The big question is whether you are going to be able to say a hearty yes to your adventure Joseph Campbell Why do we tell stories How can fiction reveal the truth Why do patterns exist in stories ID: 343793
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Slide1
The Hero’s Journey
“The big question is whether you are going to be able to say a hearty yes to your adventure
- Joseph CampbellSlide2
Why do we tell stories?
How can fiction reveal the truth?
Why do patterns exist in stories?
Essential QuestionsSlide3
One
of
Joseph
Campbell's influences was Swiss Psychiatrist Carl Jungand his theory of the collective unconscious involved archetypes or recurring images, patterns,and ideas from dreams and myths across various cultures.
Here
are
several
archetypes
often
found
in
myths:
HEROES
:
central
figures
in
stories.
everyone
is
the
hero
of
their
own
myth.
SHADOWS
:
Villians
,
enemies,
or
the
enemy
within.
MENTORS
:
The
hero's
guide
or
guiding
principles.
HERALD
:
They
one
who
brings
the
call
to
adventure.
THRESHOLD
GUARDIANS
:
Forces
that
stand
in
the
way
at
important
turning
points,
-
jealous
enemies,
professional
gatekeepers,
or
even
the
heros
own
fear
and
doubts.
SHAPESHIFTER
:
vampires,
werewolves,
or
a
representation
of
change.
TRICKSTER
:
clowns
and
mischief-makers
ALLIES
:
Characters
who
help
the
hero
throughout
the
quest.
WOMAN
AS
TEMPTRESS
:
Sometimes
a
female
character
offers
danger
to
the
hero
(as
the
femme
fatale)Slide4
Discovered common patterns across myths
Hero’s Journey – Common stages across culture and time
Also referred to as “The Monomyth”Joseph CampbellSlide5Slide6
There are variations on the cycle
Some basic elements are sharedSlide7Slide8
1. The Ordinary or Known World
2. Hero possesses certain qualities, such as
Unusual Circumstances of BirthLeaves Family and Lives With OthersTraumatic Event Leads to Quest
Common Elements within the
monomythic
structureSlide9
The Wizard of Oz: Dorothy in Kansas
The Hobbit: Bilbo Baggins in
HobbitonStar Wars: Luke SkywalkerThe Lion King: Simba at Pride RockOther examples: http://
www.youtube.com/watch?v
=ny68V2PgULw
Examples of Characters in the Known/Ordinary worldSlide10
But THEN… there’s a call TO ADVENTURE!
3. The Call to Adventure Slide11
In the Call to Adventure, the hero:
Can show reluctance or doubt
Can experience a discovery or dangerCan learn that his known world is threatenedSometimes, the quest is an accidentSlide12
But the hero isn’t 100% sure about this new realm.
There is now a Refusal of the Quest
They can either accept or denyThey experience reluctance or doubt their ability to completeSlide13
The hero receives aid on the quest
Job of the aid is to give heroes what they need to finish the quest
4. Supernatural AidSlide14
Supernatural doesn’t have to mean magical
Supernatural only means “above the laws of nature”
Can be a character or objectThis supernatural character often gives them the means to complete the questCan be wisdomCan be an object with powers
As Campbell says
“One has only to know and trust, and the ageless guardians will appear”
Supernatural AidSlide15
The Hobbit: Gandalf
Star Wars: Obi-Wan Kenobi
Cinderella: Fairy GodmotherSometimes a TALISMAN is used. It’s a special (and often magical) item that assist the heroes on their quest.Ex:The Wizard of Oz: Ruby Slippers The Hobbit: The RingStar Wars:
Lightsaber
Examples of Supernatural AidSlide16
Once the adventure is accepted, the heroes advance into the next stage of their journey
5. Accepting the CallSlide17
The new world the hero is forced into is much different than the old one.
Campbell describes this new world as a:
fateful region of both treasure and danger – a distant land, a forest, a kingdom underground, beneath the leave, or above the sky, a secret island, a lofty mountaintop, or profound dream state… a place of strangely fluid and polymorphous beings, unimaginable torment, superhuman deeds, and impossible delight.
6. Crossing the ThresholdSlide18
Enter a new world
Filled with supernatural and the unknown
New rules different from familiar world7. Entering the UnknownSlide19
The hero meets a mentor who provides guidance and help throughout the journey
The mentor supports the hero in times of crisis and the unknown
8. Meeting the MentorSlide20
The hero will encounter
Allies
Mythical beings Helpful animalsCompanionsCan you think of examples any of movie we’ve been discussing?
9. Allies & HelpersSlide21
The hero will experience various tests which:
Prove his worthiness of the questDevelop skills needed to succeedPrepare him for the final ordeal10. Tests and ChallengesSlide22
In the final challenge the hero:
Faces the true possibility of defeat
The hero appears to give up or is woundedThe hero must overcome obstaclesThey must apply what they learnedHero overcomes and experiences the resurrection
11. Facing
the Abyss and ResurrectionSlide23
Facing
the
Abyss
and ResurrectionIn the final challenge the hero:Faces the true possibility of defeatthe hero appears to give up or is woundedthe hero must overcome obstacles-they must
apply
what
they
learned
Hero
overcomes
and
experiences
the
resurrectionSlide24
12. Reward
,
Transformation
& the Journey Home:Hero is successful and earns a reward- the girl, money, the kingdomHero begins journey homehero experiences change and views world differently - and transformsSlide25
Atonement
-
Hero
confronts whatever holds power over his or her lifeOften this is the father figure or male entitydoes not have to be male; just someone or thing with incredible
powerSlide26
Return
with
the
Gift, Master of 2 Worlds, and Restoration of World- Hero returns home victorious in quest-brings an elixir, or gift back which restores balance to world- can be knowledge,
object
or
abilitySlide27Slide28
The
Monomyth
:
Not just for Mythology!Think about how the steps and experiences that occur within the hero's journey can be applied to real world events. Perhaps you might consider
how
the
monomythic
structure
could
apply
to
some
of
your
own
quests
or
transitions
.