in Throwing Lane 2) Softest Corner
Slide3152 / 52 SLANT
#1 - SLANT- wide split - 3 steps - RHYTHM
#2 - ARROW - direct path to work for width to a spot on the sideline at 4 yards - READ
3x1 - #2 SLANT/#3 DIVIDE
Single reciever has option route
Pre-Snap Read
1) Loosest OLB
59
#1 - FADE - tight split- 4 steps - fade to 5 yards from sideline at 18-22 yards - RHYTHM
#2 - OUT- 4 step speed out cut - Expect ball on cut - READ
Pre-Snap Read
1) Multiple Receiver side 2) Tightest corner -or- 3) Best Match-up
Slide32R - 4
RHYTHM
- is the route which is decided pre-snap
to be the first option and thrown in
rhythm,
on the
QB
’
s last step of his drop. * 2 rhythm routes equal
a read route.
READ
- is the route that is the second option in the
pass concept. It is thrown on the first hitch.
Rush
- is the route that is decided pre-snap to be
Hot.
This route is thrown right away when blitz will not
allow the concept progression.
RELEASE
- is an exit strategy when routes are covered
.
Q.B.must utilize
“
Gap Escapes
”
to avoid a sack.
Slide33Play Action Pass
*3 PAP SCHEMES
MOST, BUT NOT ALL, WILL BE LINKED TO INSIDE ZONE EACH TYPE HAS ITS OWN PROTECTION SCHEME, METHOD OF CALLING PLAYS, AND ROUTE COMBINATIONS
1) WAGGLE
A)
WAGGLE HAS BACKSIDE GUARD PULL TO PROTECT
B)
ROUTE COMBINATION: #1 - POST/CORNER, #2 - FLAT, #3 - DIVIDE, #4 - OPTION ROUTE
C)
QB WILL THROW OR PUMP FAKE THE OPTION ROUTE, THEN ROLL PLAYSIDE.
2) DROP BACK
A)PROTECTION IS HALF SLIDE, WITH INSERTION TO SIDE OF FAKE
B)PLAY ACTION IS CALLED BY TAGGING THE ROUTE CONCEPT AT
THE END OF THE RUN CALL
C)ROUTE CONCEPTS ARE: VERTS/SHALLOW CROSS/2-3 BOUNCE
3) SPRINT
A)
REACH PROTECTION, WITH BACK BLOCKING BACKSIDE
AFTER FAKE
B)
PLAY ACTION IS CALLED BY TAGGING "SPRINT",
CONCEPT & RIGHT or LEFT
C)
ROUTE CONCEPTS ARE: CHINA/FLOOD/CURL - BACKSIDE
"COMMON SENSE" - DRAG/POST
SCREEN GAME
WE WILL USE OUR SCREEN GAME TO SLOW DOWN THE OPPOSING PASS RUSH, WITH THE ABILITY TO GET THE BALL TO A VARIETY OF DIFFERENT RECEIVERS AT A VARIETY OF DIFFERENT POINTS OF ATTACK
50 SCREENS - QUICK SCREEN GAME TO WR ON THE PERIMETER50 BUBBLE - TO INSIDE RECEIVER ON EITHER 2 OR 3 RECEIVER SIDE
50 X/Y QUICK- 1 STEP HITCH WITH INSIDE RECEIVER BLOCKING FOR OUTSIDE REC. 70 TUNNEL SCREEN SCREEN TO OUTSIDE RECEIVER ON 3, 2, OR 1 RECEIVER SIDE THAT ATTACKS THE MIDDLE OF THE FIELD, WITH OL RELEASING TO CREATE A "TUNNEL" FOR THE RECEIVER60 SCREENS SCREENS TO RUNNING BACKS THAT CAN BE USED TO ATTACK ANY PART OF THE HORIZONTAL FIELD65/66 BALL IS CAUGHT OUTSIDE OF THE BOX, WITH PS TACKLE KICKING OUT & PS GUARD SEALING INSIDE - RUN AS A DOUBLE SCREEN WITH 2 BACKS60 MIDDLE SCREEN TO RUNNINGBACK67/68 SWING - WIDE SCREEN TO RB ATTACKING PERIMETER - SLOWER
VERSION OF BUBBLE90/100 - MISDIRECTION, THROWBACK SCREEN TO TE AWAY FROM ORIGINAL SPRINT ACTION
965/166 -SCREEN USING 90/100 SPRINT OUT ACTION. SMOKE - PUMP FAKE TO PERIMETER.
Slide3450
’
S
3 STEP DROP
QUICK PASS
SCHEME
Slide35Play: 52 (SLANT)
X
4
Y
1
Z
2
A
3
B
Concept: Quick Game Slants
2x2
3x1
3x2
2x1
#
#
-
-
-
-
-
-
-
-
-
-
-
-
#
#
#
#
#
#
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Y
2
Y
1
Y
2
Z
1Z1Z2
X4
X
4
X4
B
A
B
- - 3 - -
A3
B3
REC.
