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Service Processes Operations Management Service Processes Operations Management

Service Processes Operations Management - PowerPoint Presentation

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Uploaded On 2019-03-14

Service Processes Operations Management - PPT Presentation

Dr Ron Lembke How are Services Different Everyone is an expert on services What works well for one service provider doesnt necessarily carry over to another Quality of work is not quality of service ID: 756181

service time distribution line time service line distribution people system probability poisson avg wait lines interarrival number face waiting

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Slide1

Service Processes

Operations Management

Dr. Ron

LembkeSlide2

How are Services Different?

Everyone is an expert on services

What works well for one service provider doesn’t necessarily carry over to another

Quality of work is not quality of service

“Service package” consists of tangible and intangible components

Services are experienced, goods are consumed

Mgmt of service involves mktg, personnel

Service encounters mail, phone, F2FSlide3

Degree of Customer Contact

More customer contact, harder to standardize and control

Customer influences:

Time of demand

Exact nature of service

Quality (or perceived quality) of serviceSlide4

3 Approaches

Which is Best?

Production Line

Self-Service

Personal attentionSlide5

What do People Want?

Amount of friendliness and helpfulness

Speed and convenience of delivery

Price of the service

Variety of services

Quality of tangible goods involved

Unique skills required to provide service

Level of customizationSlide6

Service-System Design Matrix

Mail contact

Face-to-face

loose specs

Face-to-face

tight specs

Phone

Contact

Face-to-face

total

customization

Buffered

core (none)

Permeable

system (some)

Reactive

system (much)

High

Low

High

Low

Degree of customer/server contact

Internet &

on-site

technology

Sales

Opportunity

Production

EfficiencySlide7

Applying Behavioral Science

The end is more important to the lasting impression (Colonoscopy)

Segment pleasure, but combine pain

Let the customer control the process

Follow norms & rituals

Compensation for failures: fix bad product, apologize for bad serviceSlide8

Restaurant Tipping

Normal Experiment

Introduce self

(Sun brunch)

15% 23%

Smiling

(alone in bar)

20% 48%

Waitress 28% 33%

Waiter

(upscale lunch)

21%

18%

“…staffing wait positions is among the most important tasks restaurant managers perform.”Slide9

Fail-Safing

“poka-yokes” – Japanese for “avoid mistakes”

Not possible to do things the wrong way

Indented trays for surgeons

ATMs beep so you don’t forget your card

Pagers at restaurants for when table ready

Airplane bathroom locks turn on lights

Height bars at amusement parksSlide10
Slide11
Slide12
Slide13
Slide14
Slide15

How Much Capacity Do We Need?Slide16

Blueprinting

Fancy word for making a flow chart

“line of visibility” separates what customers can see from what they can’t

Flow chart “back office” and “front office” activities separately.Slide17

Capacity greater than Average

# customers arriving per hourSlide18

Queues

In England, they don’t ‘wait in line,’ they ‘wait on queue.’

So the study of lines is called queueing theory.Slide19

Cost-Effectiveness

How much money do we lose from people waiting in line for the copy machine?

Would that justify a new machine?

How much money do we lose from bailing out (balking)?Slide20

We are the problem

Customers arrive randomly.

Time between arrivals is called the “interarrival time”

Interarrival times often have the “memoryless property”:

On average, interarrival time is 60 sec.

the last person came in 30 sec. ago, expected time until next person: 60 sec.

5 minutes since last person: still 60 sec.

Variability in flow means excess capacity is needed Slide21

Memoryless Property

Interarrival time = time between arrivals

Memoryless property means it doesn’t matter how long you’ve been waiting.

If average wait is 5 min, and you’ve been there 10 min, expected time until bus comes = 5 min

Exponential Distribution

Probability time is t = Slide22

Poisson Distribution

Assumes interarrival times are exponential

Tells the probability of a given number of arrivals during some time period T.Slide23

Ce n'est pas les petits poissons.

Les poissons Les poissons

How I love les poissons

Love to chop And to serve little fish

First I cut off their heads

Then I pull out the bones

Ah mais oui Ca c'est toujours delish

Les poissons Les poissons

Hee hee hee Hah hah hah

With the cleaver I hack them in two

I pull out what's inside

And I serve it up fried

God, I love little fishes

Don't you? Slide24

Simeon Denis Poisson

"Researches on the probability of criminal and civil verdicts" 1837 

looked at the form of the binomial distribution when the number of trials was large. 

He derived the cumulative Poisson distribution as the limiting case of the binomial when the chance of success tend to zero.

Slide25

Binomial Distribution

The binomial distribution tells us the probability of having

x successes in

n trials, where

p is the probability of success in any given attempt.Slide26

Binomial Distribution

The probability of getting 8 tails in 10 coin flips is:Slide27

Poisson DistributionSlide28

POISSON(x,

mean

,

cumulative

)

X   is the number of events.

Mean   is the expected numeric value.

Cumulative   is a logical value that determines the form of the probability distribution returned. If cumulative is TRUE, POISSON returns the cumulative Poisson probability that the number of random events occurring will be between zero and x inclusive; if FALSE, it returns the Poisson probability mass function that the number of events occurring will be exactly x.Slide29

Larger average, more normalSlide30

Queueing Theory Equations

Memoryless Assumptions:

Exponential arrival rate =

Avg. interarrival time = 1/

Exponential service rate =

Avg service time = 1/

Utilization =

= /Slide31

Avg. # in System

Lq = avg # in line =

Ls = avg # in system =

Prob. n in system=Slide32

Average Time

Wq = avg wait in line

Ws = avg time in systemSlide33

System Structure

The more comlicated the system, the harder it is to model:

Separate lines

Separate tellers, etc.Slide34

Now what?

Simulate!

Build a computer version of it, and try it out

Tweak any parameters you want

Change it as much as you want

Try it out with zero riskSlide35

Factors to Consider

Arrival patterns, arrival rate

Size of arrival units – 1,2,4 at a time?

Degree of patience

Length line grows to

Number of lines – 1 is best

Does anyone get priority?Slide36

Service Time Distribution

Deterministic – each person always takes 5 minutes

Random – low variability, most people take similar amounts of time

Random – high variability, large difference between slow & fast peopleSlide37

Which is better, one line or two?Slide38

Waiting Lines

Operations Management

Dr. Ron

LembkeSlide39

Everyone is just waitingSlide40

People Hate Lines

Nobody likes waiting in line

Entertain them, keep them occupied

Let them be productive: fill out deposit slips, etc. (Wells Fargo)

People hate cutters / budgers

Like to see that it is moving, see people being waited on

Tell them how long the wait will be (Space Mountain)Slide41

Retail Lines

Things you don’t need in easy reach

Candy

Seasonal, promotional items

People hate waiting in line, get bored easily, reach for magazine or book to look at while in line

MagazinesSlide42

Disney FastPass

Wait without standing around

Come back to ride at assigned time

Only hold one pass at a time

Ride other rides

Buy souvenirs

Do more rides per daySlide43

FastpassesSlide44

Some Lucky People Get TheseSlide45

In-Line Entertainment

Set up the story

Get more buy-in to ride

Plus, keep from boredomSlide46

Slow me down before going again

Create buzz, harvest email addressesSlide47

False Hope

Dumbo

Peter PanSlide48

What did we learn?

Human considerations very important in services

Queueing Theory can help with simple capacity decisions

Simulation needed for more complex ones

People hate lines, but hate uncertainty more

Keep them informed and amused