PDF-2.BACKGROUND2.1RelatedWorkLanguage-orientedapproachesforgamedevelopmen
Author : briana-ranney | Published Date : 2016-06-23
1httpwwwrascalmplorg2httpsgithubcomvrozenMMLib gold creeps essence x x bases x x x x towers x x
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2.BACKGROUND2.1RelatedWorkLanguage-orientedapproachesforgamedevelopmen: Transcript
1httpwwwrascalmplorg2httpsgithubcomvrozenMMLib gold creeps essence x x bases x x x x towers x x . 2.BACKGROUND2.1MotivationofFrameworkInthiswork,wewillfocusonpartitionalprototype-basedclus-teringasourunderlyingunsupervisedclusteringmodel,whereasetofdatapointsispartitionedintoapre-speciednumberofc 1. Choose Background2. Choose Characters4. Make Programs3. Write a Title and Change ColorA Spooky Forest A Spooky Forest - Add your own characters to make your own spooky scene!- Can you make the bat 1. Choose Background2. Choose Additional Character4. Make Programs3. Move Characters to Start Places A Spooky Forest- Can you make the cat shoot the ball into the basket?- What else can you make with 1. Choose Background2. Choose Additional Character4. Make Programs3. Move Characters to Start Places A Spooky Forest- Why do you think the program repeats forever?- What could you change to have the p ContentsExecutive summary1 Background2 Methodology2.1 Probabilistic caselevel linking iii Continuous variablCategorical variablesCalculating the overall scoreAppendix B: Linking algorithmEstimate the 2.Background2.1.PreliminariesWestudyreinforcementlearningandcontrolproblemsinwhichanagentactsinastochasticenvironmentbysequen-tiallychoosingactionsoverasequenceoftimesteps,inordertomaximiseacumulative Outlineofthetalk1.Background2.Deningnegligibilityanddepth3.Basicresultsonnegligibleanddeepclasses4.Examples Computablemeasures DenitionAmeasureon2!iscomputableif7!(JK)iscomputableasareal-valuedf
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