The Hero’s Journey
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The Hero’s Journey
“The big question is whether you are going to be able to say a hearty yes to your adventure
- Joseph CampbellSlide2
Why do we tell stories?How can fiction reveal the truth?Why do patterns exist in stories?
of Joseph Campbell's influences was Swiss Psychiatrist Carl Jungand his theory of the collective unconscious involved archetypes or recurring images, patterns,and ideas from dreams and myths across various cultures.
Discovered common patterns across mythsHero’s Journey – Common stages across culture and timeAlso referred to as “The Monomyth”
There are variations on the cycleSome basic elements are sharedSlide7Slide8
1. The Ordinary or Known World2. Hero possesses certain qualities, such as Unusual Circumstances of BirthLeaves Family and Lives With OthersTraumatic Event Leads to Quest
Common Elements within the monomythic structureSlide9
The Wizard of Oz: Dorothy in KansasThe Hobbit: Bilbo Baggins in HobbitonStar Wars: Luke SkywalkerThe Lion King: Simba at Pride RockOther examples: http://www.youtube.com/watch?v=ny68V2PgULw
Examples of Characters in the Known/Ordinary worldSlide10
But THEN… there’s a call TO ADVENTURE!3. The Call to AdventureSlide11
In the Call to Adventure, the hero:Can show reluctance or doubtCan experience a discovery or dangerCan learn that his known world is threatenedSometimes, the quest is an accidentSlide12
But the hero isn’t 100% sure about this new realm.There is now a Refusal of the QuestThey can either accept or denyThey experience reluctance or doubt their ability to completeSlide13
The hero receives aid on the questJob of the aid is to give heroes what they need to finish the quest
4. Supernatural AidSlide14
Supernatural doesn’t have to mean magicalSupernatural only means “above the laws of nature”Can be a character or objectThis supernatural character often gives them the means to complete the questCan be wisdomCan be an object with powersAs Campbell says “One has only to know and trust, and the ageless guardians will appear”
The Hobbit: GandalfStar Wars: Obi-Wan KenobiCinderella: Fairy GodmotherSometimes a TALISMAN is used. It’s a special (and often magical) item that assist the heroes on their quest.Ex:The Wizard of Oz: Ruby Slippers The Hobbit: The RingStar Wars: Lightsaber
Examples of Supernatural AidSlide16
Once the adventure is accepted, the heroes advance into the next stage of their journey
5. Accepting the CallSlide17
The new world the hero is forced into is much different than the old one.Campbell describes this new world as a: fateful region of both treasure and danger – a distant land, a forest, a kingdom underground, beneath the leave, or above the sky, a secret island, a lofty mountaintop, or profound dream state… a place of strangely fluid and polymorphous beings, unimaginable torment, superhuman deeds, and impossible delight.
6. Crossing the ThresholdSlide18
Enter a new worldFilled with supernatural and the unknownNew rules different from familiar world
7. Entering the UnknownSlide19
The hero meets a mentor who provides guidance and help throughout the journeyThe mentor supports the hero in times of crisis and the unknown
8. Meeting the MentorSlide20
The hero will encounterAlliesMythical beings Helpful animalsCompanionsCan you think of examples any of movie we’ve been discussing?
9. Allies & HelpersSlide21
The hero will experience various tests which: Prove his worthiness of the questDevelop skills needed to succeedPrepare him for the final ordeal
10. Tests and ChallengesSlide22
In the final challenge the hero:Faces the true possibility of defeatThe hero appears to give up or is woundedThe hero must overcome obstaclesThey must apply what they learnedHero overcomes and experiences the resurrection
11. Facing the Abyss and ResurrectionSlide23
Facing the Abyss and ResurrectionIn the final challenge the hero:Faces the true possibility of defeatthe hero appears to give up or is woundedthe hero must overcome obstacles-they must apply what they learned
12. Reward, Transformation & the Journey Home:Hero is successful and earns a reward- the girl, money, the kingdomHero begins journey homehero experiences change and views world differently - and transformsSlide25
Return with the Gift, Master of 2 Worlds, and Restoration of World- Hero returns home victorious in quest-brings an elixir, or gift back which restores balance to world- can be knowledge, object or abilitySlide27Slide28
Monomyth: Not just for Mythology!