2x2
3x1
3x2
A
5
1
2
3
4
5
SLANT
SLANT
ARROW
ARROW
SLANT
ARROW
OPTION
2x1
ARROW
SLANT
OPTION
SLANT
ARROW
ARROW
SLANT
DIVIDE
DIVIDE
R-4 OPEN MIDDLE
ADJUSTMENTS
2 X 1
- THE B BACK SWINGS TO THE BACKSIDE
RHYTHM -
SLANT
READ -
ARROW
RUSH -
DIVIDE / SLANT / SWING
SWING
R-4 CLOSED MIDDLE
RHYTHM -
SLANT
READ -
ARROW
RUSH -
DIVIDE / SLANT / SWING
Slide36Play: 56 (HITCH)
X
4
Y
1
Z
2
A
3
B
Concept: Quick Game Hitch
2x2
3x1
3x2
2x1
#
#
-
-
-
-
-
-
-
-
-
-
-
-
#
#
#
#
#
#
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Y
2
Y
1
Y
2Z
1Z1Z2
X4X4
X4
B
A
B
- - 3 - -
A3
B3
REC.
2x2
3x1
3x2
A
5
1
2
3
4
5
HITCH
HITCH
SEAM
SEAM
HITCH
SEAM
DIVIDE
OPTION
2x1
SEAM
HITCH
HITCH
OPTION
SEAM
SEAM
HITCH
DIVIDE
R-4 OPEN MIDDLE
ADJUSTMENTS
SEAM
- LANDMARK IS HASH. IF A DEFENDER CROSSES YOU FACE YOU CROSS HIS FASE.
2 X 1
- THE B BACK SWINGS TO THE BACKSIDE
SWING
R-4 CLOSED MIDDLE
RHYTHM -
SEAM
READ -
HITCH
RUSH -
DIVIDE / SEAM / SWING
RHYTHM -
SEAM
READ -
HITCH
RUSH -
DIVIDE / SEAM / SWING
Slide37Play: 59
X
4
Y
1
Z
2
A
3
B
Concept: Quick Game Verts
2x2
3x1
3x2
2x1
#
#
-
-
-
-
-
-
-
-
-
-
-
-
#
#
#
#
#
#
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Y
2
Y
1
Y
2
Z
1
Z
1
Z
2
X
4
X4
X4
B
B
A
- - 3 - -
A
3
B3
REC.
2X2
3X1
3X2
A
5
1
2
3
4
5
FADE
FADE
OUT
OUT
FADE
OUT
DIVIDE
OPTION
2X1
FADE
OUT
FADE
OUT
DIVIDE
FADE
OUT
OPTION
R-4 OPEN MIDDLE
ADJUSTMENT
FADE - LANDMARK IS BOTTOM OF #
’
S
2 X 1
- THE B BACK SWINGS TO THE BACKSIDE
SWING
R-4 CLOSED MIDDLE
RHYTHM -
FADE
READ -
OUT
RUSH -
DIVIDE / OUT / SWING
RHYTHM -
FADE
READ -
OUT
RUSH -
DIVIDE / OUT / SWING
Slide38PLAY ACTION PASS
P. A. P
SCHEME
JET AND POWER SCHEMES
WILL HAVE THE SAME 3 CONCEPTS
NINE
SQUIRREL
SWITCH
Slide39Play: 33/34 Waggle
X
4
Y
1
Z
2
A
3
B
Concept: Waggle
2x2 33 Waggle Rt
3x1 33 Waggle Rt
2X2 33 Waggle Rt.
2x1 33 Waggle Rt.
#
#
-
-
-
-
-
-
-
-
-
-
-
-
#
#
#
#
#
#
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Y
1
Y
1
Y
2
Z
1Z2Z2
X4
X
4
X4
B
B
A
- - 3 - -
A3
B
REC.
WAGGLE
R-4 OPEN MIDDLE
ADJUSTMENTS
A
3
1
2
3
4
5
FADE
POST
OUT
HOLE
ALWAYS A RUN PASS OPTION FOR THE QB.
POST IS THROWN AS AN ADJUSTMENT FROM BOX
R-4 CLOSED MIDDLE
RHYTHM -
FADE
READ -
HOLE
RUSH -
OUT
RHYTHM -
FADE
READ -
HOLE
RUSH -
OUT
Slide40POWER
PASS PRO
O-LINE BLOCKS POWER.
B-BACK INSERTS FOR THE PULLING GUARD.
IF PLAYSIDE GUARD IS COVERED, WE WILL PULL
THE BACKSIDE GUARD AND THE CENTER IS DOWN.
Slide41Play: 36/35 POWER PASS
X
4
Y
2
Z
1
A
3
B
Concept: PAP
NEVADA 36 POWER SQUIRREL
NEVADA 36 POWER NINE
#
#
-
-
-
-
-
-
-
-
-
-
-
-
#
#
#
#
#
#
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Y
2
Y
1
Y
2
Z
1
Z
1Z2X4
X4
X
4
B
B
A
- - 3 - -
A3
REC.
SQUIRREL
R-4 OPEN MIDDLE
ADJUSTMENTS
B
3
1
2
3
4
5
SQUIRREL
POST
K
SIT
.
ALWAYS A RUN PASS OPTION FOR THE QB.
POST IS THROWN AS AN ADJUSTMENT FROM BOX.
A
5
NINE
FADE
HOLE
SIT
POST
R-4 CLOSED MIDDLE
RHYTHM -
K / FADE / FADE
READ -
SQUIRREL / HOLE / SEAM
RUSH -
SIT
RHYTHM -
K / FADE / FADE
READ -
SQUIRREL / HOLE / SEAM
RUSH -
SIT
NEVADA 36 POWER SWITCH
SWITCH
SEAM
FADE
SIT
POST