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A serious  game  to aid A serious  game  to aid

A serious game to aid - PowerPoint Presentation

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Uploaded On 2022-07-15

A serious game to aid - PPT Presentation

training in Insecticide Resistance Management for malaria vector control programs in Africa Andy South southmapr etchteamwordpresscom Talk structure Why focus on Insecticide Resistance Management ID: 928978

resistance game learning insecticide game resistance insecticide learning control malaria vector gaming data management abundance intervention mosquitoes support africa

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Slide1

A serious game to aid training in Insecticide Resistance Management for malaria vector control programs in Africa

Andy South@southmapretchteam.wordpress.com

Slide2

Talk structureWhy focus on Insecticide Resistance Management ?Why gaming ?Aim of the gameGame overviewGame development

How the game-model worksWhere we are and where we are going

Slide3

Mosquito control is central to malaria control2 main interventions save hundreds of thousands of lives bed nets indoor sprayingBoth rely on just 4 classes of insecticide pyrethroids

organochlorine (ddt) organophosphates

carbamatesAll recommended

bednets are treated with

pyrethroidsPublic health consequences of failure of

pyrethroids

would be ‘devastating’

1. Why IRM?

GPIRM, 2012

Slide4

Pyrethroid resistance in malaria mosquitoes resistant populationsHemingway et al., 2016.Averting a malaria disaster: will insecticide resistance derail malaria control?

Lancet. 2016 Feb 12. pii: S0140-6736(15)00417-1.

doi: 10.1016/S0140-6736(15)00417-1

Slide5

Key Interventions

Indoor insecticide residual spraying (IRS)Insecticide treated bednets

Slide6

Determine resistance status CDC method WHO method

Collecting mosquitos

Insectary

Entomological Monitoring

Slide7

InteractiveSimulate real world scenariosAble to advance timeUnderstand implicationsIdentify misconceptionsDetermine knowledge gapsIdentify areas where traditional learning failsIt’s fun2. Why Gaming?

Slide8

Learning Tool (promote good practice, quality data, data generation, data use, advantage of informed decisions) NOT a Decision Support Tool3. Aim of the game

For vector control staff in Africa in facilitated sessions

Part of a bigger

Insecticide Resistance Management learning and communication strategy

Slide9

Learning objectives, 27, an edited selectionPlayer to understand :different areas in a country can have different vector speciesbenefit of using PCR ID over

morphologicalbenefit of monitoring abundance

use of abundance data to time

interventiondifferent

collection methods provide different information

to

avoid

insecticides vectors are

resistant

to

benefit

of rotating

insecticides

available

funding can

limit insecticide choice

Slide10

4. Game overview

Slide11

Slide12

Slide13

Slide14

5

. Game development

Slide15

Slide16

Mosquito populations and resistance should respond in ‘realistic’ ways to support learning objectives. ResistanceSim game modelsimple~ 20 lines of codeq

uickhandful of parameters can be changed to generate scenarios

Slide17

No intervention : mosquitoes increase, resistance stays lowMosquito abundanceSusceptibility

6. How the game-model works

Prototype developed in

Slide18

Effective intervention : mosquitoes decline, resistance stays lowInterventionsMosquito abundanceSusceptibility

Slide19

Resistance increasing, intervention becomes ineffective.InterventionsMosquito abundance

Susceptibility

Slide20

Slide21

Slide22

Configuration files in google docs.Allows us to modify game behaviour without developer input.

Slide23

Config files can be accessed independently allowing scenario testing

Slide24

1. Exploreserious gaming to aid learning3. Expanddevelop

a comprehensive Insecticide Resistance Management game following stakeholder consultation

2. Determine

if

gaming engages staff in vector control

programmes

7

. Where we are and where we are going

4. Test

5. Deliver

6. Track

first locally then with target audience in Africa

to

vector control

programmes & other

stakeholders

and evaluate the value and impact

of the

game

7. Review

a

pply learning in this and other games

Slide25

What have been the main challenges ?Keeping it simple PlayabilityConnectednessTime and budget limit testing

Slide26

What might we do differently with hindsight ?Modules addressing small groups of learning objectives rather than one big simulationFocus on fewer learning objectives… after testing we’ll know more

Slide27

OpportunitiesFeedbackFunding to support

RolloutSupport for playersUpdatesTools for analysis of game play

Repurposing the game platform for other public health challenges

Collaboration

Training / field programsResearchersPolicy makers